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Posts Made By:
DanK.
Forum:
VSH / Freak Fortress
10-01-2013, 20:58
Replies:
81
FF2
Halloween Bosses (2013)
Views:
39,947
Posted By
DanK.
Re: Halloween Bosses (2013)
it would be neat to see a KF related boss, like the patriarch or the fleshpound.
Keep it up you two :bacon!::bacon!::3
Forum:
VSH / Freak Fortress
07-14-2013, 16:13
Replies:
7
FF2
SOLVED: Boss isn't being detected in characters.cfg
Views:
3,961
Posted By
DanK.
Re: Boss isn't being detected in characters.cfg
ah thank you, ill test them later today.
EDIT: thanks guys, worked.
Forum:
Source Servers (SRCDS)
07-13-2013, 02:20
Replies:
102
Policy of Truth: Valve to crack down on servers that fake info to players
Views:
71,618
Posted By
DanK.
Re: Policy of Truth: Valve to crack down on servers that fake info to players
why do i always agree with you
Forum:
VSH / Freak Fortress
07-12-2013, 23:55
Replies:
7
FF2
SOLVED: Boss isn't being detected in characters.cfg
Views:
3,961
Posted By
DanK.
Re: Boss isn't being detected in characters.cfg
Windows. I'm positive. Ill try that now.
Boss does not appear using /ff2boss, and it doesn't spawn at all. I'm pretty sure its in the .cfg, but i can't find the problem.
Forum:
VSH / Freak Fortress
07-12-2013, 18:21
Replies:
7
FF2
SOLVED: Boss isn't being detected in characters.cfg
Views:
3,961
Posted By
DanK.
SOLVED: Boss isn't being detected in characters.cfg
FIXED: Was a problem in those 2 bosses' cfgs, please always check for errors in your .cfg.
Hello, and i've come with a problem,two of my bosses aren't being detected at all, running SourceMod...
Forum:
VSH / Freak Fortress
06-28-2013, 14:15
Replies:
2
FF2 Team Respawn bug?
Views:
1,110
Posted By
DanK.
Re: FF2 Team Respawn bug?
I can't believe people still post like this. I probably can't help you, but someone else might. Don't even consider posting your problem without a list of your plugins,version number, or logs.
Forum:
VSH / Freak Fortress
06-13-2013, 01:51
Replies:
12
FF2
S.C.P Foundation
Views:
11,174
Posted By
DanK.
Re: S.C.P Foundation
I like it, but how would the blinking system work?
Forum:
VSH / Freak Fortress
04-13-2013, 01:47
Replies:
62
FF2
[Subplugin] Phat Rages v0.9.4 (2012/11/29)
Views:
48,344
Posted By
DanK.
Re: [Subplugin] Phat Rages v0.9.4 (2012/11/29)
It seems the visual effects don't work. Just me?
Forum:
VSH / Freak Fortress
04-10-2013, 19:39
Replies:
57
FF2
[Subplugin] ServerCommandRage v1.1 (2013/04/13)
Views:
20,074
Posted By
DanK.
Re: [Subplugin] ServerCommandRage v0.9.7.1 (2013/02/15)
Works great, thanks! Would you still like the logs?
Forum:
VSH / Freak Fortress
04-07-2013, 23:48
Replies:
57
FF2
[Subplugin] ServerCommandRage v1.1 (2013/04/13)
Views:
20,074
Posted By
DanK.
Re: [Subplugin] ServerCommandRage v0.9.7.1 (2013/02/15)
nothing happens at all. checked error logs, nothing.
Forum:
VSH / Freak Fortress
04-07-2013, 18:12
Replies:
57
FF2
[Subplugin] ServerCommandRage v1.1 (2013/04/13)
Views:
20,074
Posted By
DanK.
Re: [Subplugin] ServerCommandRage v0.9.7.1 (2013/02/15)
Am i using this wrong? Everytime the round starts the ability already takes place, (everyone is drugged and it wont end) but i want it to occur when the boss rages. is that what 3
in arg7 is for?...
Forum:
VSH / Freak Fortress
04-06-2013, 16:54
Replies:
306
RavensBro Bosses
Views:
126,997
Posted By
DanK.
Re: RavensBro Bosses
I had to giggle a bit.
Forum:
VSH / Freak Fortress
01-24-2013, 19:09
Replies:
17
FF2
Please Help!PLEASE
Views:
3,969
Posted By
DanK.
Re: Please Help!PLEASE
1. Don't spam posts, I'm pretty sure its not hard to edit your own post or post it into one post.
2. Giving a title with more info might give you better help.
List of plugins,extensions, and any...
Forum:
VSH / Freak Fortress
01-24-2013, 19:06
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
110,928
Posted By
DanK.
Re: 1.07 Beta Last (2012/12/14)
How could anyone help you if you provide no extra info? List of plugins, extensions, and any other info you could think of would help.
Forum:
VSH / Freak Fortress
01-21-2013, 22:07
Replies:
10
[resolved] crossbow too strong?
Views:
3,630
Posted By
DanK.
Re: crossbow too strong?
The attribute is a damage bonus, so 1.0 would be a 100% damage boost. You CANNOT decrease the damage using the damage bonus attribute, 0.8 would mean an 80% damage increase and 1.2 a 120% damage...
Forum:
VSH / Freak Fortress
01-21-2013, 00:42
Replies:
10
[resolved] crossbow too strong?
Views:
3,630
Posted By
DanK.
Re: crossbow too strong?
refer to this post:
https://forums.alliedmods.net/showpost.php?p=1876475&postcount=2
You also have to specify the quality, (i think). refer to this image for help with the config:...
Forum:
VSH / Freak Fortress
01-07-2013, 14:34
Replies:
2
FF2
Duo boss question
Views:
1,775
Posted By
DanK.
Re: Duo boss question
How did i miss it? Thanks! :bacon!::bacon!::bacon!:
Forum:
VSH / Freak Fortress
01-07-2013, 12:41
Replies:
2
FF2
Duo boss question
Views:
1,775
Posted By
DanK.
Duo boss question
I'll just make this short and sweet. When making duo bosses, is there any way to make 2 bosses only appear as a duo? I've tried this and i've never been able to do it. Seeman and seeldier, however,...
Forum:
VSH / Freak Fortress
01-05-2013, 23:25
Replies:
15
FF2
[Boss] EP_'s Bosses
Views:
43,561
Posted By
DanK.
Re: [Boss] EP_'s Bosses
He doesn't take requests for free so he probably won't do it.
Forum:
VSH / Freak Fortress
12-29-2012, 14:28
Replies:
306
RavensBro Bosses
Views:
126,997
Posted By
DanK.
Re: RavensBro Bosses
His .cfgs probably have problems in the dl sections, because most of them do.
Forum:
VSH / Freak Fortress
12-29-2012, 14:26
Replies:
3
FF2
Shaggy's Bosses c:<
Views:
2,871
Posted By
DanK.
Re: Shaggy's Bosses c:<
Should be called Shaggy's Ideas, since you actually have no boss/bosses on your page at all.
Forum:
VSH / Freak Fortress
12-08-2012, 12:50
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
110,928
Posted By
DanK.
Re: 1.07 Beta 6 (2012/11/09)
I could do that as well. I blame my laziness. :grrr:
Forum:
VSH / Freak Fortress
12-07-2012, 18:47
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
110,928
Posted By
DanK.
Re: 1.07 Beta 6 (2012/11/09)
"ability"
{
"name" "rage_cloneattack"
"arg1" "1"
"arg2" "1"
"plugin_name" "ff2_1st_set_abilities"
}I tried this ability on a boss thats not...
Forum:
VSH / Freak Fortress
12-04-2012, 20:14
Replies:
435
FF2
1.07 Beta Last (2012/12/14)
Views:
110,928
Posted By
DanK.
Re: 1.07 Beta 6 (2012/11/09)
So whats going on currently with this plugin in terms of development? just curious.
Forum:
TF2Items
12-03-2012, 21:08
Replies:
9
Stock Weapons
Views:
3,591
Posted By
DanK.
Re: Stock Weapons
List of plugins and extensions would be helpful.
Showing results 1 to 25 of 120
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