Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 18 of 18
Search took
0.00
seconds.
Search:
Posts Made By:
VoivoDpl
Forum:
New Plugin Submissions
09-14-2018, 15:45
Replies:
74
Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION
Views:
26,648
Posted By
VoivoDpl
Re: Bullet Speed Management
To do this accurately one must know:
Weapon base damage, Texture(type of a wall), ammo type penetration(this can be researched on youtube since there are tons of movies about ammo penetration),...
Forum:
New Plugin Submissions
09-13-2018, 05:31
Replies:
74
Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION
Views:
26,648
Posted By
VoivoDpl
Re: Bullet Speed Management
This doesn't block original damage / original "bullets" (at least for me). Also it doesn't support hit places and wallshots right ? And if shooting through "walls" would be added I recommend adding...
Forum:
Scripting Help
05-26-2017, 06:38
Replies:
12
[Help] WalkGuard Block Bombsites
Views:
3,509
Posted By
VoivoDpl
Re: [Help] WalkGuard Block Bombsites
Instead of blocking the bombsite, replace t's and ct's spawns and increase c4 timer alot. ;)
Forum:
Scripting Help
05-25-2017, 21:13
Replies:
0
dynamic v_ model, crosshair angle
Views:
575
Posted By
VoivoDpl
dynamic v_ model, crosshair angle
Hi.
I'm having trouble writing dynamic v_ model system based on EngFunc_CrosshairAngle. I did a second rewrite but I'm trully missing something(skill). The main problem is that the weapon doesn't...
Forum:
Scripting Help
05-20-2017, 20:32
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
Re: weird errors - invalid return values
I need to write "physics engine" for the smoke cause it stucks on the floor and no entvars can fix it. Heres how it looks. On certain direction it just bounces back - have hard time to get to the...
Forum:
Module Coding
05-20-2017, 13:42
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
177,502
Posted By
VoivoDpl
Re: Module: BMOD - Extended Physics Module
No. Physics to the model animated. So the bodies woudn't be hanging flat in the air or go through walls. Something like the weapon physics + lie flat plugins.
Forum:
Module Coding
05-20-2017, 03:35
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
177,502
Posted By
VoivoDpl
Re: Module: BMOD - Extended Physics Module
Can someone add physics to the player model when he dies ? :)
Forum:
Scripting Help
05-16-2017, 21:28
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
Re: weird errors - invalid return values
Found out that i need to "Spawn" the entity and then cannot set it to move_follow. This works somehow, and I'm developing the plugin further.
Forum:
Scripting Help
05-16-2017, 12:40
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
Re: weird errors - invalid return values
Thanks. All "works" now except sprite velocity(movetype)+pev_model(drawing of sprite) at the same time. I don't really need to store that much of custom data, but good to know.
I have read how to...
Forum:
Scripting Help
05-16-2017, 04:05
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
Re: weird errors - invalid return values
Thanks.
How do I make the sprite entity to move and be dynamic, not client spawned(not temp entity and not dllfunc_spawn) ? When I set the movetype the entity doesn't draw sprite. The (quake) gun...
Forum:
Scripting Help
05-16-2017, 02:26
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
Re: weird errors - invalid return values
Ok thanks, but why is that?
Forum:
Scripting Help
05-16-2017, 02:16
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
Re: weird errors - invalid return values
I store secondary entity id in pev_iuser2, but when I later retrieve it in "think" function it gives wrong returns:
What am I doing wrong here ? I did this like 5 years ago and it worked (I...
Forum:
Scripting Help
05-16-2017, 01:29
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
Re: weird errors - invalid return values
Thanks! One thing fixed. Need to look back at storing entity index in pev_iuser2, it was returning values such as 11238712 instead of like 142.
Forum:
Scripting Help
05-16-2017, 00:13
Replies:
11
weird errors - invalid return values
Views:
2,102
Posted By
VoivoDpl
weird errors - invalid return values
[FIXED] Although facing moving sprite problems.
I'm getting weird errors when retrieving pev values of custom entities. For example I tried to store entity index in pev_iuser2 and it returns some...
Forum:
Scripting Help
04-28-2017, 08:37
Replies:
3
spawnStaticSound soundindex
Views:
866
Posted By
VoivoDpl
Re: spawnStaticSound soundindex
Thanks. I can now debug the plugin, but it doesn't block the sounds. Also how do I block weapon sounds and send artificial ones ? I want to block only other player weapon sounds.
Forum:
Scripting Help
04-28-2017, 00:30
Replies:
3
spawnStaticSound soundindex
Views:
866
Posted By
VoivoDpl
spawnStaticSound soundindex
/* Script generated by Pawn Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#define PLUGIN "Sound Attenuator"
#define AUTHOR "Voi"
#define VERSION "0.1"...
Forum:
Unapproved/Old Plugins
04-18-2017, 17:21
Replies:
41
A* Pathfinding API
Views:
26,515
Posted By
VoivoDpl
Re: A* Pathfinding API
Can someone attach all the code that is needed to test the functions ?
Threaded pathfinding doesn't work for me. Gives:
Forum:
Suggestions / Requests
04-08-2017, 04:36
Replies:
0
Realistic sound engine
Views:
686
Posted By
VoivoDpl
Realistic sound engine
Realistic sound engine
This is a plugin idea, which propably will be cpu intensive. Purpose of this plugin is to simulate real sound waves and block hearing through walls.
Plugin will replace...
Showing results 1 to 18 of 18
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
22:17
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode