Raised This Month: $54 Target: $400
 13% 

Showing results 1 to 25 of 34
Search took 0.01 seconds.
Search: Posts Made By: AdRiAnIlloO
Forum: Extensions 10-17-2022, 05:08
Replies: 98
Views: 100,577
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Releases are here in the ZIP present, both for Linux and Windows: https://github.com/Adrianilloo/soundlib/releases
Forum: Plugins 06-22-2022, 10:13
Replies: 189
Views: 171,644
Posted By AdRiAnIlloO
Re: Map configs with prefix support 1.3

Sounds like my enhanced plugin version should work for you, by using the new .pre.cfg files. Aka the instant mp_teamplay toggle ability being equivalent to your bots need.
Forum: Snippets and Tutorials 03-26-2022, 08:54
Replies: 80
Views: 89,709
Posted By AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Sorry for the delay, was busy. Here goes the parts of interest for my entity-tracking variable (which aims to refer to an env_sprite):


int gKingSprite = INVALID_ENT_REFERENCE; // Global scope...
Forum: Snippets and Tutorials 03-23-2022, 05:03
Replies: 80
Views: 89,709
Posted By AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Citing your own quote.



This is what I exactly suggested, expanding the reasoning with how to ensure it overcomes EntRefToEntIndex approach (basically not calling that nor IsValidEntity, etc.)...
Forum: Snippets and Tutorials 03-21-2022, 13:04
Replies: 80
Views: 89,709
Posted By AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

I recently realized cleaning entity index trackers was also an option (from OnEntityDestroyed) and lately used that approach instead of entity references system, for just one entity as max. in my...
Forum: Coding MM:S Plugins & SM Extensions 02-28-2022, 16:49
Replies: 366
Views: 205,518
Posted By AdRiAnIlloO
Re: Signature Request Thread

CS:GO - Looking for:

CWeaponCSBase::GetCSWpnData
CBaseCSGrenade::EmitGrenade

Linux at least.

Thank you.

Working offsets (for gratitude), btw:
Forum: Plugins 12-26-2021, 18:12
Replies: 189
Views: 171,644
Posted By AdRiAnIlloO
Re: Map configs with prefix support 1.3

For anyone looking for the chance to change ConVars such as mp_teamplay instantly with this plugin upon map/s load, not having to set them before changing map anymore, you can use attached custom...
Forum: Extensions 11-14-2021, 19:56
Replies: 98
Views: 100,577
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Alright,

Updated the extension again with the native connection of methodmap instead.

I didn't understand you at first and ended up thinking the wrong idea as I wasn't used to that kind of task.
Forum: Extensions 11-08-2021, 12:11
Replies: 98
Views: 100,577
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Done: https://github.com/Adrianilloo/soundlib/blob/master/scripting/include/soundlib.inc

Thanks for your contribution.

Sample output from working methodmap based API:

sm plugins reload...
Forum: Extensions 11-07-2021, 21:00
Replies: 143
Views: 87,708
Posted By AdRiAnIlloO
Re: CollisionHook

Hi,

I created an automatic CollisionHook build pipeline on the cloud (DevOps). Anyone can download automated, multi-platform binaries here: https://github.com/Adrianilloo/Collisionhook/releases
...
Forum: Extensions 11-04-2021, 17:07
Replies: 98
Views: 100,577
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Hi there,





In case it's still useful for anyone, I've edited SoundLib to support reading from VPKs (more generally, from any gameinfo.txt search path).

Download from:...
Forum: Scripting 10-12-2021, 22:00
Replies: 4
Views: 774
Posted By AdRiAnIlloO
Re: [HL2DM] Sprite re-parenting offset issue

This approach seems to be working flawlessly for now:

void StartResetKingSprite()
{
Entity_ClearParent(gKingSprite);
RequestFrame(EndResetKingSprite);
}

void EndResetKingSprite()
{
Forum: Scripting 10-11-2021, 17:52
Replies: 4
Views: 774
Posted By AdRiAnIlloO
Re: [HL2DM] Sprite re-parenting offset issue

Thanks!

Casually, I had thought the same and already had switched to that approach before posting the thread, but I wanted to expose the original intended code state.

void ResetKingSprite()
{...
Forum: Scripting 10-10-2021, 20:12
Replies: 4
Views: 774
Posted By AdRiAnIlloO
[HL2DM] Sprite re-parenting offset issue

Hi people,

I have an overall working feature which puts sprites above a single client's head (among all connected players). To save performance / be efficient, when a different client is...
Forum: Plugins 09-08-2021, 13:04
Replies: 11
Views: 8,291
Posted By AdRiAnIlloO
Re: Save scores (fixed version)

More fixed version (1.3.6). No compiler warnings. Requires SP 1.7+ compiler and multicolors (https://forums.alliedmods.net/showthread.php?t=247770) to compile:
...
Forum: Extensions 08-17-2021, 18:56
Replies: 2
Views: 2,365
Posted By AdRiAnIlloO
Re: Extension dev issue - VSCode debug

Alright, here's the final full solution. When configuring your .vscode/launch.json (for debugging), don't set the SRCDS arguments like this:

"args": [
"-game hl2mp +sv_cheats 1 +map...
Forum: Extensions 08-17-2021, 17:21
Replies: 2
Views: 2,365
Posted By AdRiAnIlloO
Re: Extension dev issue - VSCode debug

Alright. So, I came with the cause of the problem from the server view -which is not a MM fault itself, but a concrete environment difference-. By analyzing the Metamod source code I reached the...
Forum: Extensions 08-17-2021, 15:27
Replies: 2
Views: 2,365
Posted By AdRiAnIlloO
Extension dev issue - VSCode debug

Hi friends,

I have an important issue on a SM extension I'm developing which seems to be caused by Linux environment reasons and not by a MM/SM bug, but I only can conceive it's better to first...
Forum: Scripting 06-14-2021, 19:43
Replies: 5
Views: 1,197
Posted By AdRiAnIlloO
Re: How do I get a value from an entity output?

Alright, good that I casually found a bug unintentionally while helping another guy lol. Well, thanks!
Forum: Scripting 06-14-2021, 16:18
Replies: 5
Views: 1,197
Posted By AdRiAnIlloO
Re: How do I get a value from an entity output?

Alright, so I have to hop in. First, I'd like so say that my mention to COutputVariant was a mistake, I meant CBaseEntityOutput instead.

Then, it gave me the impression that such support wasn't...
Forum: Plugins 04-10-2021, 10:40
Replies: 142
Views: 78,805
Posted By AdRiAnIlloO
Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)

I'm integrating the code of this plugin into another one, and came with the following question: is there any reason you use info_target when apparently the plugin just needs the "nuke" origin? Also,...
Forum: Scripting 02-17-2021, 17:06
Replies: 2
Views: 471
Posted By AdRiAnIlloO
Re: Tag mismatch warning on custom formatting

Alright, never mind. The variadic parameters were being treated as integer. I hadn't read the VFormat part of the string formatting document where it says the "..." need to have the "any" keyword...
Forum: Scripting 02-17-2021, 15:59
Replies: 2
Views: 471
Posted By AdRiAnIlloO
Tag mismatch warning on custom formatting

Hi,

I've noticed as soon as there's a string format specifier (%s) or translations one (%t) in custom formatting functions, the compiler produces the "213: tag mismatch" warning. Not only this,...
Forum: Snippets and Tutorials 02-16-2021, 12:38
Replies: 455
Views: 274,282
Posted By AdRiAnIlloO
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

Hi, I recently noticed on CSS that, while spectating on Free Camera/Roam mode, Client_GetObserverMode() returned 7 on a certain server while there's the OBS_MODE_ROAMING macro with a value of 6...
Forum: General 01-24-2021, 21:38
Replies: 1
Views: 433
Posted By AdRiAnIlloO
Re: SDKHooks custom gamedata not parsing

Alright, problem solved.

It was just that I had been using a shared base server directory install for two different submods (legacy HL2DM and thirdparty variant one) involving shared SourceMod,...
Showing results 1 to 25 of 34

 
Forum Jump

All times are GMT -4. The time now is 10:48.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode