Raised This Month: $214 Target: $400
 53% 

Showing results 1 to 25 of 111
Search took 0.01 seconds.
Search: Posts Made By: Nursik
Forum: Scripting 04-24-2018, 13:08
Replies: 2
Views: 662
Posted By Nursik
Re: [TF2] Both max and current health stops adding after taking damage

I know that, that's not the issue. I mean, the knife is supposed to give you max health and heal you for 25 hp for a backstab, but when you take damage, the attribute just stops working until you...
Forum: Scripting 04-24-2018, 08:47
Replies: 2
Views: 662
Posted By Nursik
[TF2] Both max and current health stops adding after taking damage

I was making a custom attribute to gain max and current health for backstabs until 11 kills, but the attribute just stops working when you take damage. I can't seem to understand why it happens, but...
Forum: Scripting 11-01-2016, 13:45
Replies: 5
Views: 787
Posted By Nursik
Re: [GetEventString]What should i add to make this work?

Guys, i think the weaponID and weapon string are swapped so i got confused. Weaponid works like this: if (weaponID == TF_WEAPON_CLASSNAME), haven't tested weapon string yet.
EDIT: idk what weapon...
Forum: Scripting 11-01-2016, 13:05
Replies: 5
Views: 787
Posted By Nursik
Re: [GetEventString]What should i add to make this work?

I'll see if this works. EDIT: doesn't work, guess i have to use only the ID check. :/
EDIT2: even weaponID doesn't work alone, ah.
Forum: Scripting 11-01-2016, 12:51
Replies: 12
Views: 1,513
Posted By Nursik
Forum: Scripting 11-01-2016, 12:48
Replies: 5
Views: 787
Posted By Nursik
[GetEventString]What should i add to make this work?

public Action OnPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new String:classname[64];
GetEventString(event, "weapon", classname, sizeof(classname));
if...
Forum: Plugin/Gameplay Ideas and Requests 10-26-2016, 10:13
Replies: 12
Views: 4,395
Posted By Nursik
Re: Muselk Simple Zombie Mod

I could make it if i wanted to.
Forum: Plugin/Gameplay Ideas and Requests 10-25-2016, 11:44
Replies: 10
Views: 2,343
Posted By Nursik
Re: Prop take damage plugin

ah, nothing. Just added a semicolon ( ; ) where it was missing.
Forum: Plugin/Gameplay Ideas and Requests 10-25-2016, 11:06
Replies: 10
Views: 2,343
Posted By Nursik
Re: Prop take damage plugin

Hi, compile this with your compile.sp file from scripting folder and put it in your plugins folder.


//Includes:
#include <sdktools>

//Terminate:
#pragma semicolon 1
#pragma compress 0
Forum: Scripting 10-25-2016, 10:14
Replies: 3
Views: 1,368
Posted By Nursik
Re: Get Player Current Speed (velocity?) or how to detect movement?

mate, thank you, but i never said HU was used only in TF2. I just said i don't think many not tf2 coders know about it, since they use other netprops to change speed in the game and it's different.
Forum: Scripting 10-24-2016, 11:16
Replies: 9
Views: 892
Posted By Nursik
Re: [TF2] Help changing sniper attributes

what do you mean by updating? Valve updates and removes attributes. Do you mean making our own attributes or what? Explain please.
Forum: Scripting 10-24-2016, 10:29
Replies: 3
Views: 1,368
Posted By Nursik
Get Player Current Speed (velocity?) or how to detect movement?

I want to know how to either detect if a client is moving or has a speed of at least 20.0HU to 600.0HU (player is moving) or 0.0HU to 9.0HU (probably not moving), so i want to know if the player is...
Forum: Scripting 10-24-2016, 10:14
Replies: 9
Views: 892
Posted By Nursik
Re: [TF2] Help changing sniper attributes

Discussing visibility of weapons/hats is against the policy of Valve, no one will help you here.
Forum: Plugin/Gameplay Ideas and Requests 10-19-2016, 12:05
Replies: 3
Views: 924
Posted By Nursik
Re: About TF2 command

sorry, i'm late, but idk what do those prop ragdolls do.
Forum: Plugin/Gameplay Ideas and Requests 10-16-2016, 07:45
Replies: 3
Views: 924
Posted By Nursik
Re: About TF2 command

They're not that useful. One is just creating money and another is a pass time ball.
Forum: Plugin/Gameplay Ideas and Requests 10-01-2016, 01:57
Replies: 16
Views: 2,006
Posted By Nursik
Re: [REQ] More terrorist Speed

No, Maxspeed netprop is only to make speed not stack with anything, m_flSpeed changes speed normally.
Forum: Plugin/Gameplay Ideas and Requests 09-28-2016, 10:04
Replies: 17
Views: 2,276
Posted By Nursik
Re: [CS GO] Spawn protection with fall damage

I am sorry. xD I just don't like the new syntax.
Forum: Plugin/Gameplay Ideas and Requests 09-28-2016, 07:48
Replies: 17
Views: 2,276
Posted By Nursik
Re: [CS GO] Spawn protection with fall damage

Or this:

#pragma semicolon 1
#include sourcemod
#include sdkhooks

ConVar g_protecttime;

public void OnPluginStart()
{
Forum: Plugin/Gameplay Ideas and Requests 09-28-2016, 03:46
Replies: 17
Views: 2,276
Posted By Nursik
Forum: Plugin/Gameplay Ideas and Requests 09-28-2016, 00:52
Replies: 17
Views: 2,276
Posted By Nursik
Re: [CS GO] Spawn protection with fall damage

I think i fixed the disconnect error now.
Forum: Plugin/Gameplay Ideas and Requests 09-27-2016, 23:39
Replies: 17
Views: 2,276
Posted By Nursik
Re: [CS GO] Spawn protection with fall damage

Have fun. It should block fall damage for spawned people for 3 seconds.
EDIT: This might be a better version, try both!

#pragma semicolon 1
#include sourcemod
#include sdkhooks

ConVar...
Forum: Plugin/Gameplay Ideas and Requests 09-27-2016, 23:24
Replies: 17
Views: 2,276
Posted By Nursik
Re: [CS GO] Spawn protection with fall damage

Tell me if it works.

#pragma semicolon 1
#include sourcemod
#include sdkhooks

public void OnPluginStart()
{
HookEvent("player_spawn", OnPlayerSpawn);
}
Forum: Plugin/Gameplay Ideas and Requests 09-27-2016, 12:48
Replies: 5
Views: 836
Posted By Nursik
Re: How to allow players into the opposing spawns

I think people need to use something hacky to do so otherwise it's better to make an extension, which is much harder.
Forum: Plugin/Gameplay Ideas and Requests 09-27-2016, 12:00
Replies: 17
Views: 2,276
Posted By Nursik
Re: [CS GO] Spawn protection with fall damage

Yes.

#pragma semicolon 1
#include sourcemod
#include sdkhooks

public void OnPluginStart()
{
HookEvent("player_spawn", OnPlayerSpawn);
}
Forum: Plugin/Gameplay Ideas and Requests 09-27-2016, 11:43
Replies: 16
Views: 2,006
Posted By Nursik
Re: [REQ] More terrorist Speed

Oh, in TF2 it would be a very slow speed, lol. It literally means 200 as in 200HU/sec. In cs:go it's used with percentages i see.
EDIT: I noticed you hooked weapon switch OnPluginStart, but i think...
Showing results 1 to 25 of 111

 
Forum Jump

All times are GMT -4. The time now is 08:13.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode