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Forum: Code Snippets/Tutorials 07-29-2018, 11:02
Replies: 36
Views: 18,654
Posted By EFFx
Forum: Code Snippets/Tutorials 07-29-2018, 10:51
Replies: 36
Views: 18,654
Posted By EFFx
Re: ROG - A better random origin generator

It slides here, but not on the montains, it slides on literally steepy places, here as example: http://prntscr.com/kcegra
Another one: http://prntscr.com/kcegwe
Forum: Code Snippets/Tutorials 07-29-2018, 10:39
Replies: 36
Views: 18,654
Posted By EFFx
Re: ROG - A better random origin generator

I'm using movetype_toss and pev_gravity 1.0 here, and it does slide on steepy places.



My check worked here, but I gotcha.

And Hamlet, I tried some checks here, but I failed too. I get back...
Forum: Code Snippets/Tutorials 07-29-2018, 10:03
Replies: 36
Views: 18,654
Posted By EFFx
Re: ROG - A better random origin generator

Tested a little, and got these feedbacks:

A check for de_mon map:


if((fOrigin[2] <= -1000.0) || (fOrigin[2] >= 350.0))


Because it generates points under the map, if you guys didn't know,...
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