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Posts Made By:
EpicFailGames
Forum:
Extensions
10-12-2009, 03:23
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
882,376
Posted By
EpicFailGames
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
I've been having issues with the latest DLC (DLC#2, either update 2, or 3, of the 3 updates released that night... because the first update didn't have any issues relating to the extension...) The...
Forum:
Unapproved Plugins
08-14-2009, 00:44
Replies:
51
[L4D] Survivor Upgrades Admin Menu
Views:
35,119
Posted By
EpicFailGames
Re: [L4D] Survivor Upgrades Admin Menu
What do you mean by this? I am confused...
Forum:
Plugins
08-13-2009, 19:27
Replies:
80
[L4D] Character select panel
Views:
72,602
Posted By
EpicFailGames
Re: [L4D] Character select panel
I'm using the same version, but wanted to change the text that appears when a character is selected. XD
That is the only difference here.
Forum:
Plugin/Gameplay Ideas and Requests
08-10-2009, 11:57
Replies:
11
[L4D] Pause Game Plugin
Views:
5,320
Posted By
EpicFailGames
Re: [L4D] Pause Game Plugin
I was in a server just last night, where the server was paused.
I don't remember the cvar or command info displayed in chat, but I know it exists.
Forum:
Plugin/Gameplay Ideas and Requests
08-10-2009, 11:53
Replies:
1
Tank Ball Plugin Request! (Can Pay! Read 2nd Post)
Views:
1,772
Posted By
EpicFailGames
Re: Tank Ball Plugin Request!
Update/Bump: I believe we actually have some money we can spend on this... so if someone would be able to make it for $5-10? Cheaper is better, I may come up with more but I can't guarantee anything...
Forum:
Plugin/Gameplay Ideas and Requests
08-09-2009, 13:30
Replies:
1
Tank Ball Plugin Request! (Can Pay! Read 2nd Post)
Views:
1,772
Posted By
EpicFailGames
Tank Ball Plugin Request! (Can Pay! Read 2nd Post)
Alright, so a member of my community by the name of 'DoubleOBond' made us a really cool map. Which we have come to know as Tank Ball. Unfortunately, there are some server commands which are needed......
Forum:
Plugins
07-25-2009, 21:40
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
466,769
Posted By
EpicFailGames
Re: [L4D] Force Mission Changer 1.3.3
I have tried the updating version, and an older version.
The FMC is not able to rotate out of Death Aboard.
Also, the FMC skips the 2nd round, of the 2nd map, of every versus campaign.
Forum:
Unapproved Plugins
07-22-2009, 11:38
Replies:
51
[L4D] Survivor Upgrades Admin Menu
Views:
35,119
Posted By
EpicFailGames
Re: [L4D] Survivor Upgrades Admin Menu
testing plugin upload.
Plugin altered to clean up spelling/naming in the menu, and to change admin flag required.
Forum:
Unapproved Plugins
07-06-2009, 22:51
Replies:
51
[L4D] Survivor Upgrades Admin Menu
Views:
35,119
Posted By
EpicFailGames
Re: [L4D] Survivor Upgrades Admin Menu
Would this asu121.sp allow generic admins to use these commands, instead of admins with cheat flag?
Also, is it possible to disable the 'chat-spam' when an admin gives themselves an ability?
Forum:
Plugins
07-06-2009, 19:35
Replies:
424
[L4D] Survivor Upgrades
Views:
232,708
Posted By
EpicFailGames
Re: [L4D] Survivor Upgrades
What admin privileges are required to have access to this menu? (ban/kick/etc?) As in what flags are required before they can use this.
And while I would rather PICK more directly which mods they...
Forum:
Plugins
07-05-2009, 22:46
Replies:
424
[L4D] Survivor Upgrades
Views:
232,708
Posted By
EpicFailGames
Re: [L4D] Survivor Upgrades
I am currently using the Survivor Upgrades mod provided here: http://forums.alliedmods.net/showthread.php?t=95365
Is there any way to disable the survivor upgrades that are given to EVERYONE, and...
Forum:
Unapproved Plugins
07-05-2009, 22:46
Replies:
51
[L4D] Survivor Upgrades Admin Menu
Views:
35,119
Posted By
EpicFailGames
Re: [L4D] Survivor Upgrades Admin Menu
I am currently using the Survivor Upgrades mod provided here: http://forums.alliedmods.net/showthread.php?t=95365
Is there any way to disable the survivor upgrades that are given to EVERYONE, and...
Forum:
Plugins
06-22-2009, 23:52
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
Medpacks are still not spawning in our server, past the initial four...
Also, is it possible to make 2 tanks spawn, instead of having a bugged health multiplier?
Forum:
Plugins
06-16-2009, 12:21
Replies:
688
[L4D] Force Mission Changer 1.4.0
Views:
466,769
Posted By
EpicFailGames
Re: [L4D] Force Mission Changer 1.3.2
English Version:
I apologize for the poor translation.
I have installed the force mission changer modification to my server, but I am having some errors. During the finale in a versus game, the...
Forum:
Plugins
06-16-2009, 12:15
Replies:
407
[L4D(2)] Ready Up! 0.17.3
Views:
321,058
Posted By
EpicFailGames
Re: [L4D] Ready Up! 0.16.2
Ignore spectators, and percentage based voting would be perfect. :)
Forum:
Plugins
06-15-2009, 21:50
Replies:
407
[L4D(2)] Ready Up! 0.17.3
Views:
321,058
Posted By
EpicFailGames
Re: [L4D] Ready Up! 0.16.2
Is there any way to make the plugin only require a certain percentage of votes? or kick people who are idle for a certain period?
Most of the time the vote is in use, 15/16 players will ready, and...
Forum:
Plugins
06-15-2009, 19:55
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
Medpack spawning works on and off, without any logical reason behind it.. but so far we are at 6 separate rounds, 3 separate games... without it working once.
hardzombies is set for 4... hordes...
Forum:
Plugins
06-15-2009, 09:23
Replies:
407
[L4D(2)] Ready Up! 0.17.3
Views:
321,058
Posted By
EpicFailGames
Re: [L4D] Ready Up! 0.16.2
I forgot to mention, this only occurs on maps where the safe room and/or starting area have the survivors spawned directly beside the med packs. (Dead Air 5, No Mercy 1, Death Toll 2) and several...
Forum:
Plugins
06-15-2009, 00:02
Replies:
407
[L4D(2)] Ready Up! 0.17.3
Views:
321,058
Posted By
EpicFailGames
Re: [L4D] Ready Up! 0.16.2
I found an issue with the usage of your plugin, though not a direct error in the plugin itself...
The way it seems to work is, everyone becomes '!ready', and then the round is restarted twice,...
Forum:
Plugins
06-14-2009, 22:15
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
I reset some mods and finally got the HP spawn working... however, now I have a new issue!
Tank HP multiplier formula is completely inaccurate. when I enter .40, the HP returned is 40,000 (rounded...
Forum:
Plugins
06-14-2009, 16:32
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
Mind posting your 'full' server.cfg in one quote, and superversus.cfg in another quote, so I can see if anything differs? or what differs in our servers?
What other plugins are you running?
Forum:
Plugins
06-14-2009, 06:33
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
I tried adding the xtrahp in both the included config, and the server.cfg, neither worked to spawn them at all.
I have not tried that users 'patch', and won't have any time today...
I am using...
Forum:
Plugins
06-13-2009, 12:53
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
Server console shows the xtrahp changing to 1, and then for whatever reason it drops to 0. Your plugin is not working.
Using the latest version...I do not know if there are any other issues with...
Forum:
Plugins
06-12-2009, 18:24
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
The settings in server.cfg are accurate, I have tried with and without sm_cvar command. I have also tried using rcon access to do it. It does not work. It did however, work once, with minimal people,...
Forum:
Plugins
06-12-2009, 16:06
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,119,012
Posted By
EpicFailGames
Re: [L4D] Super Versus
I tried with sm_cvar after we spoke last night and it didn't change the medpack issue...
It's interesting that I am not the only one suffering from this issue, and that you assume it to be our...
Showing results 1 to 25 of 41
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