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Search: Posts Made By: TheVirus
Forum: Plugins 10-26-2012, 15:21
Replies: 2,079
Views: 1,097,890
Posted By TheVirus
Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)

It's for CSS and it does move them to that team when they choose one. It just places them as dead and unspawned until they choose a class. I tried sm_afk_exclude_dead 0 and it made no difference....
Forum: Plugins 10-24-2012, 14:56
Replies: 2,079
Views: 1,097,890
Posted By TheVirus
Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)

That didn't seem to have any affect. I'm not sure it would, let me clear up what I mean. When a player joins a server and selects a team, they are put on that team as a dead player until they choose...
Forum: Plugins 10-23-2012, 21:40
Replies: 2,079
Views: 1,097,890
Posted By TheVirus
Re: AFK Manager (Version 3.4.3 / Updated June 3rd 2011)

BUG: (Not sure if it's known or not)

This is CS:S:

A player joins a server.
They choose a team.
They DO NOT choose a class.

They are put on the chosen team as DEAD and remain DEAD as long...
Forum: Plugins 03-21-2012, 10:09
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.985) [Updated: 3/14/12]

I don't think I can, I don't play HL2 DM nor do I really have time to convert the code over to it, I wouldn't know where to start. Sorry.
Forum: Plugins 03-14-2012, 11:03
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.985) [Updated: 3/14/12]

Added the console commands:
bomb/boom

These work along with sm_jihad_buybomb/sm_jihad_detonate. I couldn't figure out how to create it as a CVAR and load it as a console command (I think I know,...
Forum: Plugins 03-03-2012, 23:15
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.984) [Updated: 12/12/11]

Sure, I just got married tonight so I can work on it in a week or so. I'll add a new CVAR that will define the command to buy/detonate.
Forum: Plugins 01-13-2012, 10:53
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.984) [Updated: 12/12/11]

Right, but then the CTs would know who has it and would kill them. Hiding it would be the issue, there's no point in making it obvious to the CTs who has the bomb.
Forum: Plugins 01-13-2012, 09:12
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.984) [Updated: 12/12/11]

I'd recommend binding buying/detonating to a key. It's much faster and easier than typing a command.

bind , "sm_jihad_buybomb 1"

As for the actual item, that's a bit difficult, but I'll look...
Forum: General 01-07-2012, 00:53
Replies: 10
Views: 3,463
Posted By TheVirus
Re: Reload plugin on mapchange

Ok, thanks, I'll give that a try. I figured it would be this simple but nothing I searched for came up with adding something to the server.cfg file.

Thanks.
Forum: General 01-06-2012, 21:47
Replies: 10
Views: 3,463
Posted By TheVirus
Re: Reload plugin on mapchange

It'd need to be done after the map changes, not after each round.
Forum: General 01-06-2012, 21:30
Replies: 10
Views: 3,463
Posted By TheVirus
Re: Reload plugin on mapchange

I found the source but I cannot post it as it's proprietary to our servers. I understand that not posting it isn't going to help a lot. The plugin is for CSS, if that makes any difference.

Dr....
Forum: Scripting 01-06-2012, 15:53
Replies: 2
Views: 1,094
Posted By TheVirus
Re: Unique VoteMenu per player?

I see. Well, that's rather disappointing, I suppose. I guess I can use ShowMenu() and track results internal to the script. But then it won't display the progress. This isn't going to be easy.
Forum: Scripting 01-06-2012, 15:23
Replies: 2
Views: 1,094
Posted By TheVirus
Unique VoteMenu per player?

Is it possible to display a different VoteMenu to each client? I ask because I modified mapchooser_extended to also randomize the order of the maps for each client, but it seems that you can't modify...
Forum: General 01-06-2012, 13:54
Replies: 10
Views: 3,463
Posted By TheVirus
Reload plugin on mapchange

Hi,

We have a plugin that will randomly break on map changes and we wanted to know if there's a way to force it to reload on a map change. Editing the actual plugin may be an issue since the...
Forum: Plugins 12-12-2011, 14:59
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.982) [Updated: 12/8/11]

Done. Give it a whirl. I added 'ForcePlayerSuicide(client)' to the detonate part.
Forum: Plugins 12-12-2011, 14:50
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.982) [Updated: 12/8/11]

Does the T take any damage? I guess a simple solution would be to modify the code and have it just kill the T instead of relying on the explosion.
Forum: Plugins 12-12-2011, 11:56
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.982) [Updated: 12/8/11]

You can see what the cvar value is by typing it in the console, just to make sure it's being loaded properly. Do your Ts have armor of some sort? I just checked our server and our...
Forum: Plugins 12-12-2011, 11:53
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.982) [Updated: 12/8/11]

I guess I don't know what you mean. Can you clarify? I added it as:

g_cvar_PluginVersion = CreateConVar("sm_jihad_version", PLUGIN_VERSION, "Version of the plugin.", FCVAR_NOTIFY);


I'm...
Forum: Plugins 12-11-2011, 16:13
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.982) [Updated: 12/8/11]

It's a bit funky, since I'm not sure on how the explosion stuff works in CSS, but I found that a sizemultiplier of 600 and damage of 300 or 400. Anything less and it doesn't kill the T.
Forum: Plugins 12-08-2011, 19:52
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.982) [Updated: 12/8/11]

0.982 (12/8/2011)


Fixed a bug where Ts could spam the bomb.
Forum: Plugins 12-07-2011, 09:26
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.96) [Updated: 10/3/11]

Found the issue with the radius. It was setting the bombtype to None before it detonates. The detonate function uses the bombtype to determine the radius. None = -1, so the radius became a negative...
Forum: Plugins 12-06-2011, 22:31
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.96) [Updated: 10/3/11]

Confirmed that the radius, indeed, does not work. Not sure if it was changed in a Source update or not, but I'll have to find another plugin that uses SetProp() for the m_iRadiusOverride variable.
Forum: Plugins 12-06-2011, 16:36
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.96) [Updated: 10/3/11]

Sorry for being away for a while. I will check out the radius thing.




It might be because I'm just killing the timer at every opportunity. It's not very clean code and I should probably check...
Forum: Plugins 10-03-2011, 11:55
Replies: 59
Views: 40,410
Posted By TheVirus
Re: [CSS] Jihad Suicide Bomb (.96) [Updated: 10/3/11]

Updated to .96:

Fixed an issue with the bomb not requiring a re-arm after a new round begins. It would allow a player to immediately use a bomb on a new round without having to wait for it to arm....
Forum: Plugins 09-29-2011, 11:21
Replies: 504
Views: 532,718
Posted By TheVirus
Re: SM Super Commands

Is it possible to make 'ADMINSEEALL' opt-outable for specific admins? I was going to give this a whirl by adding a custom flag to SourceBans (where we add admins) but I don't know if it's possible to...
Showing results 1 to 25 of 43

 
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