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Posts Made By:
Paaf
Forum:
Scripting
09-29-2019, 15:56
Replies:
2
Translation issue
Views:
1,313
Posted By
Paaf
Translation issue
Hello everyone,
I'm trying to use a translation file in my plugin but the issue is that, in-game, language is always changing for me.
So far, I have 2 languages written : "en" (default...
Forum:
Scripting
07-25-2019, 15:14
Replies:
8
Deathnotice custom icon
Views:
3,474
Posted By
Paaf
Re: Deathnotice custom icon
Thank you, I think I have everything I need with this plugin.
Forum:
Scripting
07-24-2019, 16:54
Replies:
8
Deathnotice custom icon
Views:
3,474
Posted By
Paaf
Re: Deathnotice custom icon
I have seen that on several servers, I think it is possible server side.
Forum:
Scripting
07-24-2019, 16:15
Replies:
8
Deathnotice custom icon
Views:
3,474
Posted By
Paaf
Deathnotice custom icon
Hello everyone,
I would like to change the deathnotice icon (top right corner of the screen) to a custom icon clients would download for example. This icon would be used to replace only certain...
Forum:
Scripting
12-03-2013, 16:06
Replies:
4
[CSS] Detect messages before being received
Views:
735
Posted By
Paaf
Re: [CSS] Detect messages before being received
It works,
Thank you ;)
Forum:
Scripting
12-03-2013, 14:50
Replies:
4
[CSS] Detect messages before being received
Views:
735
Posted By
Paaf
Re: [CSS] Detect messages before being received
How ? What is this array made of ?
Forum:
Scripting
12-03-2013, 13:48
Replies:
4
[CSS] Detect messages before being received
Views:
735
Posted By
Paaf
[CSS] Detect messages before being received
Hi everyone,
I would like to detect messages before being received by clients. In my plugin, I need to hook every messages with HookUserMessage so that I can also detect plugin messages. This is...
Forum:
Scripting
09-15-2013, 12:30
Replies:
2
[CSS] No collision for entity
Views:
2,412
Posted By
Paaf
Re: [CSS] No collision for entity
Thanks, it works perfectly.
Hooking every collision won't make the server laggy ?
Forum:
Scripting
09-11-2013, 17:20
Replies:
2
[CSS] No collision for entity
Views:
2,412
Posted By
Paaf
[CSS] No collision for entity
Hello everyone,
I'm trying to spawn entities in my plugin for CSS. For those entity, i would like to remove the collisions with the players. (like a weapon for example)
Until now, I was using...
Forum:
Scripting
07-24-2013, 15:31
Replies:
3
[CSS] Console error : svc_UsrMessage
Views:
1,204
Posted By
Paaf
Re: [CSS] Console error : svc_UsrMessage
The IP is 188.165.178.173:27027
Forum:
Scripting
07-24-2013, 15:25
Replies:
3
[CSS] Console error : svc_UsrMessage
Views:
1,204
Posted By
Paaf
[CSS] Console error : svc_UsrMessage
Hello everyone,
I am developping a plugin and I have this error in the console of my server :
I do not have any error in my logs.
Where does it come from ? Is it from the server or from an...
Forum:
Scripting
06-16-2013, 15:56
Replies:
2
[CSS] Add Fixed Spot On The Radar
Views:
782
Posted By
Paaf
Re: [CSS] Add Fixed Spot On The Radar
Not possible ?
Or maybe I can spawn an hostage so that his spot appears on the radar.
Is it possible ? Do you know how to do this ?
Forum:
Scripting
06-16-2013, 15:54
Replies:
2
[CSS] Display text on the screen
Views:
725
Posted By
Paaf
Re: [CSS] Display text on the screen
Yeah thanks !
It works perfectly.
Thank you so much !! :wink:
Forum:
Scripting
06-16-2013, 14:55
Replies:
2
[CSS] Display text on the screen
Views:
725
Posted By
Paaf
[CSS] Display text on the screen
Hello,
I would like to know how to display text on the screen like in this picture (text on the right of the screen) :
http://img11.hostingpics.net/thumbs/mini_237076TextCSS.png...
Forum:
Scripting
06-14-2013, 19:05
Replies:
2
[CSS] Add Fixed Spot On The Radar
Views:
782
Posted By
Paaf
[CSS] Add Fixed Spot On The Radar
Hello,
I would like to know if it is possible to display a spot at a fixed position on the radar like an hostage or a bomb ?
Thank you for your help !
Forum:
Scripting
04-30-2013, 04:46
Replies:
7
[css] sdkcall - turn off the flashlight issue
Views:
1,457
Posted By
Paaf
Re: [css] sdkcall - turn off the flashlight issue
Ok, I've found your post and your method to switch off the light. It works perfectly.
It's quite different from mine but looks easier. I didn't search that on the forum because I wanted to fix my...
Forum:
Scripting
04-25-2013, 16:14
Replies:
7
[css] sdkcall - turn off the flashlight issue
Views:
1,457
Posted By
Paaf
Re: [css] sdkcall - turn off the flashlight issue
I don't want to disable the flashlight, but at a precise moment, I want to turn it off.
Then I need to use this function.
Forum:
Scripting
04-25-2013, 13:47
Replies:
7
[css] sdkcall - turn off the flashlight issue
Views:
1,457
Posted By
Paaf
[css] sdkcall - turn off the flashlight issue
Hello,
Since the last update of CSS, I have a problem with one of my plugin. In this plugin, I used to be able to automatically turn off the flashlight of players. This is a part of my code :
...
Forum:
Scripting
12-24-2012, 06:55
Replies:
4
[CSS] Entity parented to a weapon
Views:
1,422
Posted By
Paaf
Re: [CSS] Entity parented to a weapon
Actually, I have found another solution. The weapons I am tracking are compiled in the map. Then, I just check the hammerid.
The thing I want to do is to prevent players from picking up those...
Forum:
Scripting
12-23-2012, 11:19
Replies:
4
[CSS] Entity parented to a weapon
Views:
1,422
Posted By
Paaf
[CSS] Entity parented to a weapon
Is it possible to know if a weapon I pick up has an entity attached ?
Can we get the entity index too ?
public OnClientPutInServer(client)
{
SDKHook(client, SDKHook_WeaponEquip,...
Forum:
Scripting
12-16-2012, 17:16
Replies:
5
[CSS] Corpse exact position
Views:
1,266
Posted By
Paaf
Re: [CSS] Corpse exact position
Ok thanks, that works.
But it doesn't act like I expected.
What do I have to modify on the entity so that it reacts like a noblock entity. I mean, players can walk through without any blocking...
Forum:
Scripting
12-16-2012, 08:53
Replies:
5
[CSS] Corpse exact position
Views:
1,266
Posted By
Paaf
Re: [CSS] Corpse exact position
Ok, i have tried another thing then. I simply remove the ragdoll and make spawn an entity "prop_ragdoll" which I can check the position whenever I want.
Now, the problem is I can't modify the...
Forum:
Scripting
12-12-2012, 17:30
Replies:
5
[CSS] Corpse exact position
Views:
1,266
Posted By
Paaf
Re: [CSS] Corpse exact position
So in other words... no way ?
Forum:
Scripting
12-12-2012, 16:22
Replies:
5
[CSS] Corpse exact position
Views:
1,266
Posted By
Paaf
[CSS] Corpse exact position
Hey there !
I'm looking for a way to find the exact position of the corpse of a dead player. What I've already done so far is getting the position where the player has been killed with this code....
Forum:
Scripting
06-25-2012, 03:12
Replies:
3
[CS:S] Prevent Spawn Kill
Views:
1,293
Posted By
Paaf
Re: [CS:S] Prevent Spawn Kill
Thank you, I will test it this evening.
I'll keep you inform.
Showing results 1 to 25 of 74
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