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Search: Posts Made By: Dygear
Forum: General 05-23-2013, 02:22
Replies: 3
Views: 1,201
Posted By Dygear
Re: 500 error on search.

Is there going to be a fix for this?
Forum: General 05-22-2013, 12:28
Replies: 3
Views: 1,201
Posted By Dygear
500 error on search.

I keep getting a 500 error when I try to search these forums.



It happens when you include the term "Server" and the option to search entire post. If you search for "Server" from just the post...
Forum: Suggestions / Requests 04-30-2011, 23:15
Replies: 32
Views: 9,996
Posted By Dygear
Re: Call admin via Skype (text message).

Obviously I have better things to do, find another dev to do it.
Forum: General 03-11-2011, 05:49
Replies: 5
Views: 1,636
Posted By Dygear
Re: In retrospect, is there anything you would of done different?

Thank you BAILOPAN, it's something to think about.
Forum: General 03-05-2011, 19:56
Replies: 5
Views: 1,636
Posted By Dygear
Forum: General 03-04-2011, 21:45
Replies: 5
Views: 1,636
Posted By Dygear
In retrospect, is there anything you would of done different?

This is to the devs.

Source Mod is now a 7 year old project and with everything you have learned what would you have done different if you had the chance to do it all again? I'm talking about...
Forum: News 02-06-2011, 03:29
Replies: 198
Views: 164,269
Posted By Dygear
Re: Downtime Over

Wow, that really sucks man! Glad you got most of it back tho! This could of been huge if you did not have even the partial backups.
...
Forum: General 08-15-2010, 10:45
Replies: 8
Views: 2,497
Posted By Dygear
Re: Exceptions to the GPL?

That's not true, I can make an empty plugin that will look like yours, it will show up like yours but its not yours. It's just an empty plugin. All I have have to do is define the plugin values like...
Forum: Code Snippets/Tutorials 02-05-2010, 00:20
Replies: 17
Views: 15,534
Posted By Dygear
Re: [STOCK] Url encode stock

I'm perticually intrested in these two lines:

sResult[to+1] = sHexTable[c >> 4]
sResult[to+2] = sHexTable[c & 15]

I understand that >> is an arithmetic shift to the right of c by 4 bits,...
Forum: General 02-01-2010, 01:37
Replies: 8
Views: 2,271
Posted By Dygear
Re: [Website] Function Reference

Ah, but the problem is with AMX Mod X's functions, not SourceMods (Although, I must say, I've not really gone over SourceMods function list ... as I don't use it ... yet.)



I want to do more...
Forum: Scripting Help 01-25-2010, 04:44
Replies: 37
Views: 5,498
Posted By Dygear
Re: Questions About :Bool

Any variable that is tagged as bool: (notice the lack of a capital letter) can be true an alias for 1, or false an alias for 0.
Forum: General 01-23-2010, 16:01
Replies: 8
Views: 2,271
Posted By Dygear
Re: [Website] Function Reference

Learn one, do one, teach one, all in one :).
It's good for getting to know the functions when you add the the function information yourself, because you have to learn about it, and use it, so you...
Forum: General 01-23-2010, 08:46
Replies: 8
Views: 2,271
Posted By Dygear
Re: [Website] Function Reference

Right now, my favorite of how not to write documentation would be the register_concmd (http://www.amxmodx.org/funcwiki.php?go=func&id=260) function. It's example is weak, at best.

Where is the...
Forum: General 01-23-2010, 01:56
Replies: 8
Views: 2,271
Posted By Dygear
[Website] Function Reference

I've noticed the the front page of the AMX Mod X website has a reference for functions, under the help area. Besides functions missing, there some more obscure functions are missing examples, and...
Forum: Scripting Help 01-21-2010, 13:45
Replies: 16
Views: 4,089
Posted By Dygear
Re: exceeding maximum number of dimensions

I think BAILOPAN is having unpleasant flashbacks.
Forum: Scripting Help 01-21-2010, 13:38
Replies: 2
Views: 966
Posted By Dygear
Re: Noob question

While get_user_time (amxmodx.inc line 257), is available from the amxmodx include, you can use the enum from cstrike.inc to make the code more readable. The enum is found on line 148 in cstrike.inc...
Forum: Scripting Help 01-21-2010, 13:27
Replies: 21
Views: 5,495
Posted By Dygear
Re: Plugin calculating hours played...

I have it as apart of my default install of 1.8.1, so I guess it's with that version.
Forum: Scripting Help 01-20-2010, 12:45
Replies: 5
Views: 1,658
Posted By Dygear
Re: A Moving Bomb - Bomb Explosion Does not End Round

I'll take this all under advisement, thank you all for your help.
Forum: Scripting Help 01-20-2010, 12:44
Replies: 18
Views: 3,760
Posted By Dygear
Re: set_user_rendering -> Two Plugins Interacting

Could it be that the plugin is returning the type PLUGIN_HANDLED thus, none of the other functions are getting a crack at the callback.
Forum: Scripting Help 01-19-2010, 12:51
Replies: 10
Views: 2,564
Posted By Dygear
Re: Countdown

It was just to get them started, I typed that into notepad ... pseudo code ...
Forum: Off-Topic 01-19-2010, 11:05
Replies: 11
Views: 13,235
Posted By Dygear
Re: steam://connect/<IP or DNS name>[:<port>][/<password>]/

Lol, it's funny that you should say that, my client JUST updated. I mean, like within the last 4 minutes. I was reading the steam dev wiki and came across all of these things like DarkGod posted.
Forum: Off-Topic 01-19-2010, 08:51
Replies: 11
Views: 13,235
Posted By Dygear
Re: steam://connect/<IP or DNS name>[:<port>][/<password>]/

Thanks mate, I missed it, twice! Lol.
Forum: Off-Topic 01-19-2010, 08:49
Replies: 11
Views: 13,235
Posted By Dygear
Re: steam://friends/add/<id>/

That would be your ID, the number STEAM assigns to your account. You can find your id in the method posted above.



And yet, it's hardly used on these forums! Crazy!
Forum: Scripting Help 01-19-2010, 08:45
Replies: 5
Views: 1,658
Posted By Dygear
A Moving Bomb - Bomb Explosion Does not End Round

I want to modify the game in several ways.

I want to allow the bomb to be planted / activated while the client is moving.
I want the bomb to be able to be planed / activated outside of the bomb...
Forum: Off-Topic 01-19-2010, 07:54
Replies: 11
Views: 13,235
Posted By Dygear
steam://friends/add/<id>/

Add me as your Steam Friend (steam://friends/add/76561197960536404/)

steam://friends/add/<id>/

Turns out, you can also do this!

You can find your ID by going to the Community Tab within the...
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