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Posts Made By:
Crasher_3637
Forum:
Plugins
Yesterday, 21:09
Replies:
46
[L4D & L4D2] Reverse Friendly-Fire [v1.8 (21-Jan-2021)]
Views:
2,749
Posted By
Crasher_3637
Re: [L4D & L4D2] Reverse Friendly-Fire [v1.7.1 (20-Jan-2021)]
What you can do is add a KeyValues config that allows users to determine the percentage of the original damage done by each weapon that will be inflicted on the attacker. So if someone has an AWP...
Forum:
Plugins
Yesterday, 03:38
Replies:
302
[L4D2] Super Tanks
Views:
233,957
Posted By
Crasher_3637
Re: [L4D2] Super Tanks
On finale maps this would be an issue, but on regular maps this is actually default behavior even prior to the TLS update. Over the years I’ve come to find out that there are some VScript mods out...
Forum:
Plugins
01-20-2021, 20:52
Replies:
46
[L4D & L4D2] Reverse Friendly-Fire [v1.8 (21-Jan-2021)]
Views:
2,749
Posted By
Crasher_3637
Re: [L4D & L4D2] Reverse Friendly-Fire [v1.7 (20-Jan-2021)]
Just set the minimum value of the ban duration cvar to "-1" and then check for that value before triggering the ban function. If the value is set to "-1", then don't ban at all. The ban function only...
Forum:
Plugins
01-20-2021, 19:41
Replies:
906
[L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Views:
182,349
Posted By
Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Version 8.81 is out!
Download (https://codeload.github.com/Psykotikism/Mutant_Tanks/zip/v8.81) | Changelog (https://github.com/Psykotikism/Mutant_Tanks/blob/master/CHANGELOG.md) | Information...
Forum:
Plugins
01-20-2021, 14:35
Replies:
12
[L4D2] Nerf Damage To Commons [v1.0.2 | 21-January-2021]
Views:
636
Posted By
Crasher_3637
Re: [L4D2] Nerf Damage To Commons [v1.0.0 | 19-January-2021]
Just install Left 4 DHooks. Make sure you copy "left4dhooks.inc" into your "include" folder so that you can compile the plugin with the L4DH library.
Forum:
Plugins
01-20-2021, 13:42
Replies:
46
[L4D & L4D2] Reverse Friendly-Fire [v1.8 (21-Jan-2021)]
Views:
2,749
Posted By
Crasher_3637
Re: [L4D2] Reverse Friendly-Fire [v1.7 (20-Jan-2021)]
I tested 1.6.test2 and 1.7 and can confirm that both of them loaded fine on both games. I haven't tested the plugin's features on L4D1 though.
Forum:
Plugins
01-19-2021, 20:45
Replies:
239
[L4D/L4D2]Lux's Model Changer(30/03/2020)
Views:
123,449
Posted By
Crasher_3637
Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)
Did you copy the include files from the .zip file into your own include folder?
Forum:
Plugins
01-19-2021, 17:11
Replies:
46
[L4D & L4D2] Reverse Friendly-Fire [v1.8 (21-Jan-2021)]
Views:
2,749
Posted By
Crasher_3637
Re: [L4D2] Reverse Friendly-Fire [v1.6 (11-Jan-2021)]
You need to change this:
if ( test != Engine_Left4Dead2 || test != Engine_Left4Dead )
to this:
if ( test != Engine_Left4Dead2 && test != Engine_Left4Dead )
The way you currently have it will...
Forum:
Plugins
01-19-2021, 16:57
Replies:
906
[L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Views:
182,349
Posted By
Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
I'll add that in the next update.
I'll add that in the next update but it will only be a slight pushback (like when the Meteor ability's rocks explode) because flinging or staggering survivors...
Forum:
Plugins
01-16-2021, 12:27
Replies:
145
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
65,598
Posted By
Crasher_3637
Re: [l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
L4D1 isn't supported. You're getting those errors because the Ready Up plugin refuses to load.
Forum:
Plugins
01-16-2021, 12:24
Replies:
46
[L4D & L4D2] Reverse Friendly-Fire [v1.8 (21-Jan-2021)]
Views:
2,749
Posted By
Crasher_3637
Re: [L4D2] Reverse Friendly-Fire [v1.6 (11-Jan-2021)]
Is there a reason that the plugin doesn't support L4D1? The only part of the code that is exclusive to L4D2 are the grenade launcher and special ammo checks, which should both automatically return...
Forum:
Plugin/Gameplay Ideas and Requests
01-16-2021, 12:13
Replies:
2
Solved
[L4D2] Friendly Firing a Bot
Views:
201
Posted By
Crasher_3637
Re: [L4D2] Friendly Firing a Bot
Have you tried this plugin?
https://forums.alliedmods.net/showthread.php?t=329035
It has settings to determine if bots and admins can reverse FF damage.
reverseff_immunity "1"
reverseff_bot...
Forum:
Plugin/Gameplay Ideas and Requests
01-16-2021, 12:07
Replies:
4
Solved
[L4D2] Super Infected Plugin Related
Views:
292
Posted By
Crasher_3637
Re: [L4D2] Super Infected Plugin Related
Yes, there's a delay. There is a 5-second delay before a special infected is turned into a "super boss" and a 7-second delay before they are turned into an "invisible boss". The probability only...
Forum:
Plugins
01-16-2021, 09:35
Replies:
906
[L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Views:
182,349
Posted By
Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Other people have reported this to me already so I released a revised copy of v8.80 on GitHub. Go ahead and redownload to see if the issue has been resolved.
Forum:
General
01-06-2021, 09:59
Replies:
10
Does SM has any prevention from copy by another plugins?
Views:
1,497
Posted By
Crasher_3637
Re: Does SM has any prevention from copy by another plugins?
You're making it harder than it has to be. If you're so worried about untrustworthy people having access to private files, then don't give them any access at all. It's that simple.
Forum:
Plugins
01-05-2021, 12:05
Replies:
906
[L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Views:
182,349
Posted By
Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
You don't have to start from scratch, but you will have to keep a note of the following changes:
1. Moved the following settings to the "Tank #/Glow" and "STEAM_ID/Glow" sections:
- "Glow...
Forum:
Plugins
01-03-2021, 04:01
Replies:
499
[L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
Views:
153,920
Posted By
Crasher_3637
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)
That console log doesn't prove that ABM is the one causing your server to crash. I would suggest installing Accelerator so that you can narrow down the issue.
Forum:
Plugins
01-03-2021, 01:35
Replies:
189
[L4D2] Vote Manager 3
Views:
98,158
Posted By
Crasher_3637
Re: [L4D2] Vote Manager 3
The Russian translation file included in the main post's package doesn't have them either because you only need the format properties for the main (English) file. If you check the translation files...
Forum:
Plugins
12-31-2020, 18:58
Replies:
906
[L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Views:
182,349
Posted By
Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Version 8.80 is out!
Thank you to the following people who helped me throughout the process of making this enormous update: Mi.Cura, 3aljiyavslgazana, KasperH/Ladis, Blueberry/Kleiner,...
Forum:
Plugins
12-25-2020, 11:12
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
145,673
Posted By
Crasher_3637
Re: [L4D & L4D2] MultiTanks (version 1.6)
Have you tried the newer version by cravenge?
https://forums.alliedmods.net/showthread.php?t=303729
Forum:
General
12-22-2020, 01:53
Replies:
4
[L4D2] CTD after editing .sp files, help needed
Views:
571
Posted By
Crasher_3637
Re: [L4D2] CTD after editing .sp files, help needed
Crash to Desktop
Forum:
Plugins
12-19-2020, 09:08
Replies:
8
[L4D & L4D2] Molotov Drink
Views:
1,246
Posted By
Crasher_3637
Re: [L4D & L4D2] Molotov Drink
So many ideas and not enough programmers. :(
@Dragokas, nice job on this!
Forum:
Plugins
12-15-2020, 20:43
Replies:
906
[L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Views:
182,349
Posted By
Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)
I was thinking of adding an option to disable the admin menu but the admin menu is prepared before all config files are executed so it's not feasible. However, you should know that the README file...
Forum:
Plugins
12-14-2020, 09:51
Replies:
1,331
[L4D(2)] SuperVersus [1.5.4]
Views:
826,114
Posted By
Crasher_3637
Re: [L4D(2)] SuperVersus [1.5.4]
The numbered items use DrawPanelItem while the white texts use DrawPanelText. All you have to do is change DrawPanelItem to DrawPanelText in the code for any item that you don't want players to...
Forum:
Scripting
12-13-2020, 04:36
Replies:
6
[L4D2] OnClientSayCommand_Post Help
Views:
884
Posted By
Crasher_3637
Re: [L4D2] OnClientSayCommand_Post Help
I noticed three things wrong with your code.
1. You're comparing your formatted string to the args of the command rather than the command itself.
2. The output of Format(htcommand,...
Showing results 1 to 25 of 500
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