Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 89
Search took 0.01 seconds.
Search: Posts Made By: darktemplar
Forum: Scripting Help 04-08-2015, 01:16
Replies: 6
Views: 917
Posted By darktemplar
Re: [Question] How to drop weapon_ instead of weaponbox.

Not so simple as you say.
When we drop a weapon, there has already been an entity called weapon_ which attaches to weaponbox .
All I want to do is to remove the weapon box , find the weapon_...
Forum: Scripting Help 04-07-2015, 23:39
Replies: 6
Views: 917
Posted By darktemplar
Re: [Question] How to drop weapon_ instead of weaponbox.

Sorry :D . I said wrong.
All I want is to know if there is anyway to drop the weapon_* directly to the ground instead of creating a weaponbox. :D
Forum: Scripting Help 04-07-2015, 23:12
Replies: 6
Views: 917
Posted By darktemplar
[Question] How to drop weapon_ instead of weaponbox.

Hi everyone,
After seeing CSSDK code, I realize:

- When we drop a weapon, the game will create an entity called weaponbox and store some information inside
- I'm thinking about lowering the...
Forum: Module Coding 04-24-2014, 04:34
Replies: 206
Sticky: Module: Rage
Views: 213,210
Posted By darktemplar
Re: Module: Rage

Well, I have 2 questions that I want to ask you :)

- I tried to modify damage of Shotgun in FireBullets but it didn't work :D. Is the parameter list in this correct or not ? :)
...
Forum: Module Coding 04-24-2014, 03:08
Replies: 206
Sticky: Module: Rage
Views: 213,210
Posted By darktemplar
Re: Module: Rage

I found this :
https://forums.alliedmods.net/showpost.php?p=1798547&postcount=136

Are these parameters of FireBullets?
Forum: Module Coding 04-23-2014, 21:51
Replies: 206
Sticky: Module: Rage
Views: 213,210
Posted By darktemplar
Re: Module: Rage

And how about FireBulletPlayer , Arkshine ? :)
I search on this site, I know you and someone discussed about it, but I don't see any plugins of it
Forum: Module Coding 04-23-2014, 11:54
Replies: 206
Sticky: Module: Rage
Views: 213,210
Posted By darktemplar
Re: Module: Rage

I works :D . Thank you so much, Arkshine :)
Forum: Scripting Help 04-23-2014, 05:14
Replies: 4
Views: 1,214
Posted By darktemplar
Re: FireBullet Problems

I installed Rage module , but when I used this plugin, it caused this error

https://forums.alliedmods.net/showpost.php?p=2128238&postcount=179

Can you help me to solve this problem ?
Forum: Module Coding 04-23-2014, 02:24
Replies: 206
Sticky: Module: Rage
Views: 213,210
Posted By darktemplar
Re: Module: Rage

I used FireBullets3 which was posted by Arkshine, but it throws me some errors :

Rage Errors :
Function 'CBaseEntity_FireBullets3' signature { 0x81 * * * * ... } for your system was not found
...
Forum: Scripting Help 04-23-2014, 00:42
Replies: 4
Views: 1,214
Posted By darktemplar
Re: FireBullet Problems

I don't need to modifiy vector param :)
I just need to modify Damage and Penetration :D
Forum: Scripting Help 04-22-2014, 23:19
Replies: 4
Views: 1,214
Posted By darktemplar
FireBullet Problems

Hi guys :)
Can anyone tell me how to hook FireBullet3 and FireBulletPlayer with Orpheu ? I prefer Orpheu to Rage :D . Thank you :D
Forum: Scripting Help 07-01-2013, 23:23
Replies: 0
Views: 1,989
Posted By darktemplar
Model Size

Hi, :)

I used the code from stock mdl_size to get bounding box size of w_shield.mdl . But when I get in game, the size is wrong



/* Plugin generated by AMXX-Studio */

#include <amxmodx>...
Forum: New Plugin Submissions 07-01-2013, 12:36
Replies: 11
Views: 11,163
Posted By darktemplar
[CS 1.6] Riot Shield [Call of Duty]

Hi everyone,
Firstly, take a look at this video :)

(I don't know how to post Video to this forum )

http://www.youtube.com/v/b9Fiee0Bv7c

Secondly, this Riot Shield is NOT the same as the one...
Forum: Scripting Help 06-29-2013, 01:59
Replies: 5
Views: 1,838
Posted By darktemplar
Re: Retrieve Model size

Ok, I'll try :)

By the way, can a weapon (which is attached to player by pev_movetype == MOVETYPE_FOLLOW) becomes solid ?
Forum: Scripting Help 05-31-2013, 13:10
Replies: 5
Views: 1,838
Posted By darktemplar
Re: Retrieve Model size

But how can I use vec[3] for pev_mins and pev_maxs :D ?
Forum: Scripting Help 05-30-2013, 06:09
Replies: 5
Views: 1,838
Posted By darktemplar
Retrieve Model size

Hi,

I want to create an entity with a model. But the problem is I don't know how to retrieve the model size to set to the entity. I found a stock get_model_size...
Forum: Scripting Help 05-11-2013, 15:31
Replies: 16
Views: 2,318
Posted By darktemplar
Re: Problem with Entity Think

I dont have CS right now. I'm not good at coding :)
Forum: Scripting Help 05-11-2013, 15:25
Replies: 16
Views: 2,318
Posted By darktemplar
Re: Problem with Entity Think

Can you test and show me your code , plz :)
Forum: Scripting Help 05-11-2013, 15:13
Replies: 16
Views: 2,318
Posted By darktemplar
Re: Problem with Entity Think

Because I print text when entity think. I realize that when player dead, the text is shown
Forum: Scripting Help 05-11-2013, 14:56
Replies: 16
Views: 2,318
Posted By darktemplar
Re: Problem with Entity Think

I want to do something in Think forward ;) . Not only remove the entity
Forum: Scripting Help 05-11-2013, 14:55
Replies: 16
Views: 2,318
Posted By darktemplar
Re: Problem with Entity Think

Can you help me to test that ? Because I don't have CS right now (Plz send me screen shot) :D



#include <amxmodx>
#include <engine>
#include <fakemeta>

public plugin_init()
{
Forum: Scripting Help 05-11-2013, 14:34
Replies: 16
Views: 2,318
Posted By darktemplar
Re: Problem with Entity Think

Didn't you notice my code above?
Forum: Scripting Help 05-11-2013, 14:23
Replies: 16
Views: 2,318
Posted By darktemplar
Re: Problem with Entity Think

Whatever entity. Engine doesn't call think while it is attached to another entity. When the host entity is dead, Ent1 will be called think . Anyone has solution?
Forum: Scripting Help 05-11-2013, 12:53
Replies: 16
Views: 2,318
Posted By darktemplar
Problem with Entity Think

Hi, My code is :

[php]

stock create_grenade(id)
{
new iEnt1 = create_entity("info_target")
set_pev(iEnt1, pev_classname, "XBOW")
set_pev(iEnt1, pev_aiment, id)
...
Forum: Scripting Help 05-10-2013, 13:58
Replies: 0
Views: 550
Posted By darktemplar
Problem with TraceAttack

Hi :)

I'm making a Grenade , and My code is



new CsTeams:iOwnerTeam = cs_get_user_team(id)
new CsTeams:iVictimTeam = cs_get_user_team(iEntityId)

...
Showing results 1 to 25 of 89

 
Forum Jump

All times are GMT -4. The time now is 16:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode