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Posts Made By:
darktemplar
Forum:
Scripting Help
04-08-2015, 01:16
Replies:
6
[Question] How to drop weapon_ instead of weaponbox.
Views:
917
Posted By
darktemplar
Re: [Question] How to drop weapon_ instead of weaponbox.
Not so simple as you say.
When we drop a weapon, there has already been an entity called weapon_ which attaches to weaponbox .
All I want to do is to remove the weapon box , find the weapon_...
Forum:
Scripting Help
04-07-2015, 23:39
Replies:
6
[Question] How to drop weapon_ instead of weaponbox.
Views:
917
Posted By
darktemplar
Re: [Question] How to drop weapon_ instead of weaponbox.
Sorry :D . I said wrong.
All I want is to know if there is anyway to drop the weapon_* directly to the ground instead of creating a weaponbox. :D
Forum:
Scripting Help
04-07-2015, 23:12
Replies:
6
[Question] How to drop weapon_ instead of weaponbox.
Views:
917
Posted By
darktemplar
[Question] How to drop weapon_ instead of weaponbox.
Hi everyone,
After seeing CSSDK code, I realize:
- When we drop a weapon, the game will create an entity called weaponbox and store some information inside
- I'm thinking about lowering the...
Forum:
Module Coding
04-24-2014, 04:34
Replies:
206
Sticky:
Module: Rage
Views:
213,210
Posted By
darktemplar
Re: Module: Rage
Well, I have 2 questions that I want to ask you :)
- I tried to modify damage of Shotgun in FireBullets but it didn't work :D. Is the parameter list in this correct or not ? :)
...
Forum:
Module Coding
04-24-2014, 03:08
Replies:
206
Sticky:
Module: Rage
Views:
213,210
Posted By
darktemplar
Re: Module: Rage
I found this :
https://forums.alliedmods.net/showpost.php?p=1798547&postcount=136
Are these parameters of FireBullets?
Forum:
Module Coding
04-23-2014, 21:51
Replies:
206
Sticky:
Module: Rage
Views:
213,210
Posted By
darktemplar
Re: Module: Rage
And how about FireBulletPlayer , Arkshine ? :)
I search on this site, I know you and someone discussed about it, but I don't see any plugins of it
Forum:
Module Coding
04-23-2014, 11:54
Replies:
206
Sticky:
Module: Rage
Views:
213,210
Posted By
darktemplar
Re: Module: Rage
I works :D . Thank you so much, Arkshine :)
Forum:
Scripting Help
04-23-2014, 05:14
Replies:
4
FireBullet Problems
Views:
1,214
Posted By
darktemplar
Re: FireBullet Problems
I installed Rage module , but when I used this plugin, it caused this error
https://forums.alliedmods.net/showpost.php?p=2128238&postcount=179
Can you help me to solve this problem ?
Forum:
Module Coding
04-23-2014, 02:24
Replies:
206
Sticky:
Module: Rage
Views:
213,210
Posted By
darktemplar
Re: Module: Rage
I used FireBullets3 which was posted by Arkshine, but it throws me some errors :
Rage Errors :
Function 'CBaseEntity_FireBullets3' signature { 0x81 * * * * ... } for your system was not found
...
Forum:
Scripting Help
04-23-2014, 00:42
Replies:
4
FireBullet Problems
Views:
1,214
Posted By
darktemplar
Re: FireBullet Problems
I don't need to modifiy vector param :)
I just need to modify Damage and Penetration :D
Forum:
Scripting Help
04-22-2014, 23:19
Replies:
4
FireBullet Problems
Views:
1,214
Posted By
darktemplar
FireBullet Problems
Hi guys :)
Can anyone tell me how to hook FireBullet3 and FireBulletPlayer with Orpheu ? I prefer Orpheu to Rage :D . Thank you :D
Forum:
Scripting Help
07-01-2013, 23:23
Replies:
0
Model Size
Views:
1,989
Posted By
darktemplar
Model Size
Hi, :)
I used the code from stock mdl_size to get bounding box size of w_shield.mdl . But when I get in game, the size is wrong
/* Plugin generated by AMXX-Studio */
#include <amxmodx>...
Forum:
New Plugin Submissions
07-01-2013, 12:36
Replies:
11
[CS 1.6] Riot Shield [Call of Duty]
Views:
11,163
Posted By
darktemplar
[CS 1.6] Riot Shield [Call of Duty]
Hi everyone,
Firstly, take a look at this video :)
(I don't know how to post Video to this forum )
http://www.youtube.com/v/b9Fiee0Bv7c
Secondly, this Riot Shield is NOT the same as the one...
Forum:
Scripting Help
06-29-2013, 01:59
Replies:
5
Retrieve Model size
Views:
1,838
Posted By
darktemplar
Re: Retrieve Model size
Ok, I'll try :)
By the way, can a weapon (which is attached to player by pev_movetype == MOVETYPE_FOLLOW) becomes solid ?
Forum:
Scripting Help
05-31-2013, 13:10
Replies:
5
Retrieve Model size
Views:
1,838
Posted By
darktemplar
Re: Retrieve Model size
But how can I use vec[3] for pev_mins and pev_maxs :D ?
Forum:
Scripting Help
05-30-2013, 06:09
Replies:
5
Retrieve Model size
Views:
1,838
Posted By
darktemplar
Retrieve Model size
Hi,
I want to create an entity with a model. But the problem is I don't know how to retrieve the model size to set to the entity. I found a stock get_model_size...
Forum:
Scripting Help
05-11-2013, 15:31
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Re: Problem with Entity Think
I dont have CS right now. I'm not good at coding :)
Forum:
Scripting Help
05-11-2013, 15:25
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Re: Problem with Entity Think
Can you test and show me your code , plz :)
Forum:
Scripting Help
05-11-2013, 15:13
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Re: Problem with Entity Think
Because I print text when entity think. I realize that when player dead, the text is shown
Forum:
Scripting Help
05-11-2013, 14:56
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Re: Problem with Entity Think
I want to do something in Think forward ;) . Not only remove the entity
Forum:
Scripting Help
05-11-2013, 14:55
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Re: Problem with Entity Think
Can you help me to test that ? Because I don't have CS right now (Plz send me screen shot) :D
#include <amxmodx>
#include <engine>
#include <fakemeta>
public plugin_init()
{
Forum:
Scripting Help
05-11-2013, 14:34
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Re: Problem with Entity Think
Didn't you notice my code above?
Forum:
Scripting Help
05-11-2013, 14:23
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Re: Problem with Entity Think
Whatever entity. Engine doesn't call think while it is attached to another entity. When the host entity is dead, Ent1 will be called think . Anyone has solution?
Forum:
Scripting Help
05-11-2013, 12:53
Replies:
16
Problem with Entity Think
Views:
2,318
Posted By
darktemplar
Problem with Entity Think
Hi, My code is :
[php]
stock create_grenade(id)
{
new iEnt1 = create_entity("info_target")
set_pev(iEnt1, pev_classname, "XBOW")
set_pev(iEnt1, pev_aiment, id)
...
Forum:
Scripting Help
05-10-2013, 13:58
Replies:
0
Problem with TraceAttack
Views:
550
Posted By
darktemplar
Problem with TraceAttack
Hi :)
I'm making a Grenade , and My code is
new CsTeams:iOwnerTeam = cs_get_user_team(id)
new CsTeams:iVictimTeam = cs_get_user_team(iEntityId)
...
Showing results 1 to 25 of 89
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