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Search: Posts Made By: Kryptos
Forum: Plugins 06-24-2012, 05:13
Replies: 958
Views: 496,055
Posted By Kryptos
Re: Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011

Are there any plans to allow admins without the ban flag to have access to the menu (aside from the ban functionality)?
Forum: VSH / Freak Fortress 08-26-2011, 05:55
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Can you just buff it with +20% overall damage as well? This will offset the con that you're easily trackable with the tracer.
Forum: TF2Items 08-23-2011, 09:50
Replies: 1,524
Views: 1,259,519
Posted By Kryptos
Re: TF2Items - Items with custom attributes.

Thanks mate. Looks like the new items are in there now.
Forum: VSH / Freak Fortress 08-22-2011, 08:38
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

"What?" is about all I can muster.
Forum: VSH / Freak Fortress 08-21-2011, 18:14
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

He provides the source file specifically for people wanting to modify it. If you make a better version than his then it is polite to share it, but there's nothing stopping you from adding your own...
Forum: TF2Items 08-21-2011, 09:19
Replies: 1,524
Views: 1,259,519
Posted By Kryptos
Re: TF2Items - Items with custom attributes.

Uber Update and Manno-Technology items not in there? Couldn't find things like The Atomizer and The Winger in the .txt file.
Forum: VSH / Freak Fortress 08-19-2011, 07:29
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

To fix the server crashes, simply get the new TF2Items. (http://forums.alliedmods.net/showthread.php?t=115100)
Forum: VSH / Freak Fortress 08-13-2011, 21:03
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Forum: VSH / Freak Fortress 08-13-2011, 09:08
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Farm Feud is incredibly popular on my server. Fully recommend it.
Forum: VSH / Freak Fortress 08-12-2011, 18:25
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Can you put gold there so they just instadeath?
Forum: VSH / Freak Fortress 08-11-2011, 06:05
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

The maps you post are good, but please clean up the post. I can't tell what's new and what's old.
Forum: VSH / Freak Fortress 08-09-2011, 04:44
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

So does Freak Fortress 1/2/whatever have a proper list of to-be Hales or are you piling stuff on to make us forget about this hole?
Forum: Plugins 08-07-2011, 03:48
Replies: 282
Views: 186,259
Posted By Kryptos
Re: Basic AFK Manager

This isn't doing anything for me any more. I don't recall changing any settings on my Windows TF2 server.
Forum: VSH / Freak Fortress 08-01-2011, 04:48
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

I found a particle effects fix that works locally, but can I apply the file to the server and have people use it instead of their own?
Forum: VSH / Freak Fortress 07-31-2011, 06:46
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Anyone else have a problem with critical glows being massive? Example below:

http://cloud.steampowered.com/ugc/542900969381492528/8ECB0F16C99BB98779525DD0E5EA7E763681C6C2/
Forum: Plugins 07-30-2011, 20:45
Replies: 481
Views: 315,525
Posted By Kryptos
Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)

The percentage limits just seem to be setting a rate based on the actual number, e.g. 20% is a 20 player limit.

Please fix.
Forum: VSH / Freak Fortress 07-30-2011, 05:07
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

While you guys are doing that, can you make a cvar for a ping limit on players to be Hale? Really annoying having a 100-400 ping Hale killing you from 15 feet away.
Forum: VSH / Freak Fortress 07-25-2011, 06:30
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

FlaminSarge, shouldn't you start another thread instead of hijacking Eggman's one? You're talking about changes you're making to 1.35 on his thread, while never sharing them with others, then...
Forum: VSH / Freak Fortress 07-06-2011, 18:11
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Oh awesome. Thanks for that! So hard when there's seemingly no list with attribute effects and such.
Forum: VSH / Freak Fortress 07-06-2011, 07:21
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Trying to add Mantreads for Hale but it doesn't seem to take. I'm putting this into the case 0 for the EquipSaxton function:

TF2_RemoveWeaponSlot(client, 1);
...
Forum: VSH / Freak Fortress 06-25-2011, 19:55
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Updating TF2Items with 1.4.5 has worked for me on my Windows server.
Forum: VSH / Freak Fortress 06-25-2011, 06:51
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

If you're not going to be appreciative and just wait like the rest of us then I don't think you have any place being here.
Forum: VSH / Freak Fortress 06-24-2011, 07:55
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

You only need to update metamod and sourcemod to get the server loading. Disabling VSH will stop the server crashing when people join teams, so it's obviously either VSH or the extensions/plugins it...
Forum: VSH / Freak Fortress 06-24-2011, 06:20
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

Updated MM, SMM and TF2Items but VSH crashes the server when it tries to make a player Hale.
Forum: VSH / Freak Fortress 06-23-2011, 06:41
Replies: 4,384
Views: 1,832,849
Posted By Kryptos
Re: [TF2] VS Saxton Hale Mode

mp_waitingforplayers_cancel 1
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