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Search: Posts Made By: Jhob94
Forum: New Plugin Submissions 10-23-2023, 08:54
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.4 ]

The reapi signatures are different from regular ones. You should request at reapi website for them to provide you the signatures. Or you can search them and do it yourself...
Forum: New Plugin Submissions 08-03-2023, 15:36
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.4 ]

You tried this plugin? I never used it and I don’t remember 100% his code since it’s been a lot of years since i’ve read it. Anyway, if you don’t want to lose sound quality just use mp3. You can...
Forum: New Plugin Submissions 08-03-2023, 06:39
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.4 ]

The wav files settings are from the game itself
Forum: New Plugin Submissions 02-18-2016, 14:13
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.3 - Must See ]

You can replace player models with complete replacement plugin now? My last check was long time ago but i think it couldn't. If you still can't, that's probably the why it's crashing.

I think you...
Forum: New Plugin Submissions 01-28-2015, 10:44
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.0 - Must See ]

hooking emit sound. You can detect when server sends sounds, even being client side, server is "the boss". Blocking it and send a new one isn't poor if well done. If you can't replace it directly, i...
Forum: New Plugin Submissions 01-28-2015, 09:42
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.0 - Must See ]

Well, you can sort of replace it. You can block the sound and play another one with fakemeta or engine (not sure, worked with it long time ago). Maybe with some sound signature you will be able to do...
Forum: New Plugin Submissions 01-28-2015, 04:15
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.0 - Must See ]

Btw, with dynamic replacement i can only modify knife sounds like complete replacement, or i can modify other guns sounds?
Forum: New Plugin Submissions 01-16-2015, 14:13
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.0 - Must See ]

:grrr:
I always hated to cfg a zombie because is easy and boring for take so many time. Why am i doing it again? I am so...
Forum: New Plugin Submissions 01-15-2015, 15:26
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.0 - Must See ]

i want the "complete" way. I'll explain what i want to do.
I'm working in a zombie server that has really many resources. And many guns, with custom w_ models. I want to unprecache them, but like i...
Forum: New Plugin Submissions 01-15-2015, 07:02
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.0 - Must See ]

does this unprecache files precached with plugins?
Forum: New Plugin Submissions 12-20-2014, 12:12
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ V 1.0 - Must See ]

Love it. Already subscribed the thread :)
Forum: New Plugin Submissions 10-22-2014, 13:09
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Entity Resources Replacement[ OKAPI ]

nice, really nice. Btw you could tell us wich sprites it can replace. For example i heard that radar sprite is impossible to replace so you should make a list. But very nice, i start liking and...
Forum: New Plugin Submissions 10-21-2014, 10:49
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Weapons Model Replacement[ OKAPI ]

Well, when you have your definitive final version, you should request an approver/moderator to add everything to zip file including amxx for make the job easier to who doesn't knows how to compile...
Forum: New Plugin Submissions 10-21-2014, 05:39
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Weapons Model Replacement[ OKAPI ]

I believe you can use other stuff to save strings into memory, even if not only one time, there is stuff that require such few cpu consume that people won't really care. But using an external module...
Forum: New Plugin Submissions 10-20-2014, 17:42
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Weapons Model Replacement[ OKAPI ]

I don't like to test plugins in my oficial servers and i am lazy to read the code so is better to ask. If i run an external plugin for give some people private weapon skins wich are set at item...
Forum: New Plugin Submissions 10-20-2014, 15:39
Replies: 309
Views: 123,280
Posted By Jhob94
Re: Weapons Model Replacement[ OKAPI ]

Seems nice but i think you should explain why we should use this instead of Chronic's one.
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