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Search: Posts Made By: Vincenator
Forum: Plugins 06-29-2013, 23:40
Replies: 8
Views: 10,079
Posted By Vincenator
Re: [TF2] Suicide Notifier (v1.0, 2011-07-06)

Heh, I'm afraid this plugin won't be updated by me - I haven't worked on SourceMod stuff in a few years, and I don't have any plans to get back into it. I'm happy to see that people are actually...
Forum: Snippets and Tutorials 08-23-2012, 23:45
Replies: 0
Views: 6,736
Posted By Vincenator
[TF2] PubComp - almost-finished tournament system

I wrote this plugin last summer for the PubComp matchmaking/lobby project, but since it doesn't look like anything is happening with it for the indefinite future I'm going to post my code here for...
Forum: Snippets and Tutorials 08-06-2012, 19:27
Replies: 0
Views: 930
Posted By Vincenator
[TF2] Active Arena [almost-finished gameplay mod]

I've worked on this plugin for a couple of years but never quite finished it. Before I entirely move on, I'd like to post my code here in case anyone wants to continue my work or use it as a...
Forum: Plugins 08-10-2011, 01:54
Replies: 8
Views: 10,079
Posted By Vincenator
Re: [TF2] Suicide Notifier (v1.0, 2011-07-06)

Thanks for the tip, Powerlord.
Actually, though, two things:
1) The only instances I can find of dying with the DR causing two death messages are from the train, the lumberyard pit, and the...
Forum: Plugins 08-04-2011, 01:19
Replies: 8
Views: 10,079
Posted By Vincenator
Forum: Scripting 08-03-2011, 18:36
Replies: 1
Views: 859
Posted By Vincenator
Disable Announcer Voice

I'm trying to silence the announcer's countdown in arena mode, the "5, 4, 3, 2, 1, Control Point enabled!"

Is there a way to preemptively silence the announcer?

So far, I've been able to...
Forum: Scripting 08-02-2011, 00:00
Replies: 3
Views: 1,434
Posted By Vincenator
Forum: Scripting 08-01-2011, 19:59
Replies: 3
Views: 1,434
Posted By Vincenator
AcceptEntityInput Question

Quick question. How do I get the following code to work the way I want it to?

CP = 0;
CP = FindEntityByClassname(-1, "team_control_point");
AcceptEntityInput(CP, "SetUnlockTime 10")

I don't...
Forum: Scripting 07-27-2011, 10:09
Replies: 0
Views: 500
Posted By Vincenator
Setting Arena CP Time

I'm trying to change the time at which the Control Point in arena mode activates, but it's not working like I'd expect.
I set tf_logic_arena's m_flTimeToEnableCapPoint to a very high value at the...
Forum: Plugins 07-06-2011, 05:04
Replies: 8
Views: 10,079
Posted By Vincenator
[TF2] Suicide Notifier (v1.0, 2011-07-06)

TF2 Suicide Notifier

Description:

Prints a message to everyone whenever a player commits suicide. There are different messages for different types of death, and they are all customizable.
...
Forum: Snippets and Tutorials 07-06-2011, 03:45
Replies: 1
Views: 1,243
Posted By Vincenator
[TF2] Damagebit Reference

Here are all the damagebits I found from all the different ways to die in all official maps. I might have missed one or two, but I hope not.

Explosion and resulting pit on payload maps: 0...
Forum: Scripting 08-10-2010, 21:16
Replies: 0
Views: 528
Posted By Vincenator
[Fixed] Nothing.

Edit: I fixed my problem, my bad. Please ignore or delete this thread. :P
Forum: Scripting 08-10-2010, 18:07
Replies: 6
Views: 1,807
Posted By Vincenator
Re: Arena Control Point manipulation

Thanks for the link, but unless the stripper can modify keyvalues during the round, I don't think it will suit my needs. All I need now is to find a way to shut up the announcer at the one-minute...
Forum: Scripting 08-09-2010, 21:58
Replies: 6
Views: 1,807
Posted By Vincenator
Re: Arena Control Point manipulation

You can't change the key values of an existing entity, like the tf_logic_arena entity? Darnit, that would have made everything so much easier.

Now I'm trying to find out how to block the event...
Forum: Scripting 08-09-2010, 19:03
Replies: 6
Views: 1,807
Posted By Vincenator
Re: Arena Control Point manipulation

I have yet to test that, but it seems like it's how long it takes to capture the control point (presumably with 1 non-scout standing on it), not how long until it is enabled. Thanks, though.

EDIT:...
Forum: Scripting 08-09-2010, 13:49
Replies: 6
Views: 1,807
Posted By Vincenator
Arena Control Point manipulation

I'm trying to effectively change the time at which the control point on arena maps is enabled from the default 60 seconds to my own event that I run later. I've gotten it to "work", but I'm having...
Forum: Scripting 12-20-2009, 23:44
Replies: 3
Views: 1,465
Posted By Vincenator
Re: TF2_RespawnPlayer no longer working

I'm not sure, no. I'll check that out; thanks you!
/Karma
Forum: Scripting 12-20-2009, 22:37
Replies: 3
Views: 1,465
Posted By Vincenator
TF2_RespawnPlayer no longer working

I was working on a mod that included spawning players on command a few months ago, I stopped for a bit, and now the exact same plugin doesn't spawn players. I've updated SourceMod and still nothing....
Forum: News 08-14-2009, 12:22
Replies: 152
Views: 74,101
Posted By Vincenator
Re: SourceMod Fixes for TF/DoD Update

Great job on this. Although I wasn't part of the team that fixed this (obviously, lol) I know what it's like to fix something that's horribly messed up in a short period of time with a handful of...
Forum: Scripting 08-09-2009, 15:43
Replies: 12
Views: 3,256
Posted By Vincenator
Re: Hooker Help.

Lol, the thread is called "Hooker Help" - I wonder what that would sound like to anyone who doesn't do SP. :P

Sorry, I just needed to make this spam post...
Forum: Scripting 08-07-2009, 02:52
Replies: 17
Views: 8,999
Posted By Vincenator
Re: [TF2] Disabling a Control Point

Lol...

I finally got it to work, courtesy of the Hunted mod by msleeper.

http://forums.alliedmods.net/showthread.php?t=73582&highlight=control+point

new i = -1;
new CP = 0;

...
Forum: Scripting 08-07-2009, 02:07
Replies: 17
Views: 8,999
Posted By Vincenator
Re: [TF2] Disabling a Control Point

Now what would that be in SP syntax?

BanAnyone("stands",cp); ???

PROGRAMMING IS HARD!

(But caps lock is not.)
Forum: Scripting 08-07-2009, 01:57
Replies: 17
Views: 8,999
Posted By Vincenator
Re: [TF2] Disabling a Control Point

new ent = -1
while ((ent = FindEntityByClassname(ent, "team_control_point")) != -1)
{
AcceptEntityInput(ent,"Kill")
}

That crashes as well...

Nothing happens when I use...
Forum: Scripting 08-07-2009, 01:15
Replies: 17
Views: 8,999
Posted By Vincenator
Re: [TF2] Disabling a Control Point

When I do the following (at one minute and five seconds into the game), it look like the control point disappears for a second, but a split-second later the server (I think) crashes.

new ent = -1;...
Forum: Scripting 08-07-2009, 00:26
Replies: 17
Views: 8,999
Posted By Vincenator
Re: [TF2] Disabling a Control Point

Lol. Thank you for answering my question "Why isn't it doing anything but not erroring?" before I asked it. XD

Edit: Hm... It's not working. I have the following run one minute and five seconds...
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