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Forum: Snippets and Tutorials 04-10-2013, 07:23
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.5)

No.

It formats the given string, properly, and then does not pass it to PrintToChat as a format string, but instead as a format arg with "%s" as the entire format string.

While I didn't look at...
Forum: Snippets and Tutorials 04-09-2013, 15:23
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.5)

Gross.

No plugin, include, or combination of the two should be double formatting, let alone quadruple formatting or whatever the hell is going on there.
Forum: Snippets and Tutorials 01-07-2011, 23:48
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.5)

http://www.eriding.net/media/photos/art/textures/040521_cbrown_mp_art_tex_road_grate.jpg
Forum: Snippets and Tutorials 12-15-2010, 16:37
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.5)

No. Setting the color is clientside.
Forum: Snippets and Tutorials 12-15-2010, 12:58
Replies: 416
Views: 540,887
Posted By psychonic
Forum: Snippets and Tutorials 12-14-2010, 19:43
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.5)

It can also be vintage blue, unusual purple, or community green.
Forum: Snippets and Tutorials 07-02-2010, 07:41
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.4)

From the SDK:
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "SourceScheme" ) );
if ( pSourceScheme )
{
...
Forum: Snippets and Tutorials 05-01-2010, 16:27
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.3)

There is no "yellow" on TF2. There is color-of-last-item-seen-found, which is, you guessed it, the color of the last item that each play has seen an item found message for. If they have not seen one...
Forum: Snippets and Tutorials 03-26-2010, 07:39
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.2)

As noted on the first post, L4D2 support was added to it three months ago.
Forum: Snippets and Tutorials 03-01-2010, 14:32
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.2)

What needs fixed about it? The first post documents the tags that work. Upper case is not mentioned anywhere so there is no reason to suspect it would work. Doing a case insensitive check would just...
Forum: Snippets and Tutorials 08-22-2009, 10:06
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.1)

Whoops :P. Not sure how that happened. They were a whole 2 hours apart.
Forum: Snippets and Tutorials 08-21-2009, 09:02
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.1)

There is no default color system in Sourcemod. For example, when you manually send \x04 in a message, it literally send the 04 byte, which is exactly how the games themselves do it. Most game/mod's...
Forum: Snippets and Tutorials 08-21-2009, 08:17
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.1)

I highly doubt it would be included in the base set because it is too mod-specific. Right now it's hardcoded for a each of a handful of mods.

Edit: also, if you are really adament about it, filing...
Forum: Snippets and Tutorials 07-23-2009, 10:32
Replies: 416
Views: 540,887
Posted By psychonic
Re: [INC] Colors (1.0.1)

You cannot use include files with the web compiler. You must download colors.inc to your scripting/include directory and compile from your own scripting directory.
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