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Posts Made By:
psychonic
Forum:
Snippets and Tutorials
04-10-2013, 07:23
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.5)
No.
It formats the given string, properly, and then does not pass it to PrintToChat as a format string, but instead as a format arg with "%s" as the entire format string.
While I didn't look at...
Forum:
Snippets and Tutorials
04-09-2013, 15:23
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.5)
Gross.
No plugin, include, or combination of the two should be double formatting, let alone quadruple formatting or whatever the hell is going on there.
Forum:
Snippets and Tutorials
01-07-2011, 23:48
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.5)
http://www.eriding.net/media/photos/art/textures/040521_cbrown_mp_art_tex_road_grate.jpg
Forum:
Snippets and Tutorials
12-15-2010, 16:37
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.5)
No. Setting the color is clientside.
Forum:
Snippets and Tutorials
12-15-2010, 12:58
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.5)
Nope
Forum:
Snippets and Tutorials
12-14-2010, 19:43
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.5)
It can also be vintage blue, unusual purple, or community green.
Forum:
Snippets and Tutorials
07-02-2010, 07:41
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.4)
From the SDK:
vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "SourceScheme" ) );
if ( pSourceScheme )
{
...
Forum:
Snippets and Tutorials
05-01-2010, 16:27
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.3)
There is no "yellow" on TF2. There is color-of-last-item-seen-found, which is, you guessed it, the color of the last item that each play has seen an item found message for. If they have not seen one...
Forum:
Snippets and Tutorials
03-26-2010, 07:39
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.2)
As noted on the first post, L4D2 support was added to it three months ago.
Forum:
Snippets and Tutorials
03-01-2010, 14:32
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.2)
What needs fixed about it? The first post documents the tags that work. Upper case is not mentioned anywhere so there is no reason to suspect it would work. Doing a case insensitive check would just...
Forum:
Snippets and Tutorials
08-22-2009, 10:06
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.1)
Whoops :P. Not sure how that happened. They were a whole 2 hours apart.
Forum:
Snippets and Tutorials
08-21-2009, 09:02
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.1)
There is no default color system in Sourcemod. For example, when you manually send \x04 in a message, it literally send the 04 byte, which is exactly how the games themselves do it. Most game/mod's...
Forum:
Snippets and Tutorials
08-21-2009, 08:17
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.1)
I highly doubt it would be included in the base set because it is too mod-specific. Right now it's hardcoded for a each of a handful of mods.
Edit: also, if you are really adament about it, filing...
Forum:
Snippets and Tutorials
07-23-2009, 10:32
Replies:
416
[INC] Colors (1.0.5)
Views:
540,887
Posted By
psychonic
Re: [INC] Colors (1.0.1)
You cannot use include files with the web compiler. You must download colors.inc to your scripting/include directory and compile from your own scripting directory.
Showing results 1 to 14 of 14
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