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Search: Posts Made By: Erox902
Forum: Suggestions / Requests 09-03-2012, 09:14
Replies: 1
Views: 970
Posted By Erox902
Re: Catch!!! (mayb like a hns plug)

You could take a look at hns deathmatch (http://forums.alliedmods.net/showthread.php?t=75866&highlight=deathmatch)
Forum: Suggestions / Requests 09-03-2012, 07:32
Replies: 3
Views: 1,242
Posted By Erox902
Re: how to block money for all events

I think you could hook the money event
Somehow check if the money were given from you or the actual events
And then change the money back to the old value if its not from you.
Forum: Suggestions / Requests 08-27-2012, 04:51
Replies: 73
Views: 11,193
Posted By Erox902
Re: [REQ] Minecraft Mod

This mod really has to take up a bunch of cpu usage?
Since each block probably have to be an entity.
And if you would just compare with blockmaker
and how the blocks starts to dissapear and fps...
Forum: Scripting Help 08-23-2012, 19:42
Replies: 5
Views: 1,134
Posted By Erox902
Re: Displaying side damage indicator

UIS (http://forums.alliedmods.net/showthread.php?t=52529)
Forum: Scripting Help 08-23-2012, 19:40
Replies: 3
Views: 788
Posted By Erox902
Re: Disabling a button on a map

You can try if deleting it with exolents entity remover (http://forums.alliedmods.net/showthread.php?t=74680) works.
Forum: Scripting Help 08-23-2012, 19:36
Replies: 4
Views: 909
Posted By Erox902
Re: Disable an entire plugin

You could check the cvar on every round and save it to a bool then in each function of your plugin return PLUGIN_HANDLED if it's turned off
Forum: Suggestions / Requests 08-04-2012, 22:59
Replies: 4
Views: 1,046
Posted By Erox902
Re: Plugin Makers Make money

I think a forum for open source amxx projects should stay open source...
Why don't you simply ask for what you want out in the open?
Even if you want something private to make your server "special"...
Forum: Scripting Help 06-25-2012, 09:37
Replies: 1
Views: 631
Posted By Erox902
Re: How to make this?? HELP!!

Exp based plugins tuts (http://forums.alliedmods.net/showthread.php?t=172936#XPPlugin)
menu tutorial#1 (http://wiki.amxmodx.org/Using_New_Menu_System)
menu tutorial#2...
Forum: Scripting Help 06-25-2012, 09:32
Replies: 3
Views: 951
Posted By Erox902
Re: Need help in ipmenu for hns.

You might want to give a link so that I would know what "usp/p228/dual berettas/glock/deagle" is... a .mdl file (guessing)?

the percentage stuff I'm not quite sure you could probably use one of...
Forum: Scripting Help 06-24-2012, 08:49
Replies: 3
Views: 951
Posted By Erox902
Re: Need help in ipmenu for hns.

cs_set_weapon_ammo() (http://www.amxmodx.org/funcwiki.php?go=func&id=208)
cs_set_user_bpammo() (http://www.amxmodx.org/funcwiki.php?go=func&id=186)
Forum: Scripting Help 06-03-2012, 20:37
Replies: 19
Views: 3,592
Posted By Erox902
Re: function called while a player joined

Not a bad idea if you really want to be sure :)
Forum: Scripting Help 06-03-2012, 19:23
Replies: 19
Views: 3,592
Posted By Erox902
Re: function called while a player joined

No, I'm not 100% sure that it always gets executed before the spawn event.
But up until that moment he will not have the correct SteamID.

So in a short example, lets say that you want to give...
Forum: Scripting Help 06-03-2012, 16:54
Replies: 19
Views: 3,592
Posted By Erox902
Re: function called while a player joined

It's not guaranteed to cause any problems but I would still use client_authorized since:


And if putinserver gets triggered before then you will have some problems...
Forum: Scripting Help 06-03-2012, 14:40
Replies: 19
Views: 3,592
Posted By Erox902
Re: function called while a player joined

I'm not sure about that seems kind of weird that they would be authorized, unauthorized and so on...
Well anyhow I only said if he were going to catch their SteamID, then he should use...
Forum: Scripting Help 06-03-2012, 11:21
Replies: 19
Views: 3,592
Posted By Erox902
Re: function called while a player joined

Neither of them are called exactly when motd appears but I guess that this or client_connect (http://www.amxmodx.org/funcwiki.php?go=func&id=9) are as close as you can come.

Note: if you're going...
Forum: Scripting Help 05-23-2012, 16:04
Replies: 2
Views: 996
Posted By Erox902
Re: I am new scripter

You could start in this section... and maybe check the stickies...
http://forums.alliedmods.net/showthread.php?t=172936
Forum: Scripting Help 05-10-2012, 17:54
Replies: 3
Views: 1,078
Posted By Erox902
Re: Problem with Moneymod and Blockmaker by Necro

This action code is for blockmakers with properties...
Forum: Suggestions / Requests 05-03-2012, 10:22
Replies: 9
Views: 1,621
Posted By Erox902
Re: [REQ] I need this amazing plugin +.+

He is requesting a point-mod like that...
And you made that? How nice for you...

There are already a bunch of point-mods here that have the "feature" he's searching and which aren't private....
Forum: Scripting Help 04-28-2012, 13:42
Replies: 14
Views: 2,628
Posted By Erox902
Re: Hide only RADAR (no hp, harmor, etc)

Omfg! Here I'll help you...


Use Hamsandwich forward to detect when they spawn
Show them a menu asking if they want to have thier radars or not.
In the handler you set the selection with...
Forum: Scripting Help 04-28-2012, 13:18
Replies: 12
Views: 2,403
Posted By Erox902
Re: How do i save knifes permanent?

Seriously? :?

Yeah here is your example!
Forum: Scripting Help 04-28-2012, 12:20
Replies: 12
Views: 2,403
Posted By Erox902
Re: How do i save knifes permanent?

Yes, set the array to 1 instead of true or 0 instead of false.
Forum: Scripting Help 04-28-2012, 12:12
Replies: 12
Views: 2,403
Posted By Erox902
Re: How do i save knifes permanent?

I said an array not a bool.
You can simply change the bool to a normal array they work the same way.
Forum: Scripting Help 04-28-2012, 09:02
Replies: 14
Views: 2,628
Posted By Erox902
Re: Hide only RADAR (no hp, harmor, etc)

Yes and if you simply don't change it he wont have to write anything at all.
And doing the allowed thing ( asking him first ) also seems pointless cuz' if he didn't want it he'd hide it himself -.-...
Forum: Scripting Help 04-28-2012, 08:50
Replies: 12
Views: 2,403
Posted By Erox902
Re: How do i save knifes permanent?

I told you to check out that tutorial because it is done in there.

Since you're posting in scripting help section
I assume you atleast know how to read about it yourself...
Forum: Scripting Help 04-28-2012, 08:02
Replies: 12
Views: 2,403
Posted By Erox902
Re: How do i save knifes permanent?

Do you mean that you buy a new knife model or something in a menu?
If so you could handle it with nvault simply with an array.

Check out this exp mod tutorial...
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