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Posts Made By:
labelmaker
Forum:
Plugins
05-06-2011, 14:18
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.2.1
:bacon!:
Im sorry for the lack of updates guys. Its been rough few months and had school. School is out now and when I get some time, Ill release what I have now. I would release it now, but I...
Forum:
Plugins
10-07-2010, 00:24
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
...Oh....Whats this....this popcorn tastes of cake!
http://b.imagehost.org/t/0446/artpass_helljumper0000.jpg (http://b.imagehost.org/view/0446/artpass_helljumper0000)
Forum:
Plugins
09-01-2010, 14:35
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.2.1 Final
Popcorn works well with all maps except arena (in which it is hardcoded to be disabled due to inbalance gameplay). The pop_enable/disable and force on have been bugged for some time.
Which comes...
Forum:
Plugins
07-16-2010, 08:15
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,914
Posted By
labelmaker
Re: [TF2] Zombie Fortress (Perks and Vanilla)
thx for all the hard work you put into this and for releasing it to the public. the perks are great addition to the already great mod. Will be adding this to my server soon.
Forum:
Plugins
06-11-2010, 15:05
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.2.1 Final
This has been a massive project for me and a great learning expereince. I hope others will be able to access the many things I learned in the script and enjoy the mod. I believe i have come to a...
Forum:
Plugins
01-07-2010, 03:28
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.1.10
here is a untested release of v1.1.11 (preview to whats to come in v1.2)
I will be testing this tommarrow. :wink:
Forum:
Scripting
01-07-2010, 02:55
Replies:
6
[TF2] forcing a stun on a player
Views:
1,824
Posted By
labelmaker
[TF2] forcing a stun on a player
Id like to use the humiliation/fear stun(from harvest_event) on players through my plugin. Just not sure how I could go about doing so. Any kind of stun would be great, I just need to figure out how...
Forum:
Plugins
12-21-2009, 03:46
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.1.7
v1.1.10 final has arrived! Will be working over the coming months on v1.2 with new abilities and more options for admins than you can shake stuff at. :)
Forum:
Plugins
12-10-2009, 14:35
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.1.7
New stuff coming your way soon. Im preparing for a v1.2 release. I will be internaly testing the mod at my server (in my signature below) Once Im happy with the release It will go public. In doing...
Forum:
Unapproved Plugins
11-22-2009, 01:59
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,686
Posted By
labelmaker
Re: [TF2] PropHunt 1.2
:D Cant wait til v1.3, love to add this to my map testing server. It will help with community support for great quality PH maps. I will be working on a seperate plugin for unloading/loading plugins...
Forum:
Plugins
10-30-2009, 15:17
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.1.4 [AutoUpdate v1.1.4]
Im back after being away for several months. Ive been hard at work on the mapping, but plan on continuing my efforts with popcorn. Look for some new updates soon.
Also, if any where curious i...
Forum:
Unapproved Plugins
10-26-2009, 10:03
Replies:
1,199
[TF2] PropHunt 1.93
Views:
731,686
Posted By
labelmaker
Re: [TF2] PropHunt 1.1
nice dark, i was just working on my own branch of your code and will post my results when finished. Im mostly working to optimize and make it possible to enable and disable the plugins to specific...
Forum:
Plugins
08-26-2009, 11:51
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.1.0 [AutoUpdate v1.1.4]
Ill be working on it some very soon. Thanks for all the suggestions, I will have them all fulfilled. I have tuned the sound down quite a bit with the latest update, but I will make a CVar for...
Forum:
Unapproved Plugins
08-19-2009, 14:32
Replies:
107
[TF2] Presents! (v0.5.1, fixed major bug)
Views:
70,396
Posted By
labelmaker
Re: [TF2] Presents! (v0.5.1, fixed major bug)
i had the same issue in popcorn, and thats why im using physics objects, the present objects he is using is a dynamic, Im not sure how its setup, but it accepts touch but still allows you to walk...
Forum:
Plugins
08-16-2009, 21:38
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.1.0 [AutoUpdate v1.1.2]
New Updates. A few minor tweeks to safetynet, frankenstein, and melee mash. Plus we found a bug in generous pain that caused a rare crash to occur and it has been repaired.
Forum:
Unapproved Plugins
08-15-2009, 04:31
Replies:
107
[TF2] Presents! (v0.5.1, fixed major bug)
Views:
70,396
Posted By
labelmaker
Re: [TF2] Presents! (v0.5.1, fixed major bug)
Awesome mod you got, just played it a few weeks ago on a Zombie Fortress server. Ive updated my popcorn mod and have a really cool script snippit for doing away with map config files for random...
Forum:
Plugins
08-15-2009, 03:52
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.1.0 [AutoUpdate v1.1.0]
I was a little late posting updates as the new TF2 Update had us all screwed up, but as promised v1.1.0 (just cause v.1.0.15 looked ugly :mrgreen:)
Finally Ive got the server crashes under...
Forum:
Unapproved Plugins
08-14-2009, 18:39
Replies:
116
[TF2] Randomizer
Views:
196,622
Posted By
labelmaker
Re: [TF2] Randomizer
had something weird happen upon the new update using 1.2.2 of sm. you would spawn without a weapon, upon moving around, weapon moedels spawned everywhere. Then of course, Crash.
Forum:
Plugins
08-13-2009, 16:29
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.0.2 [AutoUpdate v1.0.4]
you can either enter pop_enable or pop_disable in the chat box or sm_pop_enable/disable in console.
Bug fixes coming today, stay tuned.
Forum:
Plugins
08-05-2009, 08:09
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.0.2 [AutoUpdate v1.0.4]
Sorry guys for not bringing out anymore updates, I currently am taking a break from coding (and resting my eyes) and have started a couple of map projects.
I still plan on stabilizing and...
Forum:
Scripting
07-15-2009, 19:20
Replies:
2
Updating Sourceforts Gamedata File
Views:
992
Posted By
labelmaker
Re: Updating Sourceforts Gamedata File
got it! just had to be a lil more pateint, :). Anyway heres the new gamedata file for sourceforts, going to test it now.
45511
this is for sdktools, btw.
Forum:
Scripting
07-15-2009, 18:53
Replies:
2
Updating Sourceforts Gamedata File
Views:
992
Posted By
labelmaker
Updating Sourceforts Gamedata File
I cant seem to get IDA working on my computer, if anyone is willing to a big favor for me. Could someone update this file from SF 1.9.3 to the new offsets in 1.9.4. Plz :)
Forum:
Plugins
07-12-2009, 22:20
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.0.2
The mod is stable as far as i know, if you have anymore problems, post them here. There are a few minor issues i will be resolving soon. One with spatulas second mode not pushing hard enough to cause...
Forum:
Plugins
07-10-2009, 07:37
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,591
Posted By
labelmaker
Re: [TF2] - Popcorn Mod - v1.0.1
I currently have the plugin running 24/7 on my server and will be looking into any bugs/crashes I find and repairing and updating the mod asap. Im attempting to eliminate all bugs before continuing...
Forum:
Scripting
06-29-2009, 19:42
Replies:
0
manually capturing points in TF2
Views:
715
Posted By
labelmaker
manually capturing points in TF2
is it possible to manually capture points for teams, im working on a freeze tag mod that will reward a capture point for the team who freeze all the other team until either one caps all the points.
Showing results 1 to 25 of 88
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