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Forum: Plugin/Gameplay Ideas and Requests 02-05-2024, 13:44
Replies: 10
Views: 1,290
Posted By 101
Re: [L4D2][REQ]Rescue Time and Disable infected distance

about the vehicle delay , I have downloaded a shitty version of that game in order to check , it seems that it works fine with me and the finale was successfully extended , but i still don't know...
Forum: Plugin/Gameplay Ideas and Requests 02-05-2024, 11:53
Replies: 2
Views: 446
Posted By 101
Re: Is there a plugin for tanks to attack and push back normal zombies?

I guess it can be done This Way :
SdkHook when something touch the tank (Entity/Players) , Then set the Current Target Of the Tank To be The entity that in touch with him , I Guess He would attack...
Forum: Plugin/Gameplay Ideas and Requests 02-05-2024, 11:47
Replies: 2
Views: 511
Posted By 101
Re: Damage Editor [Zombie Panic! Source]

Try to search first for an existing one , If u didn't find then List All ur Weapons Names (The exact names)
Forum: Plugin/Gameplay Ideas and Requests 02-05-2024, 11:41
Replies: 8
Views: 875
Posted By 101
Re: [l4d2] how to keep specific entity id when chapter changing

I have never tested weapons props , And i don't know how their props are changed in the game . unfortunately I didn't found any clear guide in sourcemod section or any helpful plugin that tracks...
Forum: Plugin/Gameplay Ideas and Requests 01-27-2024, 08:49
Replies: 8
Views: 875
Posted By 101
Re: [l4d2] how to keep specific entity id when chapter changing

#include <sdkhooks>
#define STAR "★ new ★"

char P_Weapons[MAXPLAYERS+1][7][32]; // 7 is a Fake value of weapon-slots Number (I don't Know How Many ur Game Supports)

public...
Forum: Plugin/Gameplay Ideas and Requests 01-26-2024, 14:47
Replies: 8
Views: 875
Posted By 101
Re: [l4d2] how to keep specific entity id when chapter changing

Then he has to store their weapons class-name instead of weapons id , because networked entities should B destroyed during map/round end
Forum: Plugin/Gameplay Ideas and Requests 01-26-2024, 14:30
Replies: 16
Views: 1,058
Posted By 101
Re: Plugin not compile [ZPS]

That because u requested a script to only show the breakable shit , try this: ( if u want some additional details) then reply .


#include <sdktools_functions>

#define Timer_Refresh 1.0
...
Forum: Plugin/Gameplay Ideas and Requests 01-26-2024, 14:03
Replies: 16
Views: 1,058
Posted By 101
Re: Plugin not compile [ZPS]

It was Perfect, but I prefer not to use a loop with many checks inside a short-time repeated timer . Creating a single timer for each human without looping or checking is very cheap , and once he...
Forum: Plugin/Gameplay Ideas and Requests 01-26-2024, 13:21
Replies: 4
Views: 556
Posted By 101
Re: More time or Unlimit [Zombie Panic Source]

Valve has to sell it's Products , that's a shame when they design a remote cvar mp_timelimit that doesn't work .
+ Valve Games are getting worse with full of bugs
They are waiting for reports and...
Forum: Plugin/Gameplay Ideas and Requests 01-26-2024, 13:05
Replies: 10
Views: 1,290
Posted By 101
Re: [L4D2][REQ]Rescue Time and Disable infected distance

I think I can make it for l4d1 with a simple trick , but Disable Escape Sequence/Scenario is no longer available for l4d2 , that what i have recently read in Valve shit site , I don't know if that's...
Forum: Plugin/Gameplay Ideas and Requests 01-26-2024, 12:47
Replies: 10
Views: 1,290
Posted By 101
Re: [L4D2][REQ]Rescue Time and Disable infected distance

I don't also think he meant that . He needs to reduce the chance of winning a final by the zombie team in versus mod . his plan was :

* delaying the rescue vehicle time (the time it takes from...
Forum: Plugin/Gameplay Ideas and Requests 01-26-2024, 09:23
Replies: 8
Views: 875
Posted By 101
Re: [l4d2] how to keep specific entity id when chapter changing

public void OnEntityCreated(int entity, const char[] classname)
{
if(StrContains(classname, "weapon_", false) != -1)
CreateTimer( 0.1 , Timer_entity , EntIndexToEntRef(entity) );
}
...
Forum: Scripting 01-23-2024, 06:15
Replies: 4
Views: 476
Posted By 101
Re: Help with Zombie Plague + War3FT

I mean Replace any sentence that starts from pev or set_pev and contains pev_gravity .
it looks like this :

@@set_pev(id, pev_gravity, get_pcvar_float(cvar_nemgravity))

So, Change this :
...
Forum: Scripting 01-23-2024, 00:54
Replies: 4
Views: 476
Posted By 101
Re: Help with Zombie Plague + War3FT

Go to the one that u want to disable its gravity functions and search inside for lines than contains pev_gravity using Ctrl+F and remove all their components . and If u don't know how then replace...
Forum: Plugin/Gameplay Ideas and Requests 01-23-2024, 00:20
Replies: 10
Views: 1,290
Posted By 101
Re: [L4D2][REQ]Rescue Time and Disable infected distance

I don't think that they will understand ur goal , i "Personally" got fucked up trying to analyzing ..
Forum: Plugin/Gameplay Ideas and Requests 01-23-2024, 00:09
Replies: 16
Views: 1,058
Posted By 101
Re: Plugin not compile [ZPS]

Noway ,everything here is wrong , the code , the logic , the sense and also ur answers .
If i were u , I would request some help like this :
My Game is :X . my goal with - exact manner - is :N ,...
Forum: Plugins 01-21-2024, 04:46
Replies: 213
Views: 158,791
Posted By 101
Re: [L4D(2)] Survivor Upgrades Reloaded

U don't need to update syntaxes , every thing is just fine and i have compiled it with the last version of sourcemod , the main problem was In (Saving/Loading Data , and NetProps) . another problem...
Forum: Plugin/Gameplay Ideas and Requests 01-18-2024, 07:57
Replies: 38
Views: 3,494
Posted By 101
Forum: Plugin/Gameplay Ideas and Requests 01-18-2024, 07:48
Replies: 38
Views: 3,494
Posted By 101
Re: L4D2 - Multicolored rings above the tank's head that blink

I Remember u asked for Weapon Give/Equip :
u can edit adminmenu_custom.txt if u want
Forum: Plugin/Gameplay Ideas and Requests 01-18-2024, 07:42
Replies: 38
Views: 3,494
Posted By 101
Re: L4D2 - Multicolored rings above the tank's head that blink

and what kind of plugin: when a player logs on to the server, a sound appears in the player's chat, the player's ip and country
Forum: Plugin/Gameplay Ideas and Requests 01-10-2024, 18:25
Replies: 38
Views: 3,494
Posted By 101
Re: L4D2 - Multicolored rings above the tank's head that blink

I will send them as soon as possible, I also suggest to open new topic for each request so other members/visitors could easily be activated with you and provide ideas/info with each subject...
Forum: Plugin/Gameplay Ideas and Requests 01-02-2024, 18:06
Replies: 38
Views: 3,494
Posted By 101
Re: L4D2 - Multicolored rings above the tank's head that blink

#define B_End_Radius 500.0
#define B_Width 50.0




You must first know what operating system you have (Linux Or Windows) :
Forum: Plugin/Gameplay Ideas and Requests 01-02-2024, 08:11
Replies: 38
Views: 3,494
Posted By 101
Re: L4D2 - Multicolored rings above the tank's head that blink

when you use a pills,medkit there is a yellow ring under you.
Forum: Plugin/Gameplay Ideas and Requests 01-01-2024, 15:12
Replies: 38
Views: 3,494
Posted By 101
Forum: Plugin/Gameplay Ideas and Requests 01-01-2024, 15:11
Replies: 38
Views: 3,494
Posted By 101
Re: L4D2

Edit the third line :

#define TIMER_CREATE_NEW_RING 0.25
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