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Search: Posts Made By: Elvin1396
Forum: Plugins 10-22-2012, 20:44
Replies: 1,221
Views: 629,316
Posted By Elvin1396
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Ok, were they working before? If so, then what you gotta do is copy the appropriate class_stock .vvd, .vtx, etc. into the same folder as the boss's model file. Then just modify the configs as...
Forum: VSH / Freak Fortress 10-19-2012, 18:14
Replies: 13
Views: 3,421
Posted By Elvin1396
Re: [Question/Request] New(?) Abilities Needed (please)

Seems pretty useful. I'll be using these in the future
Forum: VSH / Freak Fortress 10-19-2012, 18:13
Replies: 62
Views: 48,372
Posted By Elvin1396
Re: [Subplugin] Phat Rages

thanks, that sorta takes care of one ability for one of my bosses, will impliment after this weekend.
Forum: VSH / Freak Fortress 10-19-2012, 16:27
Replies: 13
Views: 3,421
Posted By Elvin1396
Re: [Question/Request] New(?) Abilities Needed (please)

Ok, so I'm looking through the blind code in blind.sp and I see a lot of lines about adding it to the admin menu. I guess its safe to say that those lines are junk for my purposes, now to "dissect"...
Forum: VSH / Freak Fortress 10-19-2012, 15:54
Replies: 13
Views: 3,421
Posted By Elvin1396
Re: [Question/Request] New(?) Abilities Needed (please)

Alright, will do. Now I just gotta find a way to do a white colored blind effect (hopefully just modify RGB values). Thanks for the help and patience you guys are giving me, I really appreciate it.
Forum: VSH / Freak Fortress 10-19-2012, 15:22
Replies: 13
Views: 3,421
Posted By Elvin1396
Re: [Question/Request] New(?) Abilities Needed (please)

Well, this is all I've got so far, but this is the easy part (i think). I still gotta figure out how to execute the commands and stuff and I don't know if I need to add anymore includes.

...
Forum: VSH / Freak Fortress 10-19-2012, 12:35
Replies: 13
Views: 3,421
Posted By Elvin1396
Re: [Question/Request] New(?) Abilities Needed (please)

Ok, that makes it a bit easier to understand. Ill just start digging around then in default_abilities and hopefully I can find the line(s) and make the changes in a new file. When making the new...
Forum: VSH / Freak Fortress 10-19-2012, 12:17
Replies: 21
Views: 14,569
Posted By Elvin1396
Re: [Boss] Trixie

Me, since I noticed its the same model as OzFur's, I just copied it over from my tf2 install to my server and modified the model path in the config for now. Pretty nice boss though MrYtem.
Forum: VSH / Freak Fortress 10-18-2012, 18:53
Replies: 13
Views: 3,421
Posted By Elvin1396
Re: [Question/Request] New(?) Abilities Needed (please)

I probably should've mentioned that I have no coding experience besides the HTML I'm learning at school and basic config writing for bosses. The version of abilities I have is the one ravensbro...
Forum: Plugins 10-18-2012, 18:45
Replies: 1,221
Views: 629,316
Posted By Elvin1396
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Well it was working before, then the update broke it, an today's update seems to have fixed it
Forum: VSH / Freak Fortress 10-18-2012, 18:02
Replies: 21
Views: 14,569
Posted By Elvin1396
Re: [Boss] Trixie

Hey I downloaded this boss and I noticed that it is missing the .vvd, .vtx,. and other support files for the model are missing. Hopefully this does not affect her.

EDIT: Just played trixie on my...
Forum: VSH / Freak Fortress 10-18-2012, 15:42
Replies: 13
Views: 3,421
Posted By Elvin1396
[Question/Request] New(?) Abilities Needed (please)

I working on some pony bosses that I will release soon (testing them on my server this weekend, also need to find some custom audio), but there are 3 bosses that I have some ideas for but I haven't...
Forum: Plugins 10-18-2012, 15:14
Replies: 1,221
Views: 629,316
Posted By Elvin1396
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Hey, there's a new update out today. I'm not sure if it will affect this plugin, but here they are.


Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: ...
Forum: VSH / Freak Fortress 10-13-2012, 00:21
Replies: 29
Views: 7,107
Posted By Elvin1396
Re: [Help] Materials Keep Redownloading

Thanks for the help everyone! Rainbow Crash no longer redownload's her files. There were some materials place in the wrong spots, abd those were the "redownloading" ones. I'm new to this who boss...
Forum: VSH / Freak Fortress 10-12-2012, 18:42
Replies: 29
Views: 7,107
Posted By Elvin1396
Re: [Help] Materials Keep Redownloading

Sorry for not replying to your guys' help, school has been keeping me extremely busy and I haven't had a change to fix my boss. I'm updating my game and server now, will let you guy's know the...
Forum: VSH / Freak Fortress 09-29-2012, 20:25
Replies: 29
Views: 7,107
Posted By Elvin1396
Re: [Help] Materials Keep Redownloading

Well, the .bz2's are fine. I can confirm they're not corrupted through FlaminSarge's model manager. The sound organization is just temporary, as I will eventually create custom sound files for each...
Forum: VSH / Freak Fortress 09-29-2012, 19:04
Replies: 29
Views: 7,107
Posted By Elvin1396
Re: [Help] Materials Keep Redownloading

Well, I used the copy filenames extension for the windows right click menu to copy all of the material names, and I just copy-pasted the directory from the address bar. I'll try redoing the list...
Forum: VSH / Freak Fortress 09-28-2012, 19:44
Replies: 29
Views: 7,107
Posted By Elvin1396
Re: [Help] Materials Keep Redownloading

Ok, so I moved the downloads around, and it reduced which files get redownloaded, but some files still keep redownloading. Here's the updated config, with the lines in red which are definitely...
Forum: VSH / Freak Fortress 09-28-2012, 17:45
Replies: 29
Views: 7,107
Posted By Elvin1396
Re: [Help] Materials Keep Redownloading

Ok, I deleted the files from my tf folder and disabled model manager. I'm gonna see if the models and materials download properly via ff2. If not, I'll move some materials ad stuff to the download...
Forum: VSH / Freak Fortress 09-27-2012, 21:16
Replies: 29
Views: 7,107
Posted By Elvin1396
Re: [Help] Materials Keep Redownloading

So, for in this config, "4" "vo/scout_cheers03.wav" or "5" "vo/scout_cheers03.wav" would be the super jump sound, correct? Well, imma try to do some changes to the config, see if moving some material...
Forum: VSH / Freak Fortress 09-27-2012, 20:29
Replies: 29
Views: 7,107
Posted By Elvin1396
[SOLVED] Materials Keep Redownloading

Well, I was working on an Ass Pancakes re-model/re-skin, that I will slowly rework into its own boss, but for some reason the materials keep re-downloading on map change or reconnect. The thing is,...
Forum: VSH / Freak Fortress 09-26-2012, 19:54
Replies: 0
Views: 1,350
Posted By Elvin1396
(1.06h) Suddenly stopped loading

DELETE THIS THREAD I FOUND THE CaUSE OF MY PROBLEM!
Forum: Unapproved Plugins 09-25-2012, 19:42
Replies: 482
Views: 294,977
Posted By Elvin1396
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

Hey I'm using the alpine version of this plugin that ravenbro's uploaded and for some reason the command ww_list doesn't work. I haven't tested the others yet but this one definitely does nothing...
Forum: Plugins 09-24-2012, 21:04
Replies: 1,221
Views: 629,316
Posted By Elvin1396
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Same here, so far the only model that drops a custom ragdoll for me is the sentry buster through the "Be the Robot" plugin. I can't recall if "Be the Horsemann" drops a ragdoll on death, I just...
Forum: Plugins 09-24-2012, 14:54
Replies: 1,221
Views: 629,316
Posted By Elvin1396
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

Ok, I think I may have missed that line then for the spy mask. Thanks, ill post my results when I get back home. Hopefully this solves my problem. Also, what's with that spy/hwm/spy_head_red texture,...
Showing results 1 to 25 of 73

 
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