Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 18 of 18
Search took 0.02 seconds.
Search: Posts Made By: VoivoDpl
Forum: New Plugin Submissions 09-14-2018, 15:45
Replies: 74
Views: 26,481
Posted By VoivoDpl
Re: Bullet Speed Management

To do this accurately one must know:
Weapon base damage, Texture(type of a wall), ammo type penetration(this can be researched on youtube since there are tons of movies about ammo penetration),...
Forum: New Plugin Submissions 09-13-2018, 05:31
Replies: 74
Views: 26,481
Posted By VoivoDpl
Re: Bullet Speed Management

This doesn't block original damage / original "bullets" (at least for me). Also it doesn't support hit places and wallshots right ? And if shooting through "walls" would be added I recommend adding...
Forum: Scripting Help 05-26-2017, 06:38
Replies: 12
Views: 3,498
Posted By VoivoDpl
Re: [Help] WalkGuard Block Bombsites

Instead of blocking the bombsite, replace t's and ct's spawns and increase c4 timer alot. ;)
Forum: Scripting Help 05-25-2017, 21:13
Replies: 0
Views: 572
Posted By VoivoDpl
dynamic v_ model, crosshair angle

Hi.
I'm having trouble writing dynamic v_ model system based on EngFunc_CrosshairAngle. I did a second rewrite but I'm trully missing something(skill). The main problem is that the weapon doesn't...
Forum: Scripting Help 05-20-2017, 20:32
Replies: 11
Views: 2,098
Posted By VoivoDpl
Re: weird errors - invalid return values

I need to write "physics engine" for the smoke cause it stucks on the floor and no entvars can fix it. Heres how it looks. On certain direction it just bounces back - have hard time to get to the...
Forum: Module Coding 05-20-2017, 13:42
Replies: 143
Views: 176,399
Posted By VoivoDpl
Re: Module: BMOD - Extended Physics Module

No. Physics to the model animated. So the bodies woudn't be hanging flat in the air or go through walls. Something like the weapon physics + lie flat plugins.
Forum: Module Coding 05-20-2017, 03:35
Replies: 143
Views: 176,399
Posted By VoivoDpl
Re: Module: BMOD - Extended Physics Module

Can someone add physics to the player model when he dies ? :)
Forum: Scripting Help 05-16-2017, 21:28
Replies: 11
Views: 2,098
Posted By VoivoDpl
Re: weird errors - invalid return values

Found out that i need to "Spawn" the entity and then cannot set it to move_follow. This works somehow, and I'm developing the plugin further.
Forum: Scripting Help 05-16-2017, 12:40
Replies: 11
Views: 2,098
Posted By VoivoDpl
Re: weird errors - invalid return values

Thanks. All "works" now except sprite velocity(movetype)+pev_model(drawing of sprite) at the same time. I don't really need to store that much of custom data, but good to know.

I have read how to...
Forum: Scripting Help 05-16-2017, 04:05
Replies: 11
Views: 2,098
Posted By VoivoDpl
Re: weird errors - invalid return values

Thanks.
How do I make the sprite entity to move and be dynamic, not client spawned(not temp entity and not dllfunc_spawn) ? When I set the movetype the entity doesn't draw sprite. The (quake) gun...
Forum: Scripting Help 05-16-2017, 02:26
Replies: 11
Views: 2,098
Posted By VoivoDpl
Re: weird errors - invalid return values

Ok thanks, but why is that?
Forum: Scripting Help 05-16-2017, 02:16
Replies: 11
Views: 2,098
Posted By VoivoDpl
Re: weird errors - invalid return values

I store secondary entity id in pev_iuser2, but when I later retrieve it in "think" function it gives wrong returns:

What am I doing wrong here ? I did this like 5 years ago and it worked (I...
Forum: Scripting Help 05-16-2017, 01:29
Replies: 11
Views: 2,098
Posted By VoivoDpl
Re: weird errors - invalid return values

Thanks! One thing fixed. Need to look back at storing entity index in pev_iuser2, it was returning values such as 11238712 instead of like 142.
Forum: Scripting Help 05-16-2017, 00:13
Replies: 11
Views: 2,098
Posted By VoivoDpl
weird errors - invalid return values

[FIXED] Although facing moving sprite problems.

I'm getting weird errors when retrieving pev values of custom entities. For example I tried to store entity index in pev_iuser2 and it returns some...
Forum: Scripting Help 04-28-2017, 08:37
Replies: 3
Views: 863
Posted By VoivoDpl
Re: spawnStaticSound soundindex

Thanks. I can now debug the plugin, but it doesn't block the sounds. Also how do I block weapon sounds and send artificial ones ? I want to block only other player weapon sounds.
Forum: Scripting Help 04-28-2017, 00:30
Replies: 3
Views: 863
Posted By VoivoDpl
spawnStaticSound soundindex

/* Script generated by Pawn Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#define PLUGIN "Sound Attenuator"
#define AUTHOR "Voi"
#define VERSION "0.1"...
Forum: Unapproved/Old Plugins 04-18-2017, 17:21
Replies: 41
Views: 26,473
Posted By VoivoDpl
Re: A* Pathfinding API

Can someone attach all the code that is needed to test the functions ?

Threaded pathfinding doesn't work for me. Gives:
Forum: Suggestions / Requests 04-08-2017, 04:36
Replies: 0
Views: 681
Posted By VoivoDpl
Realistic sound engine

Realistic sound engine


This is a plugin idea, which propably will be cpu intensive. Purpose of this plugin is to simulate real sound waves and block hearing through walls.

Plugin will replace...
Showing results 1 to 18 of 18

 
Forum Jump

All times are GMT -4. The time now is 03:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode