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Posts Made By:
sekac
Forum:
Plugins
05-04-2022, 05:29
Replies:
29
[CSGO] Buy Riot Shields for comp/community
Views:
18,650
Posted By
sekac
Re: [CSGO] Buy Riot Shields for comp/community
Try this plugin
Forum:
Plugins
11-02-2021, 07:33
Replies:
3
[CS:GO] Customized Weapon Drop (during warmup)
Views:
3,061
Posted By
sekac
Re: [CS:GO] Customized Weapon Drop (during warmup)
Update sourcemod
Forum:
Plugins
10-20-2021, 15:18
Replies:
40
[ALL] Real Sky Changer
Views:
32,699
Posted By
sekac
Re: [CSS|ZPS|CSGO] Real Sky Changer
For csgo you need to disable the 3d skybox first.
public void OnClientPostAdminCheck(int client)
{
if (!IsFakeClient(client))
{
CreateTimer(1.0, Timer_DisableSkybox,...
Forum:
Plugins
10-20-2021, 15:17
Replies:
26
[CSGO] Client Skybox
Views:
31,201
Posted By
sekac
Re: [CSGO] Client Skybox
If a map uses a 3D skybox you need to disable it first before you can show a 2D skybox.
public void OnClientPostAdminCheck(int client)
{
if (!IsFakeClient(client))
{
...
Forum:
Plugins
10-18-2021, 08:22
Replies:
54
[CS:GO] Disable Game Sounds (1.3.1)
Views:
59,445
Posted By
sekac
Re: [CS:GO] Disable Game Sounds (1.3.1)
The command is now cheat protected, if you don't care that a client will be able to stop music at will put this in OnPluginStart():
SetCommandFlags("playgamesound",...
Forum:
Snippets and Tutorials
10-13-2021, 07:46
Replies:
1
Print Valve Translations to clients
Views:
4,520
Posted By
sekac
Re: Print Valve Translations to clients
Destination_HintText not working in CSGO
Forum:
Plugins
10-09-2021, 16:10
Replies:
29
[CSGO] Buy Riot Shields for comp/community
Views:
18,650
Posted By
sekac
Re: [CSGO] Buy Riot Shields for comp/community
Now the shield is purchasable in game. game_type and game_mode need to be 0. Also a hostage zone is required which can be spawned in at map start in any map.
stock void CreateHostageRescue()
{...
Forum:
Plugins
05-27-2020, 06:40
Replies:
194
[CS:GO] BOT Improver
Views:
119,609
Posted By
sekac
Re: [CS:GO] BOT Improver
It's not working because the check in GetClosestClient should look like this:
if (client == i || !IsPlayerAlive(i) || (g_cvFFA.IntValue == 0 && GetClientTeam(i) == clientTeam))
{
continue;
}
...
Forum:
Scripting Help
12-30-2019, 10:52
Replies:
1
How to detect if a button is in range
Views:
743
Posted By
sekac
How to detect if a button is in range
How do I know if a player can press a button (he is close enough) to use it?
Forum:
Scripting Help
10-13-2019, 11:23
Replies:
2
Help with fade to black
Views:
824
Posted By
sekac
Re: Help with fade to black
Thanks, but I wanted to have it fade slowly in the beginning and then hold it like in the one I used.
Forum:
Scripting Help
10-13-2019, 10:22
Replies:
2
Help with fade to black
Views:
824
Posted By
sekac
Help with fade to black
Why can't I set a long hold time with this stock? It only lasts maximum 10 seconds.
stock fadeToBlack(duration, holdTime) {
message_begin(MSG_BROADCAST, get_user_msgid("ScreenFade"));...
Forum:
Suggestions / Requests
03-10-2019, 04:05
Replies:
14
Bear Trap
Views:
2,648
Posted By
sekac
Re: Bear Trap
Yeah, that's good.
Forum:
Suggestions / Requests
03-09-2019, 03:22
Replies:
14
Bear Trap
Views:
2,648
Posted By
sekac
Re: Bear Trap
How about pressing E while looking at the trap.
Forum:
Suggestions / Requests
03-08-2019, 09:29
Replies:
14
Bear Trap
Views:
2,648
Posted By
sekac
Re: Bear Trap
That's fine too. The defuse bar would just show how long you will be in the trap.
Forum:
Suggestions / Requests
03-08-2019, 03:23
Replies:
14
Bear Trap
Views:
2,648
Posted By
sekac
Re: Bear Trap
This is really nice man! I will be testing it more later. If you have time try adding that every time you press e you reduce the time you are in the trap (by like 0.05 seconds). It would be nice to...
Forum:
Suggestions / Requests
03-07-2019, 17:44
Replies:
14
Bear Trap
Views:
2,648
Posted By
sekac
Re: Bear Trap
I will do it in the morning, I'm really tired right now :)
Forum:
Suggestions / Requests
03-07-2019, 02:47
Replies:
14
Bear Trap
Views:
2,648
Posted By
sekac
Re: Bear Trap
Ok so here are some changes that would be nice:
1. Add a cooldown to placing traps so you can't spam them and add a maximum of 3 traps per player.
2. The traps should be placed where you are...
Forum:
Suggestions / Requests
03-06-2019, 15:20
Replies:
14
Bear Trap
Views:
2,648
Posted By
sekac
Bear Trap
I need a plugin where you can place down a bear trap and when someone goes over it they get stuck. This is not for zombie plague. I also included a model with an open and close animation.
Maybe...
Forum:
Suggestions / Requests
03-01-2019, 13:40
Replies:
8
I want a Trap plugin
Views:
1,515
Posted By
sekac
Re: I want a Trap plugin
This is from my old server, here you go:
/*\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\
\\ ...
Forum:
Suggestions / Requests
02-26-2019, 08:41
Replies:
6
Friday the 13th map
Views:
1,627
Posted By
sekac
Re: Friday the 13th map
Alright, I will see if I can learn how to do it myself. If anyone knows about any similar maps, let me know. Also, sorry for the wrong section.
Forum:
Suggestions / Requests
02-25-2019, 08:07
Replies:
6
Friday the 13th map
Views:
1,627
Posted By
sekac
Friday the 13th map
Is anyone willing to make a map that is a large forest with multiple houses and a way to escape, just like in the Friday the 13th game? I'm working on a FT13th mod for cs 1.6 but if I wanted to add...
Forum:
Scripting Help
02-04-2019, 08:03
Replies:
14
Change player size?
Views:
3,814
Posted By
sekac
Re: Change player size?
Well since I just need it for a model that won't hold anything and hitboxes don't really matter I just used $origin 0.00000 0.00000 -20.00000
Forum:
Scripting Help
01-31-2019, 10:48
Replies:
14
Change player size?
Views:
3,814
Posted By
sekac
Re: Change player size?
Yes but the model will be in the ground since it doesn't scale the hitboxes.
Forum:
Scripting Help
01-31-2019, 10:33
Replies:
14
Change player size?
Views:
3,814
Posted By
sekac
Re: Change player size?
So where should I post for model help? Is it ok to do it in this thread?
Forum:
Scripting Help
01-31-2019, 10:21
Replies:
14
Change player size?
Views:
3,814
Posted By
sekac
Re: Change player size?
Can I at least make the model be higher up so it doesn't appear in the ground?
Showing results 1 to 25 of 286
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