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Forum: New Plugin Submissions 12-05-2019, 08:48
Replies: 756
Views: 165,081
Posted By 666
Re: CS Pug Mod (3.0.5) [11/23/2019]

if I am using the latest version of github since I am pending updates
Forum: New Plugin Submissions 12-04-2019, 21:33
Replies: 756
Views: 165,081
Posted By 666
Re: CS Pug Mod (3.0.5) [11/23/2019]

the overtime rounds don't work properly, I was testing with

pug_rounds_max "2"
pug_rounds_ot "6"
pug_force_ot "1"

and the swapteam does it in round 4 and not in round 3, after the swapteam...
Forum: New Plugin Submissions 11-23-2019, 10:35
Replies: 756
Views: 165,081
Posted By 666
Re: CS Pug Mod (3.0.3) [11/23/2019]

team names are not exchanged after halftime, another thing that I noticed was that the players' scores do not restart if the pug ends and it is decided to play the same map again when starting the...
Forum: Suggestions / Requests 11-03-2019, 13:44
Replies: 1
Views: 239
Posted By 666
set experience

how to increase the experience to the team that won the round and decrease it to the losing team
Forum: Suggestions / Requests 09-24-2019, 19:13
Replies: 6
Views: 897
Posted By 666
Re: Simple Votekick with hud

Could you tell me how to create the function and get the names of the one who initiated the vote and the one selected?
Forum: Suggestions / Requests 09-23-2019, 15:50
Replies: 6
Views: 897
Posted By 666
Re: Simple Votekick with hud

here I have the menu of connected players now I don't know how to make another menu to eject the selected player as I do


/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include...
Forum: Suggestions / Requests 09-20-2019, 13:09
Replies: 6
Views: 897
Posted By 666
Simple Votekick with hud

I need a simple vote, for the player to activate using the say /votekick command, show a menu of all connected players, once the player selects a player, show the options yes or no and a hud with the...
Forum: Suggestions / Requests 08-14-2019, 17:38
Replies: 1
Views: 446
Posted By 666
Colored Radio Messages

I want to color the radio messages, I was looking for a complement to do it and I found this one, but it doesn't show the messages.

How do I want it to show:
-> TERRORIST 666(RADIO):Follow Me!...
Forum: Suggestions / Requests 07-26-2019, 22:02
Replies: 1
Views: 414
Posted By 666
Entities Resource Remplacement Without Orpheu

Hello, I come here to know if someone would support this complement to work without orpheu


/*
Copyleft 2016 @ HamletEagle
Plugin Theard: https://forums.alliedmods.net/showthread.php?t=250244...
Forum: Scripting Help 07-16-2019, 01:38
Replies: 0
Views: 398
Posted By 666
Models Remplacement

I need help with this plugin, replace the models except urban when a player enters the game and respawn does not change the model, only happens with the urban model

// #define SET_MODELINDEX

...
Forum: Scripting Help 07-03-2019, 19:02
Replies: 10
Views: 760
Posted By 666
Re: Vote menu countdown

ok I try again and the countdown is still at 10 and the voting never ends.

a question as I would do to adapt it so that the menu would only be seen by the player's team that started the voting
Forum: Scripting Help 07-03-2019, 12:44
Replies: 10
Views: 760
Posted By 666
Re: Vote menu countdown

I tried it and the option "NO" does not appear like the countdown and it still does not work.

I remove this function from RD_FinishVote and it works fine, now tell me if it is ok or not, this is...
Forum: Scripting Help 07-03-2019, 11:29
Replies: 10
Views: 760
Posted By 666
Re: Vote menu countdown

Literally when the voting begins the menu is shown and the countdown does not go back, now on one occasion start the vote and press many times yes and the countdown start hahaha

hey I realized...
Forum: Scripting Help 07-03-2019, 11:00
Replies: 10
Views: 760
Posted By 666
Re: Vote menu countdown

ok now what happens is that the menu opens the vote but the countdown is always at 10 and it seems it will never end
Forum: Scripting Help 07-03-2019, 10:39
Replies: 10
Views: 760
Posted By 666
Re: Vote menu countdown

well I can not compile it because of these errors

error 022: must be lvalue <non-constant>
line 132: num_to_str(++str_to_num(szYesVotes), szYesVotes, charsmax(szYesVotes));
line 137:...
Forum: Scripting Help 07-02-2019, 19:54
Replies: 10
Views: 760
Posted By 666
Vote menu countdown

good, I'm trying to make a menu with a countdown, until now I have achieved this, but has some problems which I will number:

1- the menu does not update the regressive time
2- players can vote...
Forum: Suggestions / Requests 06-19-2019, 13:25
Replies: 0
Views: 352
Posted By 666
Weapon pick up add hud

I want to add a hud to this add-on, that when the player look at the weapon to pick it up, show a hudmessage with the name of the weapon.


#include <amxmodx>
#include <engine>
#include...
Forum: HL1 Servers (HLDS) 06-17-2019, 20:50
Replies: 0
Views: 2,248
Posted By 666
Question about max_queries

I'm curious that most of the servers have these commands and for what purpose

max_queries_sec 1
max_queries_sec_global 1
max_queries_window 1
Forum: Suggestions / Requests 04-23-2019, 18:38
Replies: 4
Views: 550
Posted By 666
Re: Model Remplacement And Sounds

I don't like how that complement works
Forum: Suggestions / Requests 04-20-2019, 15:04
Replies: 4
Views: 550
Posted By 666
Re: Model Remplacement And Sounds

The sounds that I want to replace are those of the players and the weapons, I am aware that the sound of gun shots can not be changed, but other sounds if, for example, c4_beep1, knife_deploy1,...
Forum: Suggestions / Requests 04-20-2019, 14:02
Replies: 4
Views: 550
Posted By 666
Model Remplacement And Sounds

Could you help me by adding sound replacement to this plugin

// #define SET_MODELINDEX


#define MAX_MODEL_LEN 64
#define MAX_PATH_LEN 128
#define MAX_PLAYERS 32
#define...
Forum: Suggestions / Requests 04-07-2019, 15:49
Replies: 0
Views: 385
Posted By 666
Real Weapon Drop

I'm using this add-on works fine, I just want to add it:

1) when a player buys 1 weapon and if he has a weapon, for example if he has a m4a1 and buys an awp, the m4a1 is dropped perpendicular...
Forum: Suggestions / Requests 04-04-2019, 14:59
Replies: 8
Views: 645
Posted By 666
Re: Tactical time out

works well thanks friend
Forum: Suggestions / Requests 04-04-2019, 14:19
Replies: 8
Views: 645
Posted By 666
Re: Tactical time out

this is what I use when I change the equipment and scores I guess I should go there hehe


public PUG_SwapTeams()
{
new iPlayers[32],iNum,Players;
get_players(iPlayers,iNum,"h");

for(new...
Forum: Suggestions / Requests 04-04-2019, 01:20
Replies: 8
Views: 645
Posted By 666
Re: Tactical time out

I am using this, it is only necessary that when the pug switch team, this switch the pauses corresponding for each team

#include <amxmodx>
#include <objective_reset>

#define PLUGIN ...
Showing results 1 to 25 of 117

 
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