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Search: Posts Made By: Lo6idZe
Forum: HL1 Servers (HLDS) 04-06-2009, 07:30
Replies: 10
Views: 2,324
Posted By Lo6idZe
Re: HLDS on Vista?

If you use Wi-Fi , then you should open ports in it too.
Forum: Scripting Help 03-28-2009, 10:36
Replies: 11
Views: 1,933
Posted By Lo6idZe
Re: Load/Unload Plugin for specific maps

#include <amxmodx>

new const PLUGIN[] = "Nothing"
new const VERSION[] = "0.0"
new const AUTHOR[] = "Lo6idZe(KIL)"

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
Forum: Scripting Help 03-28-2009, 10:00
Replies: 0
Views: 295
Posted By Lo6idZe
Load Plugin From Plugin

Know that module can be loaded from plugin. Is it posible to load plugin from plugin? Function or something like that? I tried Plugin Autoloader code , but I can't delete an ini file after load!
Forum: Approved Plugins 12-27-2008, 07:58
Replies: 22
Views: 15,053
Posted By Lo6idZe
Re: Plugin Autoloader v1.0

Doesn't work for AMXX 1.8.1!!!
Forum: Approved Plugins 12-01-2008, 13:01
Replies: 30
Views: 10,911
Posted By Lo6idZe
Re: No Fall Death

Mmm... there was a simple cvar to turn off damage if fall. Something like mp_falldamage 0 c(:
Forum: Approved Plugins 11-29-2008, 19:27
Replies: 73
Views: 36,826
Posted By Lo6idZe
Re: Healthkit on dead body

You are right man! :wink:

arkshine , you don't help , you write your own plugin. Will you like if I rewrite all your plugins in a better way and send to you , would you change the code ? No...
Forum: Approved Plugins 11-29-2008, 10:39
Replies: 61
Views: 30,564
Posted By Lo6idZe
Re: Deagle Nail Launcher

Bug? If round ends , I shoot with nail , next round starts and the damage deals to my , but only if I am in radius where damage can be done.
Forum: Approved Plugins 11-29-2008, 10:28
Replies: 105
Views: 31,131
Posted By Lo6idZe
Forum: Unapproved/Old Plugins 11-29-2008, 10:26
Replies: 98
Views: 70,847
Posted By Lo6idZe
Re: Everyone have Santa Hat :)

Yes I understand now. Don't mind...
Forum: Unapproved/Old Plugins 11-29-2008, 10:19
Replies: 98
Views: 70,847
Posted By Lo6idZe
Re: Everyone have Santa Hat :)

Theres is way to don't use hamsandwich module , see plugin Admin Mark or something like that.
Forum: Approved Plugins 11-29-2008, 05:05
Replies: 105
Views: 31,131
Posted By Lo6idZe
Re: AdminICQ - Send ICQ message to admin

icqbot_uin "ICQ_account_number_for_server"
icqbot_pass "ICQ_account_password"

I don't understand what this commands do. They create new ICQ user or I should create new user by myself and set...
Forum: Approved Plugins 11-28-2008, 15:50
Replies: 1,363
Views: 494,292
Posted By Lo6idZe
Re: Advanced Bans (Real Time)

OK , your plugin , your opinion...
Forum: Approved Plugins 11-28-2008, 15:43
Replies: 1,363
Views: 494,292
Posted By Lo6idZe
Re: Advanced Bans (Real Time)

But what about HUD? And sound "You have been banned from this server" ? . You can play it when banned player disconnects.
Forum: Approved Plugins 11-28-2008, 13:55
Replies: 1,363
Views: 494,292
Posted By Lo6idZe
Re: Advanced Bans (Real Time)

Cool! But why don't you add bantime and adminname that banned player , to show to players when the message prints in there console. I can give you sound "You have been banned from this server" ....
Forum: Unapproved/Old Plugins 11-25-2008, 13:18
Replies: 83
Views: 21,136
Posted By Lo6idZe
Re: Snowballs

You can use "switch" instead of "if" , for example here:

if(equali(model,"models/w_hegrenade.mdl"))


to


switch(model)
case models/w_hegrenade.mdl : {
Forum: Approved Plugins 11-17-2008, 13:44
Replies: 70
Views: 58,682
Posted By Lo6idZe
Re: HTTP Downloader

Sometimes the file is 0 kb , how to fix?
Forum: Scripting Help 10-29-2008, 15:04
Replies: 1
Views: 395
Posted By Lo6idZe
Ban System

I want to update my ban system but I have a problem. If I use HUD message like that it works ok:

new Create
Create = CreateHudSyncObj()
set_hudmessage(0, 255, 0, 0.05, 0.30, 2, 6.0, 10.0 , 0.1,...
Forum: Module Coding 10-28-2008, 10:33
Replies: 36
Views: 34,507
Posted By Lo6idZe
Re: Module: Sockets_hz ( listenning + nonblocking ) ... working :)

Can I use this for AMXX 1.81? Or I need to change something in code?
Forum: Scripting Help 10-09-2008, 12:36
Replies: 1
Views: 406
Posted By Lo6idZe
Re: Gun Menu

menu.cfg file


#if defined _menucfg_included
#endinput
#endif
#define _menucfg_included
// primary weapons (menu|game)
new g_primaryweapons[][][] =
{
Forum: Scripting Help 10-09-2008, 12:30
Replies: 1
Views: 406
Posted By Lo6idZe
Gun Menu

Why does this menu not working ?



#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#tryinclude "menu.cfg"
Forum: Suggestions / Requests 10-08-2008, 12:22
Replies: 8
Views: 1,260
Posted By Lo6idZe
Re: amx_ban

Very interesting... Please leave the post here , when you'll release it .
Forum: GHW_Chronic's Scripts 10-04-2008, 08:45
Replies: 89
Views: 49,993
Posted By Lo6idZe
Re: Power Up Mod 2.0

http://mkserv.lv/_fr/1/Power-UpMod.rar
Forum: GHW_Chronic's Scripts 09-19-2008, 15:25
Replies: 89
Views: 49,993
Posted By Lo6idZe
Re: Power Up Mod 2.0

The same problem... :cry:
Forum: Unapproved/Old Plugins 08-11-2008, 04:38
Replies: 17
Views: 3,956
Posted By Lo6idZe
Re: mKSeRv Timeleft Countdown

Thank you... This is something new for me...
Yes I was thinking about adding sound but I got one problem. If I use your code , I don't understand how to add it .
My code:


if (g_timeleft ==...
Forum: Unapproved/Old Plugins 08-10-2008, 17:04
Replies: 17
Views: 3,956
Posted By Lo6idZe
Re: mKSeRv Timeleft Countdown

Ok , waiting for you post...
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