Raised This Month: $318 Target: $400
 79%   Almost there!

Showing results 1 to 25 of 27
Search took 0.01 seconds.
Search: Posts Made By: NoloZero01
Forum: VSH / Freak Fortress 02-18-2022, 15:16
Replies: 4
Views: 621
Posted By NoloZero01
Re: [QUESTION] FF2 Boss class change subplugin search.

Either something like Nightmare or a written from scratch plugin. Theoretically not very complicated logic wise though
Forum: VSH / Freak Fortress 01-22-2022, 15:22
Replies: 5
Views: 2,586
Posted By NoloZero01
Version 2.0!

After abandoning SourcePawn for quite some time, I decided to give it a shot again. Felt responsible for this plugin, as in my opinion it's code was a mess. It also had restrictions (only adding...
Forum: VSH / Freak Fortress 02-21-2021, 18:27
Replies: 61
Views: 23,300
Posted By NoloZero01
Re: Sadao's bosses (New boss :MLG Spy) Saxxy Update

Legit thought Naydef sent me the source code in a DM at one point, but couldn't find it anywhere...

Seems like this plugin is still used sometimes, so here.
Decompiled and remade the plugin from...
Forum: VSH / Freak Fortress 07-21-2020, 06:27
Replies: 10
Views: 1,712
Posted By NoloZero01
Re: Crits and damage tracker are going off when switching class from demoman to any

Make sure to restart the server or run "sm_reload_translations" in your rcon after updating translations.
Forum: VSH / Freak Fortress 07-19-2020, 05:22
Replies: 13
Views: 2,294
Posted By NoloZero01
Re: Any updated ff2_1st_set_abilities for FF2 1.10.14?

Can you please check your error log and make sure that the subplugin is functioning properly?
Forum: VSH / Freak Fortress 07-15-2020, 16:02
Replies: 10
Views: 1,712
Posted By NoloZero01
Re: Crits and damage tracker are going off when switching class from demoman to any

1.13 is a pretty old version of FF, maybe it will be better to update to at least 1.10.14.
Forum: VSH / Freak Fortress 07-04-2020, 04:13
Replies: 1
Views: 990
Posted By NoloZero01
Re: how do i change my tf2 server's map to a vsh map?

Make sure you upload the map to your server's tf/maps/ folder, as well as add it to mapcycle file. Also if you would like to make the server start up with a certain map, add "-map mapnamewithoutbsp"...
Forum: VSH / Freak Fortress 06-28-2020, 07:24
Replies: 9
Views: 1,658
Posted By NoloZero01
Re: Compiling problems?

rtd include file is optional during compilation. If you want to utilize that ConVar, you need to place rtd.inc to your include folder and recompile VSH.
Forum: Trash 06-27-2020, 10:51
Replies: 5
Views: 3,166
Posted By NoloZero01
Re: Dispenser Music Choice - Rex Subplugins

From what I see, the plugin is a combination of old and new syntax, and it's recommended that you don't mix these two. It's not a serious issue, but I recommend you to update it if you intend to...
Forum: VSH / Freak Fortress 06-17-2020, 15:29
Replies: 1
Views: 1,130
Posted By NoloZero01
Re: i need some help guys

Can you please send your full error logs? In the form of .log file.
Forum: VSH / Freak Fortress 06-14-2020, 11:17
Replies: 19
Views: 2,254
Posted By NoloZero01
Re: Need help in regards to Hale knockback

Not completely sure why that happens, but here's a solution that should most likely help.

Find a line at the very top
#include <morecolors>

Now find
#pragma newdecls required

Move the...
Forum: VSH / Freak Fortress 06-10-2020, 15:26
Replies: 19
Views: 2,254
Posted By NoloZero01
Re: Need help in regards to Hale knockback

As far as I am aware, there is no such attribute that directly decreases the amount of knockback the weapon does, as it's proportional to damage and amount of pellets fired(for hitscan).
Forum: VSH / Freak Fortress 06-09-2020, 09:36
Replies: 19
Views: 2,254
Posted By NoloZero01
Re: Need help in regards to Hale knockback

About the bosses: yeah just add your desired attribute alongside other ones. About hidden battalion's attributes: unfortunately I don't know VSH's code, I have no idea how or where it's done. What...
Forum: VSH / Freak Fortress 06-09-2020, 09:20
Replies: 19
Views: 2,254
Posted By NoloZero01
Re: Need help in regards to Hale knockback

Yeah, I suppose all VSH freaks except HHH take regular knockback. You can modify code so the respective attribute is given to all bosses. And to be clear, I don't understand your last message.
Forum: VSH / Freak Fortress 06-09-2020, 09:04
Replies: 19
Views: 2,254
Posted By NoloZero01
Re: Need help in regards to Hale knockback

I have actually never had experience with Saxton Hale but since FF2 is based on it I guess many things in it are the same.

About the attribute: it decreases the knockback taken on wearer. You...
Forum: VSH / Freak Fortress 06-09-2020, 06:41
Replies: 19
Views: 2,254
Posted By NoloZero01
Re: Need help in regards to Hale knockback

I suppose attribute n. 252 called "damage force reduction" is your solution. For example, "252 ; 0.85" will grant 15% reduction in knockback taken from damage.
Forum: VSH / Freak Fortress 06-08-2020, 10:40
Replies: 5
Views: 2,586
Posted By NoloZero01
Re: Boss Custom Attribute Adapter

Yeah, some of the custom attributes are not "ideal", some may be missing validity checks or similar. I've had a few cases where certain ones spam errors. One day Ill get everything I've encountered...
Forum: VSH / Freak Fortress 06-03-2020, 13:31
Replies: 136
Views: 43,466
Posted By NoloZero01
Re: Unofficial Freak Fortress | 1.19.9

Actually I've been getting the same issue with TF2ItemType having the most handles as well. I thought it were my custom changes that screwed something up, but it looks like it's not.
Forum: VSH / Freak Fortress 06-02-2020, 07:01
Replies: 5
Views: 2,586
Posted By NoloZero01
[Updated] Boss Custom Attribute Adapter

This plugin allows Freak Fortress bosses to have custom attributes applied to their weapons via configuration files.
Works with spawn-in weapons (specified with weaponX) and weapons received at any...
Forum: VSH / Freak Fortress 05-14-2020, 12:29
Replies: 33
Views: 20,305
Posted By NoloZero01
Re: Bat's Collection of Stuff

Probably by setting the "ratio" argument to 1 or to some small float number, like 0.01.
Forum: Source Servers (SRCDS) 05-13-2020, 14:00
Replies: 4
Views: 773
Posted By NoloZero01
Re: Server crashs at round start randomly

Not exactly sure why ff2_witchdoctor throws such errors, the specified function that gets reported has required checks that should prevent them. Another thing to mention: the lines that get reported...
Forum: Source Servers (SRCDS) 05-12-2020, 10:49
Replies: 4
Views: 773
Posted By NoloZero01
Re: Server crashs at round start randomly

About [SM] Exception reported: Property "m_bDucked" not found (entity 0/worldspawn):
You can probably use ff2_salmon from this post https://forums.alliedmods.net/showpost.php?p=2697318&postcount=4,...
Forum: VSH / Freak Fortress 05-12-2020, 09:17
Replies: 6
Views: 1,833
Posted By NoloZero01
Re: Need help with bosses and some plugins.

Checking the source codes of FF2 and it's subplugins, I was unable to find any instances of FF2_RegisterSubplugin native or places where it gets called. Where did you take this FF2 and subplugins...
Forum: Source Servers (SRCDS) 05-07-2020, 14:08
Replies: 1
Views: 506
Posted By NoloZero01
Re: Server crash

It may be better to post this crash in another section rather than the Freak Fortress one, quoting asherkin in Accelerator thread:

"That said, please do not post in this thread looking for help...
Forum: VSH / Freak Fortress 05-05-2020, 10:03
Replies: 8
Views: 2,115
Posted By NoloZero01
Showing results 1 to 25 of 27

 
Forum Jump

All times are GMT -4. The time now is 22:05.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode