Raised This Month: $318 Target: $400
 79%   Almost there!

Showing results 1 to 25 of 33
Search took 0.01 seconds.
Search: Posts Made By: Strick3n
Forum: Scripting Help 01-20-2015, 18:35
Replies: 6
Views: 1,224
Posted By Strick3n
Re: server print (debug)

Show us the whole code -_-
Forum: Scripting Help 01-12-2015, 12:50
Replies: 2
Views: 825
Posted By Strick3n
Re: Error: Symbol already defined

Why don't you leave the code so others can learn from the code instead of posting new thread about the same error?
Forum: Scripting Help 12-14-2014, 06:27
Replies: 50
Views: 6,891
Posted By Strick3n
Re: Jailbreak Box can kill each other CT

This forum is intended to help scripters understand their codes, but in your situation you trying to make someone fix it for you, you are a scripter, so try to understand whats wrong with your code...
Forum: Scripting Help 10-05-2014, 13:41
Replies: 6
Views: 1,380
Posted By Strick3n
Re: NPC Bank Problem

no one asked you to call me by my real name :nono:
--
i edited the original code of Weapon Physics, check the attached file.
Forum: Scripting Help 10-05-2014, 00:29
Replies: 6
Views: 1,380
Posted By Strick3n
Re: NPC Bank Problem

This is not the full code, you gave us the part of touch and think hooks, please add the part where you create that npc.
Forum: Scripting Help 10-03-2014, 16:40
Replies: 5
Views: 2,834
Posted By Strick3n
Re: bool ???

You can use bool variable to do it.

here example:

#include < amxmodx >

new bool:g_bDisabled[ 33 ];

public menu_example()
{
Forum: Scripting Help 10-03-2014, 16:28
Replies: 11
Views: 2,533
Posted By Strick3n
Re: How to check is player falling

you can check v3x's plugin
https://forums.alliedmods.net/showthread.php?t=23824
Forum: Scripting Help 10-03-2014, 16:21
Replies: 6
Views: 1,794
Posted By Strick3n
Blocking or replacing weapon sounds

Hello, is there any way to block or replace weapon sounds?

EDIT:
AFAIK there is a way to block and replace the knife sounds, but when i'm trying to do it on weapons it doesn't work..
Forum: Scripting Help 10-03-2014, 16:17
Replies: 11
Views: 2,533
Posted By Strick3n
Forum: Scripting Help 10-03-2014, 16:14
Replies: 6
Views: 1,380
Posted By Strick3n
Re: NPC Bank Problem

We can't help you without the whole code of the NPC Model.
Please attach the whole code if you want help.
Forum: Code Snippets/Tutorials 07-22-2014, 14:55
Replies: 28
Views: 7,980
Posted By Strick3n
Re: [INC] HFile - Hirsw0w's Files

Why you don't trash it yet?
Forum: Code Snippets/Tutorials 07-22-2014, 04:26
Replies: 28
Views: 7,980
Posted By Strick3n
Re: [INC] HFile - Hirsw0w's Files

trash this shit, this inc is useless as you said, so trash it.
better to use the original file.inc natives.
Forum: Code Snippets/Tutorials 07-21-2014, 06:41
Replies: 28
Views: 7,980
Posted By Strick3n
Re: [INC] HFile - Hirsw0w's Files

haha, this shit gonna be trashed LOLZ.
this one is x999 times better than this shit
https://forums.alliedmods.net/showthread.php?t=76453

your filesystem is useless you copied this plugin:...
Forum: Scripting Help 07-03-2014, 06:51
Replies: 28
Views: 2,450
Posted By Strick3n
Re: Wall hit

He wants to hook when player hit the wall with any weapon and then do something.
Forum: Unapproved/Old Plugins 06-11-2014, 15:21
Replies: 11
Views: 1,926
Posted By Strick3n
Re: CS Weapons MiniShop

Before you posting a new plugin, make sure it well coded.
Forum: Scripting Help 03-24-2014, 03:27
Replies: 4
Views: 577
Posted By Strick3n
Re: [HELP] EndSound > RoundStart

Should work

new sound = random( sizeof g_szFreeDaySounds );
client_cmd( 0, "mp3 play ^"sound/%s^"", g_szFreeDaySounds[ sound ] );
Forum: Scripting Help 01-06-2014, 16:27
Replies: 5
Views: 989
Posted By Strick3n
Re: [QUESTION] It is possible(2).

You can open motd to the player to the site you want but i dont know if this is allowed here.
Forum: Scripting Help 01-06-2014, 16:25
Replies: 5
Views: 987
Posted By Strick3n
Re: Speed after switching weapon

Someone already asked this before, just use the magical search button.
Forum: Scripting Help 01-06-2014, 16:18
Replies: 6
Views: 1,284
Posted By Strick3n
Re: Restart frags

try to change this:
server_cmd ("sv_restart 1");
to this:
set_cvar_num( "sv_restart", 1 );
Forum: Scripting Help 01-06-2014, 16:13
Replies: 14
Views: 2,311
Posted By Strick3n
Re: [help] error logs

I know this guy, he don't want to post the full code because he is not the real author and he afraid of that no one will help him.. LOL
Forum: Unapproved/Old Plugins 12-11-2013, 10:29
Replies: 71
Views: 57,398
Posted By Strick3n
Re: AW: Re: Knife Levels v1.0.

I'm already gave you an example, use my way.
Forum: Unapproved/Old Plugins 12-11-2013, 08:50
Replies: 71
Views: 57,398
Posted By Strick3n
Re: Knife Levels v1.0.

The damage will increase by the number of the knife model.
Forum: Unapproved/Old Plugins 12-11-2013, 08:16
Replies: 71
Views: 57,398
Posted By Strick3n
Re: Knife Levels v1.0.

All this shit,
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (get_pcvar_num(knife_on) == 0)
{
SetHamParamFloat(4, damage)
return PLUGIN_HANDLED;
}

if (...
Forum: Scripting Help 05-03-2013, 09:07
Replies: 4
Views: 886
Posted By Strick3n
Re: Formatex Dimensional Array

i changed this line:
new g_szString[ ][ m_String ];
to this one:
new g_szString[ 128 ][ m_String ];
and now all works perfectly.
Forum: Scripting Help 05-03-2013, 08:18
Replies: 4
Views: 886
Posted By Strick3n
Re: Formatex Dimensional Array

i want to format string into multi dimensional array and parse the multi dimensional array into another variable.
you told me that this expression is wrong, so can you tell me what is wrong?
Showing results 1 to 25 of 33

 
Forum Jump

All times are GMT -4. The time now is 21:42.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode