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Posts Made By:
Sreaper
Forum:
Plugin/Gameplay Ideas and Requests
04-14-2022, 05:20
Replies:
1
AddFileToDownloadsTable in OnMapStart plugin
Views:
207
Posted By
Sreaper
Re: AddFileToDownloadsTable in OnMapStart plugin
The downloader plugin already has per map support. https://forums.alliedmods.net/showthread.php?p=602270
Was this plugin causing you issues?
Forum:
Suggestions / Requests
04-13-2022, 09:35
Replies:
1
How can i block sm plugins command?
Views:
167
Posted By
Sreaper
Re: How can i block sm plugins command?
You were already given an answer: https://forums.alliedmods.net/showthread.php?t=336427
Forum:
Plugin/Gameplay Ideas and Requests
03-30-2022, 16:42
Replies:
6
Anti Cheat problems
Views:
423
Posted By
Sreaper
Re: Anti Cheat problems
I've had Lilac on log mode for a few years now and it's been really good at logging people with cheats.
What exploit are you having an issue with?
Forum:
Scripting
03-30-2022, 05:02
Replies:
1
info_overlay via plugin
Views:
327
Posted By
Sreaper
Re: info_overlay via plugin
Have you looked at this plugin already? https://forums.alliedmods.net/showthread.php?p=607043
Forum:
Scripting
03-28-2022, 23:27
Replies:
7
[TF2-specific] How would I write a plugin that runs commands on point capture?
Views:
778
Posted By
Sreaper
Re: [TF2-specific] How would I write a plugin that runs commands on point capture?
Well for anyone else that wants to know the answer, #pragma semicolon 1, helps you maintain good programming practices but not required to include in your plugins.
The first reason it failed was...
Forum:
Scripting
03-27-2022, 17:25
Replies:
7
[TF2-specific] How would I write a plugin that runs commands on point capture?
Views:
778
Posted By
Sreaper
Re: [TF2-specific] How would I write a plugin that runs commands on point capture?
For running a command on point capture you can do:
public OnPluginStart()
{
HookEvent("teamplay_point_captured", TeamplayPointCaptured);
}
public TeamplayPointCaptured(Handle event,...
Forum:
Plugins
03-24-2022, 21:46
Replies:
3
[TF2] Team Changer for Mann Power
Views:
384
Posted By
Sreaper
Re: [TF2] Team Changer for Mann Power
change to:
char GetTeam[2]; //2 so every door doesn't lead to TFTeam_Unassigned
GetCmdArgString(GetTeam, sizeof(GetTeam));
switch (GetTeam[0])
{
case 's': SetTeam =...
Forum:
Plugins
03-23-2022, 18:19
Replies:
3
[HL2DM] Airboat spawner
Views:
2,176
Posted By
Sreaper
Re: [HL2DM] Airboat spawner
Untested.
Forum:
HL1 Servers (HLDS)
03-22-2022, 19:39
Replies:
3
Please help
Views:
224
Posted By
Sreaper
Re: Please help
They need to actually have the models downloaded onto their computer. Does the game your playing have any plugins that deal with downloading files?
Forum:
Plugins
03-22-2022, 15:53
Replies:
26
[ANY] Resizable Sprays (v3.3.0, 2021/12/22)
Views:
5,100
Posted By
Sreaper
Re: [ANY] Resizable Sprays (v3.2.1, 2021/11/26)
I haven't used this plugin since it needed filenetmessages. But for whatever reason the newest version never seems to have sprays prepared. Like it might have them prepared but then someone joins and...
Forum:
Plugin/Gameplay Ideas and Requests
03-20-2022, 19:49
Replies:
2
[Any] Custom files downloader for certain maps
Views:
347
Posted By
Sreaper
Re: [Any] Custom files downloader for certain maps
As far as I'm aware sm_downloader can already do this and shows how in the example file.
https://forums.alliedmods.net/showthread.php?p=602270
Forum:
Scripting
03-19-2022, 18:29
Replies:
2
How to confirm is the entity exist by entity's targetname
Views:
443
Posted By
Sreaper
Re: How to confirm is the entity exist by entity's targetname
Tested and working in TF2. Just note that teamplay_round_start might be exclusive to TF2 so change it to fit your needs.
Forum:
Plugins
03-17-2022, 15:34
Replies:
11
[TF2] Serverside Player Attachment Visibility Fix
Views:
3,818
Posted By
Sreaper
Re: [TF2] Serverside Player Attachment Visibility Fix
Post the error.
Forum:
Plugins
03-13-2022, 03:17
Replies:
4
[TF2/Any?] UGC Blocker
Views:
663
Posted By
Sreaper
Re: [TF2/Any?] UGC Blocker
I'd like to try this out and see how the results differ from Silver's plugin. Would you be able to make the trust factor plugin and it's features optional using #tryinclude?
While your trust...
Forum:
Plugins
03-12-2022, 14:41
Replies:
4
[TF2/Any?] UGC Blocker
Views:
663
Posted By
Sreaper
Re: [TF2/Any?] UGC Blocker
Hi reBane. Thanks for the plugin! Would you mind going over the differences between yours and silvers release?
https://forums.alliedmods.net/showthread.php?t=323447
Are there any benefits to...
Forum:
General
03-09-2022, 23:03
Replies:
5
Solved
TF2 Help with the Deluxe Godmode Plugin
Views:
369
Posted By
Sreaper
Re: TF2 Help with the Deluxe Godmode Plugin
Did you resolve your issue then? You can edit the topic and mark it as resolved if you did.
Forum:
Source Servers (SRCDS)
03-05-2022, 23:02
Replies:
8
[CSGO]Player starting position incorrect
Views:
746
Posted By
Sreaper
Re: [CSGO]Player starting position incorrect
So with your setup you are basically saying that every single terrorist spawn in the map should have the coordinates "-9802 8535 -1687". I'm not sure the game will want to spawn you in a place that...
Forum:
Source Servers (SRCDS)
03-05-2022, 14:13
Replies:
8
[CSGO]Player starting position incorrect
Views:
746
Posted By
Sreaper
Re: [CSGO]Player starting position incorrect
Are you able to post your stripper config? Are you sure you don’t have the spawn points placed into the void by mistake? Try moving their z coordinates up.
Forum:
General
03-05-2022, 02:50
Replies:
4
[L4D2] stripper cfg make physics blockers visable?
Views:
1,003
Posted By
Sreaper
Re: [L4D2] stripper cfg make physics blockers visable?
What about it? The above fix provided by Marttt fixes a point entity which is not a brush. Why bump a 9~ month old thread just to say that?
Forum:
Scripting
02-28-2022, 16:13
Replies:
5
[TF2] I dont understand how to fix error 55
Views:
644
Posted By
Sreaper
Re: [TF2] I dont understand how to fix error 55
There is zero context to the line you attached. Nobody is going to be able to tell you what’s wrong with that line. You will need to post the plugin thread that’s not working or all of the relevant...
Forum:
Plugin/Gameplay Ideas and Requests
02-27-2022, 22:35
Replies:
2
[REQ] Change report_entities rcon flag
Views:
331
Posted By
Sreaper
Re: [REQ] Change report_entities rcon flag
I didn't realize at the time of writing that Dev Cmds already offered this functionality with sm_count. However your solution wouldn't have worked for me either since the staff member in question...
Forum:
Plugin/Gameplay Ideas and Requests
02-27-2022, 18:34
Replies:
2
[REQ] Change report_entities rcon flag
Views:
331
Posted By
Sreaper
[REQ] Change report_entities rcon flag
If anyone knows how, I would like to request a plugin that allows the use of the 'report_entities' command. Currently I have to use 'rcon report_entities' in order to use it, else nothing prints to...
Forum:
Scripting Help
02-27-2022, 00:59
Replies:
2
Restricting commands for players
Views:
337
Posted By
Sreaper
Re: Restricting commands for players
Z bypasses all restrictions to my knowledge. If you don't want them using your command give your admins everything except Z. Your other option is to recompile your plugin to only work for your steam...
Forum:
Plugins
02-17-2022, 15:05
Replies:
3
[TF2] No Ap-sap Exploit
Views:
452
Posted By
Sreaper
Re: [TF2] No Ap-sap Exploit
Thank you for the feedback.
It only blocks spies from using the build command. All sappers will still work as intended and people can still type slot2 to switch to them.
I didn’t check for the...
Forum:
Plugins
02-17-2022, 09:45
Replies:
3
[TF2] No Ap-sap Exploit
Views:
452
Posted By
Sreaper
[TF2] No Ap-sap Exploit
Description:
This plugin will block spies from using the build command to spam voice lines as demonstrated in this video.
Note: I'm aware of the multiple command blockers on this forum but...
Showing results 1 to 25 of 500
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