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Search: Posts Made By: Spirit_12
Forum: General 08-01-2021, 18:54
Replies: 10
Views: 296
Posted By Spirit_12
Re: Help, L4D2: Half of plugins stopped working as they should

You are missing 2 extensions and multiple gamedata files it seems. Go back to the error logs and reinstall the said plugins that error out.
Forum: General 08-01-2021, 10:33
Replies: 10
Views: 296
Posted By Spirit_12
Re: Help, L4D2: Half of plugins stopped working as they should

Provide the output from the following:


meta list
sm exts list
sm plugins list
sm version


In addition, provide your error logs from the folder listed below:
Forum: Plugins 07-26-2021, 17:25
Replies: 138
Views: 104,375
Posted By Spirit_12
Re: [L4D2] Player Switch Menu and Team Panel v1.2.1

Plugin works fine. Just needs the updated signatures.
Forum: Metamod:Source Plugins 07-18-2021, 15:01
Replies: 241
Views: 94,059
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

I was under the impression that Accelerator provided the working binary for both Windows and Linux. Am I wrong?
Forum: Scripting 07-17-2021, 23:21
Replies: 3
Views: 287
Posted By Spirit_12
Re: [l4D2] problem ClientCommand

It means it is one of those blocked commands that server can't execute on the clients.
Forum: Metamod:Source Plugins 07-12-2021, 09:47
Replies: 241
Views: 94,059
Posted By Spirit_12
Forum: Plugins 07-11-2021, 18:52
Replies: 29
Views: 3,957
Posted By Spirit_12
Re: [L4D2] Tickrate Enabler

It might have some value. This sort of process will streamline a lot of server rates, which may not be a bad idea as long as hardware can support it.
Forum: Plugins 07-11-2021, 01:03
Replies: 29
Views: 3,957
Posted By Spirit_12
Re: [L4D2] Tickrate Enabler

I'm not really sure what you are trying to do here.

void UpdateRates()
{
FindConVar("net_splitpacket_maxrate").FloatValue = TICKRATE * 1000;
}

This should be like this.
Forum: Plugins 07-10-2021, 19:51
Replies: 29
Views: 3,957
Posted By Spirit_12
Re: [L4D2] Tickrate Enabler

Nope, it was ProdigySim and Visor who had created the extension. I just added support back for Windows platform because promod community only supports Linux and maintained it due to signature/offset...
Forum: General 07-10-2021, 13:02
Replies: 219
Views: 24,667
Posted By Spirit_12
Re: L4D2 Update 2.2.1.3 (2021-06-15)

Not familiar with that bug. Can you elaborate?
Forum: General 07-09-2021, 23:19
Replies: 219
Views: 24,667
Posted By Spirit_12
Re: L4D2 Update 2.2.1.3 (2021-06-15)

The only function that is yet to be ported from bugfixes would be the score fix. Once that is done, it can be completely depreciated.
Forum: Metamod:Source Plugins 07-09-2021, 18:54
Replies: 241
Views: 94,059
Posted By Spirit_12
Forum: General 07-08-2021, 17:37
Replies: 219
Views: 24,667
Posted By Spirit_12
Re: L4D2 Update 2.2.1.3 (2021-06-15)

Don't mind the updates unless something important is done.
Forum: Plugins 07-05-2021, 18:40
Replies: 87
Views: 16,712
Posted By Spirit_12
Re: [L4D & L4D2] Target Override (2.14) [03-Jul-2021]

You are either missing the gamedata file or the gamedata file you got needs updating.
Forum: Plugins 07-05-2021, 00:05
Replies: 396
Views: 101,759
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.45) [04-Jul-2021]

Supporting natives are already there. Don't see any benefit in creating a hook or native for a simple function.
Forum: Plugins 07-01-2021, 11:55
Replies: 396
Views: 101,759
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.43) [01-Jul-2021]

This don't seem right. Maybe you copy pasted the wrong description?
Forum: Off-Topic 06-30-2021, 09:31
Replies: 1
Views: 683
Posted By Spirit_12
Re: Looking for a CTF Coder

It would be best for you to list the bugs that you want fixed.
Forum: General 06-29-2021, 12:55
Replies: 4
Views: 464
Posted By Spirit_12
Re: Is it possible to run this stuff on non-source servers?

Don't think you can unless the game runs on source engine
Forum: Plugin/Gameplay Ideas and Requests 06-27-2021, 22:06
Replies: 5
Views: 312
Posted By Spirit_12
Re: [L4D2] - use command in another plugin ?

You can find examples on this page. https://wiki.alliedmods.net/Function_Calling_API_(SourceMod_Scripting)

Also consider what Silver has said above. If all you are trying to do is execute a...
Forum: Plugin/Gameplay Ideas and Requests 06-27-2021, 16:46
Replies: 5
Views: 312
Posted By Spirit_12
Re: [L4D2] - use command in another plugin ?

Yeah that's possible and has been one of the core features of Amxx and Sourcemod alike. Look into forwards and how they work.

For example:

- Plugin A will fire the forward when the tank...
Forum: Plugins 06-26-2021, 23:11
Replies: 40
Views: 5,828
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 Dead Slots

The crashes are clearly related to plugin as it tries to allocate entities towards players, which causes the server crashes. What we are trying to point out is that if you are getting ED_Alloc error...
Forum: Plugins 06-26-2021, 12:13
Replies: 40
Views: 5,828
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 Dead Slots

Not an ideal solution for my server with multiple maps having the same issues. This map especially had 200% entity data and 150% sprite data. All in all that map need to be fully recompiled and maybe...
Forum: Plugins 06-26-2021, 03:04
Replies: 40
Views: 5,828
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 Dead Slots

The issue is definately with the map. It has way too many entities, however changing the maxplayers to 16 does fix the problem. I'm not sure if 18 will yield the same result but it does work.
Forum: Extensions 06-25-2021, 11:59
Replies: 181
Views: 83,427
Posted By Spirit_12
Re: [EXTENSION][L4D2] Left4Fix (2.0.3)

Its the same for me as well.
Forum: General 06-25-2021, 11:39
Replies: 219
Views: 24,667
Posted By Spirit_12
Re: L4D2 Update 2.2.1.3 (2021-06-15)

The reason why I pointed to L4DToolz is because it's part of the crash path. Try to completely remove it for a bit just to verify.
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