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Search: Posts Made By: uNg0veRNab1e
Forum: Source Servers (SRCDS) 10-22-2017, 21:03
Replies: 40
Views: 14,027
Posted By uNg0veRNab1e
Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver

confirming linux crashes with FF2 on round start. Crash is not realted with bosses and happens randomly
Forum: VSH / Freak Fortress 02-03-2017, 17:59
Replies: 118
Views: 60,716
Posted By uNg0veRNab1e
Re: Death's Bosses and Abilities [New: Dr. Octogonapus]

Dr. Octogonapus is not working for me...
Forum: VSH / Freak Fortress 05-13-2016, 17:15
Replies: 118
Views: 60,716
Posted By uNg0veRNab1e
Re: Death's Bosses and Abilities [Update: Witch Doctor]

in source change
ShootProjectile(iClient, "tf_projectile_spelllightningorb");
to
ShootProjectile(iClient, "tf_projectile_lightningorb");
Forum: VSH / Freak Fortress 02-29-2016, 00:42
Replies: 3
Views: 1,743
Posted By uNg0veRNab1e
Re: Weaselcake

as i undestood, you already made model and sounds and want someone to code listed abilies?
Forum: VSH / Freak Fortress 02-29-2016, 00:29
Replies: 16
Views: 6,850
Posted By uNg0veRNab1e
Re: [BOSS] Malper

fastdl files (http://www.mediafire.com/download/b7h7w8rwdyf409r/fastdl.zip)
Forum: VSH / Freak Fortress 02-21-2016, 20:42
Replies: 320
Views: 137,144
Posted By uNg0veRNab1e
Re: Koishi's Bosses [shadow93_bosses -> v1.22]

Also in your bosses plugin:
stock bool IsValidMinion(int client)
{
if (GetClientTeam(client)!=FF2_GetBossTeam()) return false;
if (FF2_GetBossIndex(client) != -1) return false;
return true;
...
Forum: VSH / Freak Fortress 02-21-2016, 17:03
Replies: 320
Views: 137,144
Posted By uNg0veRNab1e
Re: Koishi's Bosses [shadow93_bosses -> v1.22]

When you set custom model you forgot to change player's class

if(model[0])
{
TF2_SetPlayerClass(ii, tfclasstype, _, false); // without this custom model isn't working for me...
Forum: VSH / Freak Fortress 01-07-2016, 03:59
Replies: 320
Views: 137,144
Posted By uNg0veRNab1e
Re: Koishi's Bosses [FINAL! FINAL? UPDATE except for Blitzkrieg]

found sarysa's check in this post - https://forums.alliedmods.net/showpost.php?p=2352993&postcount=32 and used it to prevent resize of a boss.
Also added a small damage with a force to boss if he...
Forum: VSH / Freak Fortress 01-07-2016, 00:59
Replies: 320
Views: 137,144
Posted By uNg0veRNab1e
Re: Koishi's Bosses [FINAL! FINAL? UPDATE except for Blitzkrieg]

Yeah, checked it again and it just slays players without resize, but boss rezises.
Forum: VSH / Freak Fortress 01-05-2016, 16:09
Replies: 320
Views: 137,144
Posted By uNg0veRNab1e
Re: Koishi's Bosses [FINAL! FINAL? UPDATE except for Blitzkrieg]

Bug: boss/players could stuck in a wall when fh_babify ends.
Forum: VSH / Freak Fortress 01-04-2016, 07:16
Replies: 3,020
Views: 918,816
Posted By uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released

Sounds like you haven't freak_fortress_2.inc in your include folder
Forum: VSH / Freak Fortress 01-03-2016, 20:16
Replies: 3,020
Views: 918,816
Posted By uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released

With regular cloak spyes are taking only ~10% of hale's damage while invisible. (1.10.9 build #352).
Forum: VSH / Freak Fortress 12-29-2015, 20:17
Replies: 3,020
Views: 918,816
Posted By uNg0veRNab1e
Forum: VSH / Freak Fortress 12-28-2015, 18:54
Replies: 35
Views: 27,347
Posted By uNg0veRNab1e
Re: [Subplugin] SHADoW93's Abilities

Killing a minion counts like a teamkill for killer. I tried to fix it, but seems that i can't.
Forum: VSH / Freak Fortress 12-28-2015, 18:51
Replies: 3,020
Views: 918,816
Posted By uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released

Respawning player as a minion via rage_cloneattack, causes player on next round to lose all kritz (even on melee weapons) and HUD message with damage and uber.
Forum: Scripting 12-24-2015, 10:53
Replies: 6
Views: 1,322
Posted By uNg0veRNab1e
Re: Resize particle

I am not bumping it every hour. I created my thread on morning and it reached 50 views without any answer. Than it gone to 2nd page and views count stopped at 50. Are you really think that someone...
Forum: Scripting 12-24-2015, 05:57
Replies: 6
Views: 1,322
Posted By uNg0veRNab1e
Re: Resize particle

bump.
help please
Forum: Scripting 12-23-2015, 02:15
Replies: 3
Views: 7,377
Posted By uNg0veRNab1e
Re: [TF2] What is this mean?

I had that problem on my server after new update with old FF2 musics. I just deleted all sound.cache files in tf directory, written snd_restart on TF2 launch and now it works good.
Forum: Scripting 12-22-2015, 20:15
Replies: 6
Views: 1,322
Posted By uNg0veRNab1e
Resize particle

Can I resize particles?
For example, created a particle "unusual_storm", but I want to make a cloud bigger.

I opened it in particle editor and found something that looks like what I need -...
Forum: VSH / Freak Fortress 12-20-2015, 21:49
Replies: 201
Views: 139,365
Posted By uNg0veRNab1e
Re: M7's Bosses [FINAL FINAL UPDATE except for Bloodrider]

Compiling in SM 1.8 gives an error 100 on line 97.
Compiles using FF2 code:
public Action:SoundHook(clients[64], &numClients, String:vl[PLATFORM_MAX_PATH], &Ent, &channel, &Float:volume, &level,...
Forum: VSH / Freak Fortress 12-17-2015, 09:47
Replies: 118
Views: 60,716
Posted By uNg0veRNab1e
Re: Death's Bosses and Abilities [Update: Witch Doctor]

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// ff2_death.sp
//
// C:\Users\Sky.D\Desktop\notebook\NEW\NEW FREAKKKK WIN\addons\sourcemod\scripting\ff2_death.sp(960) : warning...
Forum: VSH / Freak Fortress 12-16-2015, 11:07
Replies: 10
Views: 2,253
Posted By uNg0veRNab1e
Re: Goomba adjust help is needed

But it works for me O_O
FF2 1.10.6
Forum: VSH / Freak Fortress 12-12-2015, 17:14
Replies: 10
Views: 2,253
Posted By uNg0veRNab1e
Re: Goomba adjust help is needed

ff2_goomba_damage 0.00
goomba_dmg_lifemultiplier 0.0
goomba_dmg_add 1000.0
Forum: Unapproved Plugins 12-11-2015, 20:43
Replies: 517
Views: 309,651
Posted By uNg0veRNab1e
Re: [TF2] Unusual effects 2.18.3 SQL (11/14/2015)

I've seen the alternative of TF2Items already - https://forums.alliedmods.net/showthread.php?t=255885, so just waiting when this plugin will be rewriten to use TF2ItemDB.
Forum: VSH / Freak Fortress 12-11-2015, 20:28
Replies: 3,020
Views: 918,816
Posted By uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released

Also clipless weapons spawned via special_noanims has no ammo. This old fix works for me - https://forums.alliedmods.net/showpost.php?p=2206562&postcount=7
-----
UPD: Fixed subplugins not...
Showing results 1 to 25 of 83

 
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