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Posts Made By:
uNg0veRNab1e
Forum:
Source Servers (SRCDS)
10-22-2017, 21:03
Replies:
40
TF2 Crash - server_srv.so!CStudioHdr::GetSharedPoseParame ter(int, int)
Views:
14,027
Posted By
uNg0veRNab1e
Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
confirming linux crashes with FF2 on round start. Crash is not realted with bosses and happens randomly
Forum:
VSH / Freak Fortress
02-03-2017, 17:59
Replies:
118
FF2
Death's Bosses and Abilities [New: Dr. Octogonapus]
Views:
60,716
Posted By
uNg0veRNab1e
Re: Death's Bosses and Abilities [New: Dr. Octogonapus]
Dr. Octogonapus is not working for me...
Forum:
VSH / Freak Fortress
05-13-2016, 17:15
Replies:
118
FF2
Death's Bosses and Abilities [New: Dr. Octogonapus]
Views:
60,716
Posted By
uNg0veRNab1e
Re: Death's Bosses and Abilities [Update: Witch Doctor]
in source change
ShootProjectile(iClient, "tf_projectile_spelllightningorb");
to
ShootProjectile(iClient, "tf_projectile_lightningorb");
Forum:
VSH / Freak Fortress
02-29-2016, 00:42
Replies:
3
FF2
Weaselcake
Views:
1,743
Posted By
uNg0veRNab1e
Re: Weaselcake
as i undestood, you already made model and sounds and want someone to code listed abilies?
Forum:
VSH / Freak Fortress
02-29-2016, 00:29
Replies:
16
FF2
[BOSS] Malper
Views:
6,850
Posted By
uNg0veRNab1e
Re: [BOSS] Malper
fastdl files (http://www.mediafire.com/download/b7h7w8rwdyf409r/fastdl.zip)
Forum:
VSH / Freak Fortress
02-21-2016, 20:42
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
137,144
Posted By
uNg0veRNab1e
Re: Koishi's Bosses [shadow93_bosses -> v1.22]
Also in your bosses plugin:
stock bool IsValidMinion(int client)
{
if (GetClientTeam(client)!=FF2_GetBossTeam()) return false;
if (FF2_GetBossIndex(client) != -1) return false;
return true;
...
Forum:
VSH / Freak Fortress
02-21-2016, 17:03
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
137,144
Posted By
uNg0veRNab1e
Re: Koishi's Bosses [shadow93_bosses -> v1.22]
When you set custom model you forgot to change player's class
if(model[0])
{
TF2_SetPlayerClass(ii, tfclasstype, _, false); // without this custom model isn't working for me...
Forum:
VSH / Freak Fortress
01-07-2016, 03:59
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
137,144
Posted By
uNg0veRNab1e
Re: Koishi's Bosses [FINAL! FINAL? UPDATE except for Blitzkrieg]
found sarysa's check in this post - https://forums.alliedmods.net/showpost.php?p=2352993&postcount=32 and used it to prevent resize of a boss.
Also added a small damage with a force to boss if he...
Forum:
VSH / Freak Fortress
01-07-2016, 00:59
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
137,144
Posted By
uNg0veRNab1e
Re: Koishi's Bosses [FINAL! FINAL? UPDATE except for Blitzkrieg]
Yeah, checked it again and it just slays players without resize, but boss rezises.
Forum:
VSH / Freak Fortress
01-05-2016, 16:09
Replies:
320
FF2
Koishi's Bosses [BeepMan Updated!]
Views:
137,144
Posted By
uNg0veRNab1e
Re: Koishi's Bosses [FINAL! FINAL? UPDATE except for Blitzkrieg]
Bug: boss/players could stuck in a wall when fh_babify ends.
Forum:
VSH / Freak Fortress
01-04-2016, 07:16
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
918,816
Posted By
uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released
Sounds like you haven't freak_fortress_2.inc in your include folder
Forum:
VSH / Freak Fortress
01-03-2016, 20:16
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
918,816
Posted By
uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released
With regular cloak spyes are taking only ~10% of hale's damage while invisible. (1.10.9 build #352).
Forum:
VSH / Freak Fortress
12-29-2015, 20:17
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
918,816
Posted By
uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released
no, anyway
Forum:
VSH / Freak Fortress
12-28-2015, 18:54
Replies:
35
FF2
[Subplugin] Koishi's Abilities
Views:
27,347
Posted By
uNg0veRNab1e
Re: [Subplugin] SHADoW93's Abilities
Killing a minion counts like a teamkill for killer. I tried to fix it, but seems that i can't.
Forum:
VSH / Freak Fortress
12-28-2015, 18:51
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
918,816
Posted By
uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released
Respawning player as a minion via rage_cloneattack, causes player on next round to lose all kritz (even on melee weapons) and HUD message with damage and uber.
Forum:
Scripting
12-24-2015, 10:53
Replies:
6
Resize particle
Views:
1,322
Posted By
uNg0veRNab1e
Re: Resize particle
I am not bumping it every hour. I created my thread on morning and it reached 50 views without any answer. Than it gone to 2nd page and views count stopped at 50. Are you really think that someone...
Forum:
Scripting
12-24-2015, 05:57
Replies:
6
Resize particle
Views:
1,322
Posted By
uNg0veRNab1e
Re: Resize particle
bump.
help please
Forum:
Scripting
12-23-2015, 02:15
Replies:
3
[TF2] What is this mean?
Views:
7,377
Posted By
uNg0veRNab1e
Re: [TF2] What is this mean?
I had that problem on my server after new update with old FF2 musics. I just deleted all sound.cache files in tf directory, written snd_restart on TF2 launch and now it works good.
Forum:
Scripting
12-22-2015, 20:15
Replies:
6
Resize particle
Views:
1,322
Posted By
uNg0veRNab1e
Resize particle
Can I resize particles?
For example, created a particle "unusual_storm", but I want to make a cloud bigger.
I opened it in particle editor and found something that looks like what I need -...
Forum:
VSH / Freak Fortress
12-20-2015, 21:49
Replies:
201
FF2
M7's Bosses
Views:
139,365
Posted By
uNg0veRNab1e
Re: M7's Bosses [FINAL FINAL UPDATE except for Bloodrider]
Compiling in SM 1.8 gives an error 100 on line 97.
Compiles using FF2 code:
public Action:SoundHook(clients[64], &numClients, String:vl[PLATFORM_MAX_PATH], &Ent, &channel, &Float:volume, &level,...
Forum:
VSH / Freak Fortress
12-17-2015, 09:47
Replies:
118
FF2
Death's Bosses and Abilities [New: Dr. Octogonapus]
Views:
60,716
Posted By
uNg0veRNab1e
Re: Death's Bosses and Abilities [Update: Witch Doctor]
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// ff2_death.sp
//
// C:\Users\Sky.D\Desktop\notebook\NEW\NEW FREAKKKK WIN\addons\sourcemod\scripting\ff2_death.sp(960) : warning...
Forum:
VSH / Freak Fortress
12-16-2015, 11:07
Replies:
10
FF2
Goomba adjust help is needed
Views:
2,253
Posted By
uNg0veRNab1e
Re: Goomba adjust help is needed
But it works for me O_O
FF2 1.10.6
Forum:
VSH / Freak Fortress
12-12-2015, 17:14
Replies:
10
FF2
Goomba adjust help is needed
Views:
2,253
Posted By
uNg0veRNab1e
Re: Goomba adjust help is needed
ff2_goomba_damage 0.00
goomba_dmg_lifemultiplier 0.0
goomba_dmg_add 1000.0
Forum:
Unapproved Plugins
12-11-2015, 20:43
Replies:
517
[TF2] Unusual effects 2.19 SQL (21/12/2015)
Views:
309,651
Posted By
uNg0veRNab1e
Re: [TF2] Unusual effects 2.18.3 SQL (11/14/2015)
I've seen the alternative of TF2Items already - https://forums.alliedmods.net/showthread.php?t=255885, so just waiting when this plugin will be rewriten to use TF2ItemDB.
Forum:
VSH / Freak Fortress
12-11-2015, 20:28
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
918,816
Posted By
uNg0veRNab1e
Re: Freak Fortress 2 1.10.8 Released
Also clipless weapons spawned via special_noanims has no ammo. This old fix works for me - https://forums.alliedmods.net/showpost.php?p=2206562&postcount=7
-----
UPD: Fixed subplugins not...
Showing results 1 to 25 of 83
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