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Showing results 1 to 25 of 94
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Posts Made By:
zXCaptainXz
Forum:
Scripting Help
05-07-2023, 13:13
Replies:
1
how to reorder items in vip extra menu?
Views:
445
Posted By
zXCaptainXz
Re: how to reorder items in vip extra menu?
You have to change the order of the plugins in plugins-zp50_ammopacks.ini/plugins.ini
Please ask Zombie Plague related questions in the appropriate subforum for better support:...
Forum:
Scripting Help
05-02-2023, 01:08
Replies:
5
Solved
cant change the description of the zombies
Views:
885
Posted By
zXCaptainXz
Re: cant change the description of the zombies
If I remember correctly, you could change it in amxmodx/data/lang/zombieplague.txt or zombieplague50.txt, just look for that file and search for Health++ and change it to what you need.
I don't...
Forum:
Scripting Help
02-09-2023, 13:49
Replies:
3
Solved
message logs without slash
Views:
645
Posted By
zXCaptainXz
Re: message logs without slash
I think he means chat logs, he doesn't want to log player commands (when they type /me /hp etc...)
Add this check
if(message[0]=='/') return
Forum:
Scripting Help
02-09-2023, 13:46
Replies:
14
Problem with the & sign
Views:
1,585
Posted By
zXCaptainXz
Re: Problem with the & sign
I'm not sure but maybe you need to escape the & with ^,
Try this instead <@^&1029504517319954443>
Forum:
Scripting Help
01-28-2023, 11:48
Replies:
6
deathrun used buttons
Views:
862
Posted By
zXCaptainXz
Re: deathrun used buttons
Good news, it compiles!
Bad news, sorry I didn't test it...
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < cstrike >
#include < fakemeta >
#include < hamsandwich >
Forum:
Scripting Help
12-19-2022, 04:52
Replies:
5
Using chatGPT AI to generate scripts and foundations
Views:
1,340
Posted By
zXCaptainXz
Re: Using chatGPT AI to generate scripts and foundations
Wow... I can't believe the AI wrote all of this, what an age we live in. Even if it's incorrect it's still impressive.
The correct syntax is else if (szTeam[0] == 'C'), because the [0] means the...
Forum:
Zombie Plague Mod
12-10-2022, 13:15
Replies:
2
Help / Support
zm infection round
Views:
640
Posted By
zXCaptainXz
Re: zm infection round
Bumps thread after 2 hours even though no one posted after him, you're not getting an answer
Forum:
Zombie Plague Mod
12-02-2022, 13:59
Replies:
8
Help / Support
Zombie mod extra weapons not working
Views:
930
Posted By
zXCaptainXz
Re: Zombie mod extra weapons not working
I can't tell which plugin is causing interference. I suggest you first try disabling plugins.ini (rename it to plugins.in for example) and see if the problem persists. If it does, then it's a a...
Forum:
Zombie Plague Mod
12-02-2022, 12:29
Replies:
8
Help / Support
Zombie mod extra weapons not working
Views:
930
Posted By
zXCaptainXz
Re: Zombie mod extra weapons not working
Weird, it's working normally for me. Care posting your plugins.ini and plugins-zp50_ammopacks.ini here?
Forum:
Zombie Plague Mod
12-02-2022, 10:06
Replies:
8
Help / Support
Zombie mod extra weapons not working
Views:
930
Posted By
zXCaptainXz
Re: Zombie mod extra weapons not working
Post your SMA
Forum:
Scripting Help
11-26-2022, 07:17
Replies:
5
Family Sharing ( Again )
Views:
967
Posted By
zXCaptainXz
Re: Family Sharing ( Again )
Check your private messages please
Forum:
Scripting Help
11-18-2022, 05:55
Replies:
26
Storing string in cVar
Views:
1,470
Posted By
zXCaptainXz
Re: Storing string in cVar
Looks like you didn't hear of compile-time operations. Not all operations are handled at runtime, if the compiler detects code that doesn't need to be computed at runtime, it will automatically do...
Forum:
Scripting Help
10-27-2022, 15:45
Replies:
2
healing entities ?
Views:
862
Posted By
zXCaptainXz
Re: healing entities ?
Is this the part you're struggling with?
/*static Float:LastPrint = 0.0
new iOwner2 = pev(iEnt, DISPENSER_OWNER);
new CsTeam:iOwnerTeam = cs_get_user_team(iOwner2);
...
Forum:
Scripting Help
10-26-2022, 13:40
Replies:
7
Solved
How to make entity (nade) push enemies? (not knockback)
Views:
767
Posted By
zXCaptainXz
Re: How to make entity (nade) push enemies? (not knockback)
When it touches the victim, should the nade?
1- Knock the victim back and explode immediately
2- Knock the victim back, and bounce the opposite direction?
3- Knock the victim back, and travel at...
Forum:
Scripting Help
10-25-2022, 17:31
Replies:
7
best way to share an int array among plugins?
Views:
1,016
Posted By
zXCaptainXz
Re: best way to share an int array among plugins?
This is your main plugin where your global array will be stored, you have a register 2 native functions, one to get the array value for a specific index and another to set the array value for a...
Forum:
Scripting Help
10-25-2022, 05:31
Replies:
6
Solved
[AMXX] Run time error 3: stack error
Views:
653
Posted By
zXCaptainXz
Re: [AMXX] Run time error 3: stack error
I'm dizzy as well to be perfectly honest, 2 questions:
- When is the error happening exactly?
- How many snowflakes do you have?
Forum:
Scripting Help
10-24-2022, 04:29
Replies:
2
[tf2] attempting to override default projectile speed of syringes
Views:
519
Posted By
zXCaptainXz
Re: [tf2] attempting to override default projectile speed of syringes
Hey, you're posting in the wrong subforum, this is for AMX Mod X, this is the subforum for sourcemod https://forums.alliedmods.net/forumdisplay.php?f=107
You can surround your code with (remove...
Forum:
Scripting Help
10-22-2022, 01:25
Replies:
4
mp3 and wav format
Views:
629
Posted By
zXCaptainXz
Re: mp3 and wav format
Set mp3volume and volume cvars to 1 maybe? It could be an issue with your CS. I don't know why you're mixing both wav and mp3, just use one or the other.
Forum:
Scripting Help
10-20-2022, 17:14
Replies:
8
simple way to detect player stuck on spawn?
Views:
861
Posted By
zXCaptainXz
Re: simple way to detect player stuck on spawn?
It's because of the error Natsheh pointed out, it should be &&(pev(player,pev_solid)!=SOLID_NOT)
Anyway, I tried this code and it removed a faulty spawn successfully, give it a shot
#include...
Forum:
Scripting Help
10-20-2022, 13:12
Replies:
8
simple way to detect player stuck on spawn?
Views:
861
Posted By
zXCaptainXz
Re: simple way to detect player stuck on spawn?
The part which I borrowed from that plugin is not complicated at all, it's simply calling TraceHull once and checking for collisions, no loops involved or anything. It is called only once on spawn....
Forum:
Scripting Help
10-19-2022, 18:40
Replies:
8
simple way to detect player stuck on spawn?
Views:
861
Posted By
zXCaptainXz
Re: simple way to detect player stuck on spawn?
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
public plugin_init() {
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public...
Forum:
Scripting Help
10-06-2022, 16:20
Replies:
4
Show Damage Plus
Views:
744
Posted By
zXCaptainXz
Re: Show Damage Plus
public client_connected(id, attacker)
{
set_task(1.0, "ComboControl", attacker, _, _, "b")
}
->
public client_putinserver(id)
{
set_task(1.0, "ComboControl", id, _, _, "b")
Forum:
Scripting Help
10-06-2022, 05:58
Replies:
7
get id's id
Views:
1,209
Posted By
zXCaptainXz
Re: get id's id
Record[TopPlayer[1][KILL]][SELFKILL] should return the most killing player's self kills then
Forum:
Zombie Plague Mod
09-19-2022, 04:06
Replies:
10
Help / Support
[ZP 5.0.8] How do I make your nemesis have 250 damage?
Views:
2,061
Posted By
zXCaptainXz
Re: [ZP 5.0.8] How do I make your nemesis have 250 damage?
Did you compile the .sma after editing it?
Forum:
Zombie Plague Mod
09-18-2022, 11:04
Replies:
10
Help / Support
[ZP 5.0.8] How do I make your nemesis have 250 damage?
Views:
2,061
Posted By
zXCaptainXz
Re: [ZP 5.0.8] How do I make your nemesis have 250 damage?
Replace whatever's inside fw_TakeDamage in zp50_class_nemesis.sma with this
// Ham Take Damage Forward
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
//...
Showing results 1 to 25 of 94
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