Raised This Month: $ Target: $400
 0% 

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Dragokas
Forum: Plugins Today, 16:42
Replies: 2
Views: 354
Posted By Dragokas
Re: [L4D2] Survivor Spawn Position Fix (Gabu's Version)

Good idea.

However, for mentioned Fort Noesis map in L4D1 game there are no broken located spawn entities.
There is absolutely nothing located next to coordinates where survivors spawned...
Forum: Plugins Today, 15:21
Replies: 64
Views: 16,836
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

Hajitek Majitek, yes, good idea.
Forum: Plugins Yesterday, 15:37
Replies: 34
Views: 4,307
Posted By Dragokas
Forum: Plugins Yesterday, 13:16
Replies: 34
Views: 4,307
Posted By Dragokas
Re: [L4D1 & L4D2] Vote noobs teleporter

valedar, I didn't tell it's impossible. Re-read my message carefully.
If you did it, share with others.
Forum: Plugins 08-05-2022, 16:17
Replies: 1
Views: 377
Posted By Dragokas
Forum: Scripting 08-05-2022, 15:35
Replies: 3
Views: 327
Posted By Dragokas
Re: [L4D2]Remove attached entities

It's better to use plugin-specific commands to clear its stuff, instead of forcibly remove them on your own. You risk having crash if the dependent plugin coded with not enough safety.
Forum: Scripting 08-05-2022, 15:29
Replies: 5
Views: 363
Posted By Dragokas
Re: [L4D2] Auto Restart Server

Double my answer from PM:

For: Restart Empty Server (https://forums.alliedmods.net/showthread.php?t=315367)

you may use following ConVars:

sm_restart_empty_force_hour_start 5...
Forum: Snippets and Tutorials 08-05-2022, 15:13
Replies: 2
Views: 421
Posted By Dragokas
Forum: General 08-03-2022, 05:07
Replies: 3
Views: 230
Posted By Dragokas
Re: [l4d2] Help! TR_TraceHullFilterEx cause CRASH?

Quick fix (WIN only).

Compile-time dependency: Memory Extended Fork (https://forums.alliedmods.net/showthread.php?t=337502).
Forum: Plugins 08-01-2022, 10:05
Replies: 81
Views: 21,044
Posted By Dragokas
Re: [ANY] Restart Empty Server (or Map)

JLmelenchon, I'm using "crash" command:

sm_restart_empty_method 2
Forum: Plugins 07-30-2022, 14:35
Replies: 64
Views: 16,836
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

Мне это ни о чем не говорит. Шанс это дело удачи, может 10 раз подряд выпасть, а может ни один.
Поставьте настройки по-человечески, и скажите, появляется ли надпись попытки спавна танка.
Forum: Plugins 07-27-2022, 13:55
Replies: 64
Views: 16,836
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

Поставь нормальные настройки, чтобы всегда выходил танк вне зависимости от удачи / кол-ва игроков / сложности и т.п. и тогда проверяй.
Forum: Plugins 07-27-2022, 06:19
Replies: 64
Views: 16,836
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

Profanuch, изменения в скрипте не имеют приоритета. Если ты изменяешь в нём, то нужно убедиться, что при этом удаляешь файл конфига .cfg.

Вот этот параметр l4d_tank_on_spawn_fm_chance 50 - ты в...
Forum: Plugins 07-24-2022, 09:25
Replies: 64
Views: 16,836
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

А в конфиге какие настройки?

L4d2?
Forum: Plugins 07-19-2022, 08:09
Replies: 18
Views: 1,523
Posted By Dragokas
Forum: Plugins 07-17-2022, 15:20
Replies: 18
Views: 1,523
Posted By Dragokas
Re: [L4D] Survivor Spawn Position Fix

ZBzibing, thanks for info. I remember that bug. I saw once on some custom map too.

Updated.
Forum: Plugins 07-17-2022, 13:28
Replies: 178
Views: 128,395
Posted By Dragokas
Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]

Ehh, looking to error, the entire plugin's entity system require rewrite to use references.
Not something willing to do now. Maybe, somebody do.
Forum: Plugins 07-17-2022, 13:26
Replies: 7
Views: 1,003
Posted By Dragokas
Re: [L4D1 & L4D2][DEV] Say Events Fork

ZBzibing, you can also use Silver's Input Hooks (https://forums.alliedmods.net/showthread.php?t=319141) to track button name/class dynamically.

Just install it, enable it ("sm_input_listen") and...
Forum: Plugins 07-16-2022, 13:25
Replies: 4
Views: 1,101
Posted By Dragokas
Re: [L4D/L4D2] !l4d

"Survive everybody, or nobody"
Forum: Plugins 07-16-2022, 13:21
Replies: 18
Views: 1,523
Posted By Dragokas
Re: [L4D] Survivor Spawn Position Fix

open file, change

#define DEBUG 0

with

#define DEBUG 1

compile with https://spider.limetech.io/
Forum: Plugins 07-15-2022, 10:29
Replies: 18
Views: 1,523
Posted By Dragokas
Re: [L4D] Survivor Spawn Position Fix

No, author should fix "some plugins".

There is "!stuck" command in [L4D1 & L4D2] Vote noobs teleporter (https://forums.alliedmods.net/showthread.php?t=321032) plugin, which may help you.
Forum: Plugins 07-14-2022, 10:51
Replies: 18
Views: 1,523
Posted By Dragokas
Re: [L4D] Survivor Spawn Position Fix

I was lazy to use stripper, get coordinates, write map names ... each time when broken map found :)
Forum: Plugins 07-13-2022, 13:31
Replies: 28
Views: 2,445
Posted By Dragokas
Re: [ANY] Sourcebridge (BETA)

Wow! Cool! So many protocols )))
Forum: Plugins 07-13-2022, 09:03
Replies: 18
Views: 1,523
Posted By Dragokas
Forum: Suggestions / Requests 07-13-2022, 06:21
Replies: 1
Views: 230
Posted By Dragokas
Re: [L4D] Underground spawn fix

Made a fix (https://forums.alliedmods.net/showthread.php?t=338572).
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 22:04.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode