Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.04
seconds.
Search:
Posts Made By:
HamletEagle
Forum:
New Plugin Submissions
08-06-2022, 05:32
Replies:
828
OciXCrom's Rank System [XP|Levels|Ranks]
Views:
167,794
Posted By
HamletEagle
Re: OciXCrom's Rank System [XP|Levels|Ranks]
This is a load of crap. People put their time and effort into making games. They have a right to charge for their work. If you can not afford it, then do not buy it.
No steam is illegal and this...
Forum:
Suggestions / Requests
08-04-2022, 11:51
Replies:
10
Simple, random chance of rain with skymap change
Views:
352
Posted By
HamletEagle
Re: Simple, random chance of rain with skymap change
It can be done without a mapchange, but the client has to reconnect before seeing the new sky.
Forum:
Scripting Help
07-31-2022, 04:10
Replies:
4
Solved
NPC movement bug
Views:
308
Posted By
HamletEagle
Re: NPC movement bug
It should, show some code.
Forum:
Scripting Help
07-29-2022, 15:59
Replies:
4
Solved
NPC movement bug
Views:
308
Posted By
HamletEagle
Re: NPC movement bug
You have to call StudioFrameAdvance or use an entity base that already does it. Or use MOVETYPE_PUSHSTEP instead of STEP.
Forum:
Scripting Help
07-28-2022, 14:13
Replies:
4
Solved
what does that mean
Views:
268
Posted By
HamletEagle
Re: what does that mean
No, without automatons your code will be 99999999x times slower and will not run at all without an i9 12900k overclocked on liquid nitrogen.
(Not every single feature in a programming language is...
Forum:
Scripting Help
07-27-2022, 02:07
Replies:
9
Save Entity Index with BitSum
Views:
382
Posted By
HamletEagle
Re: Save Entity Index with BitSum
Please don't do this in practice. There is absolutely no reason for it.
Forum:
Scripting Help
07-22-2022, 07:05
Replies:
13
Is this execution correct?
Views:
481
Posted By
HamletEagle
Re: Is this execution correct?
1. fysiks is correct. sizeof is an operator and its result is known at compile time. The compilr replaces it with the actual value in the generated binary.
There is no runtime overhead.
Things...
Forum:
New Plugin Submissions
07-21-2022, 14:21
Replies:
5
Mod Zombie UniQue [Biohazard] Cs 1.6
Views:
536
Posted By
HamletEagle
Re: Mod Zombie UniQue [Biohazard] Cs 1.6
Please attach the files to this post. Do not upload the plugin to a 3rd party service.
Forum:
Scripting Help
06-04-2022, 09:32
Replies:
11
Checking member file
Views:
439
Posted By
HamletEagle
Re: Checking member file
This community does not support nonsteam.
Forum:
Off-Topic
06-02-2022, 06:45
Replies:
38
AM logo
Views:
3,434
Posted By
HamletEagle
Re: AM logo
To play devil's advocate: this is an off-topic sub-forum for threads that do not fit in other sub-forums. However, you still have to be on-topic inside a thread here, just like everywhere else in...
Forum:
Scripting Help
06-02-2022, 02:40
Replies:
2
What is the difference between those two functions?
Views:
210
Posted By
HamletEagle
Re: What is the difference between those two functions?
I strongly suggest you start reading tutorials, for example this one: https://forums.alliedmods.net/showthread.php?t=94381
You'll learn a lot and be able to get your answers instantly, instead of...
Forum:
Scripting Help
05-30-2022, 04:33
Replies:
24
Improving and optimizing this thing
Views:
567
Posted By
HamletEagle
Re: Improving and optimizing this thing
Another way to get rid of the tag mismatch is to detag the enum, for example:
enum _:Knives
{
}
enum _:P90s
{
}
Forum:
Scripting Help
05-27-2022, 09:28
Replies:
12
How to get unique id from array
Views:
349
Posted By
HamletEagle
Re: How to get unique id from array
You need to call this to do what you asked in your original post: get unique ids from an array.
Forum:
Scripting Help
05-27-2022, 09:09
Replies:
12
How to get unique id from array
Views:
349
Posted By
HamletEagle
Re: How to get unique id from array
Okay, use this:
getUniqueElements(input, numElements, output, &numUnique)
{
new Trie:set = TrieCreate();
new strKey[12];
for(new i = 0; i < numElements; i++)
{
...
Forum:
Scripting Help
05-27-2022, 05:39
Replies:
12
How to get unique id from array
Views:
349
Posted By
HamletEagle
Re: How to get unique id from array
If you always have the ids in sorted order like in your example, then the solution can be done more efficiently(one pass over 2 or O(n) vs O(n^2)) compared to ARUKARI's solution.
...
Forum:
Scripting Help
05-26-2022, 14:54
Replies:
3
http://amxmodx.org/api/file/__functions Where's symlink?
Views:
259
Posted By
HamletEagle
Re: http://amxmodx.org/api/file/__functions Where's symlink?
As I explained, unlink is used to delete files. If we have a way to create a file(fopen etc) then we should also have a way to delete files. This is the purpose.
Forum:
Scripting Help
05-25-2022, 12:42
Replies:
3
http://amxmodx.org/api/file/__functions Where's symlink?
Views:
259
Posted By
HamletEagle
Re: http://amxmodx.org/api/file/__functions Where's symlink?
A symlink is not a copy of a file. A symlink is just an entry inside the filesystem that points to the metadata(and indirectly to the data) of the original file. The purpose of a symlink is to be...
Forum:
Scripting Help
05-23-2022, 13:46
Replies:
2
Rotating Aircraft ( drone )
Views:
255
Posted By
HamletEagle
Re: Rotating Aircraft ( drone )
Your question is?
Forum:
Scripting Help
05-23-2022, 08:22
Replies:
7
Solved
Shield entitiy detection doesn't work while player is using it?
Views:
433
Posted By
HamletEagle
Re: Shield entitiy detection doesn't work while player is using it?
The shield is not an entity, just a model. If you need to detect shield touch you can likely use register_touch(custom entity, player) and check if the player currently has the shield deployed. ...
Forum:
Unapproved/Old Plugins
05-21-2022, 17:08
Replies:
16
FPS Limiter With Kick System
Views:
6,252
Posted By
HamletEagle
Re: FPS Limiter With Kick System
It does not even compile.
Forum:
Scripting Help
05-20-2022, 05:40
Replies:
24
Run time error 1
Views:
856
Posted By
HamletEagle
Re: Run time error 1
Please answer the question, post the file.
Forum:
Scripting Help
05-18-2022, 10:45
Replies:
24
Run time error 1
Views:
856
Posted By
HamletEagle
Re: Run time error 1
What are you talking about?
Forum:
Scripting Help
05-17-2022, 13:14
Replies:
24
Run time error 1
Views:
856
Posted By
HamletEagle
Re: Run time error 1
A typical index out of bounds error DOES NOT result in a segfault. The index is checked and the error is thrown before any faulty memory access will happen.
The error log you posted suggests one of...
Forum:
Suggestions / Requests
05-15-2022, 15:08
Replies:
4
Boomer disguise as props
Views:
279
Posted By
HamletEagle
Re: Boomer disguise as props
I have a feeling this is SourceMod related. This is the AMXX section.
Forum:
Scripting Help
05-13-2022, 08:56
Replies:
2
Optimal use?
Views:
233
Posted By
HamletEagle
Re: Optimal use?
The question is not about optimality. Depending on what features you need in your plugin, you use one or the other.
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
21:55
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode