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Search: Posts Made By: TF2CutContentWiki
Forum: Plugins 07-11-2022, 20:53
Replies: 45
Views: 29,419
Posted By TF2CutContentWiki
Re: [ANY] EasyDownloader (V1.03, 09/12/2017)

Could always try a different downloader plugin. One I used to use for TF2 is https://forums.alliedmods.net/showthread.php?t=69005


There could be support issues with TF2C and SourceMod. I don't...
Forum: Plugins 06-12-2022, 19:06
Replies: 19
Views: 1,587
Posted By TF2CutContentWiki
Re: [TF2] Toss Buildings

Definitely possible in numerous ways. Could use that electric fizzle-out death effect to fizzle out buildings of any variety that get tossed into a respawn room of an opposing team. That'd be the...
Forum: Plugins 06-01-2022, 03:11
Replies: 27
Views: 21,102
Posted By TF2CutContentWiki
Re: [TF2] Doomsday Nuke

Any errors in your logs from this plugin?


If I had to take an educated guess as to what the issue is, I'm guessing the Store plugin is technically the "client" that is executing the nuke...
Forum: Plugins 06-01-2022, 00:45
Replies: 18
Views: 11,392
Posted By TF2CutContentWiki
Forum: Plugins 05-28-2022, 10:51
Replies: 19
Views: 1,587
Posted By TF2CutContentWiki
Re: [TF2] Toss Buildings

Is this similar to that old video of either FlaminSarge's or Pelipoikas where he whips a teleporter into the air and it still teleports a person while flying through the air?
Forum: Plugins 05-28-2022, 10:50
Replies: 67
Views: 54,637
Posted By TF2CutContentWiki
Re: [Any] S-Downloader : Automated Download & Precache Resources

Very nice plugin, a good improvement on the SM Downloader & Precacher plugin.
Forum: Plugins 05-16-2022, 03:50
Replies: 36
Views: 7,674
Posted By TF2CutContentWiki
Re: [TF2] Wearit (v1.6 dated 16Feb2022)

Make asure you're running clientprefs.smx
Forum: Plugins 05-05-2022, 17:35
Replies: 24
Views: 15,018
Posted By TF2CutContentWiki
Re: [ANY] Ultimate Welcome

I may be your savior then. Drix is a good dude and I'm surprised he hasn't fixed this yet. I'm bored out of my skull so I'll take a poke around this thing and see what's what.
Forum: Plugins 04-22-2022, 23:05
Replies: 49
Views: 37,779
Posted By TF2CutContentWiki
Re: [CS:GO] SourceMod Entertainment System

Yeah probably never gonna happen.
Forum: General 04-21-2022, 01:15
Replies: 3
Views: 460
Posted By TF2CutContentWiki
Re: Looking for a copy of a decade-old plugin

I should mention that I am also looking for any and all older custom attribute plugins written for use with the older Custom Weapons 1/2/3 systems, so I can rewrite them and update them for use with...
Forum: General 04-20-2022, 13:06
Replies: 3
Views: 460
Posted By TF2CutContentWiki
Re: Looking for a copy of a decade-old plugin

That's AW2, and it's a modified version to work with the old Custom Weapons 2.

I'm looking for the original AW1 plugin from the original thread in 2010/2011. Not only do I want to convert the...
Forum: General 04-20-2022, 06:24
Replies: 3
Views: 460
Posted By TF2CutContentWiki
Looking for a copy of a decade-old plugin & other CW1/2/3 custom attribute plugins

Specifically the first version of Advanced Weaponiser: https://forums.alliedmods.net/showthread.php?t=159962

The original package's filename would've been "AdvancedWeaponiserSource.zip", but I...
Forum: Plugins 04-17-2022, 21:31
Replies: 11
Views: 2,165
Posted By TF2CutContentWiki
Re: [TF2/TF2C/CS:S/DODS/?] Adjuka MOTD ads

I thought we were past the point of the popularity of these MOTD ad plugins but I guess I was wrong.


I first noticed this systems existence through a TF2Classic server where it would pop up the...
Forum: Plugins 04-05-2022, 00:57
Replies: 11
Views: 4,056
Posted By TF2CutContentWiki
Re: [TF2] Serverside Player Attachment Visibility Fix

I've been told this has issues with that CWX attribute plugin for changing weapon models. I'm not sure how that attribute handles the model application but this plugin only fires when an entity is...
Forum: Plugins 04-05-2022, 00:54
Replies: 13
Views: 6,254
Posted By TF2CutContentWiki
Re: [ANY] L Duke's Tripmines: Reborn 1.0

Haven't touched this in years but I've been bored lately so I'll try messing around with this and re-sharpening my SourceMod skills.
Forum: Plugins 04-05-2022, 00:51
Replies: 77
Views: 48,352
Posted By TF2CutContentWiki
Re: [TF2] Pyro Flamethrower Light Emittion (1.3)

I'm surprised this got fixed given how different the new flamethrower particle system is to the old one this plugin was written for.
Forum: Plugins 02-21-2022, 09:01
Replies: 48
Views: 11,178
Posted By TF2CutContentWiki
Re: [TF2] Hidden dev attributes

Likely correct, definitely something I need to look into for the TCRF.net "Development:Team_Fortress_2" article where I'm documenting the source code leak's staging build features. I definitely need...
Forum: Plugins 02-16-2022, 20:03
Replies: 36
Views: 7,674
Posted By TF2CutContentWiki
Re: [TF2] Wearit

Don't set m_bValidatedAttachedEntity to 1 on any spawned hats/don't use my Serverside Player Attachment Fixer plugin if you're using it. They will only be visible to the client they're equipped on....
Forum: Plugins 02-14-2022, 23:56
Replies: 7
Views: 3,400
Posted By TF2CutContentWiki
Re: [TF2] [CA] Custom Weapon Model

I had been looking into custom warpaints and messing with warpainting nonpaintable items quite some time ago when I was working for Creators.tf. The warpaint system doesn't seem to have an easy way...
Forum: Off-Topic 02-11-2022, 22:35
Replies: 10
Views: 2,727
Posted By TF2CutContentWiki
Re: This forum keeps giving my computer the BetterSurf adware/virus

God I'm glad this guy disappeared 8 years ago.
Forum: Plugins 02-08-2022, 03:38
Replies: 11
Views: 4,056
Posted By TF2CutContentWiki
Re: [TF2] Serverside Player Attachment Visibility Fix

Valve hasn't done anything about this issue in years.
Forum: Snippets and Tutorials 02-03-2022, 09:26
Replies: 1
Views: 1,387
Posted By TF2CutContentWiki
Forum: Snippets and Tutorials 02-03-2022, 06:36
Replies: 1
Views: 1,916
Posted By TF2CutContentWiki
Re: [TF2] New info about some unclear TFConds

Bit of an afterthought, but you could create/fire your own begin/end events for....something....and use one of the useless conds as a tracker for whatever is happening in between the begin and end...
Forum: Snippets and Tutorials 02-03-2022, 05:27
Replies: 1
Views: 1,916
Posted By TF2CutContentWiki
[TF2] TFConds - Unused/Unclear Cond Explanations

Wow, this is the first major thing I've posted here in like, what, 2 years now? In the process of working on the TCRF.net Team Fortress 2 article to document cut content, I happened to go through all...
Forum: Plugins 01-25-2022, 03:02
Replies: 10
Views: 1,927
Posted By TF2CutContentWiki
Re: [TF2] Warpaintme (v2.2 dated 23Jan2021)

I don't have the info in front of me at the moment, but I do recall that "schema" isn't quite correct for describing where I saw the info. If I remember correctly, I saw info on some unused war paint...
Showing results 1 to 25 of 500

 
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