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Search: Posts Made By: Horsedick
Forum: New Plugins 05-19-2015, 19:37
Replies: 9
Views: 9,657
Posted By Horsedick
Re: Simple Chat Responses

It works fine for TF2 - the only thing I'd like to see added is a "Cooldown" between responses. Such as a response from one word and then someone right after sends another word to be responded by the...
Forum: New Plugins 05-19-2015, 19:32
Replies: 178
Views: 13,303
Posted By Horsedick
Re: [ANY] Map Zones (with forwards)

I see two locations for AcceptEntityInput - one for activatezone and another for DiactivateZone - I'm going to assume just changing the activatezone to "Disable" should do the trick?
Forum: Approved Plugins 05-19-2015, 08:40
Replies: 512
Views: 46,041
Posted By Horsedick
Forum: New Plugins 05-17-2015, 22:04
Replies: 178
Views: 13,303
Posted By Horsedick
Re: [ANY] Map Zones (with forwards)

The best alternative is to find in the code where it defaults them on and change it..that's what I'm gonna do if I can figure out where its at.
Forum: New Plugins 05-17-2015, 21:00
Replies: 178
Views: 13,303
Posted By Horsedick
Re: [ANY] Map Zones (with forwards)

Right but again you can't do it like that



That is what you have and you need to be present on the server to bring up the menu if you have access to turn on and off. Executing a cvar to enable...
Forum: New Plugins 05-17-2015, 20:46
Replies: 178
Views: 13,303
Posted By Horsedick
Re: [ANY] Map Zones (with forwards)

You didn't understand what I asked..and this is being used for TF2.

What I'm saying is upon a server/map restart all the zones are default ON..... I want them defaulted OFF. sm_zones_enable just...
Forum: New Plugins 05-17-2015, 19:25
Replies: 178
Views: 13,303
Posted By Horsedick
Re: [ANY] Map Zones (with forwards)

Anyone know of the location in the source to select for zones to be auto OFF rather than ON after a server restart? There is a cvar showing to enable the plugin but I don't see where you can enable...
Forum: Approved Plugins 05-17-2015, 09:51
Replies: 512
Views: 46,041
Posted By Horsedick
Re: [TF2] PropHunt Redux (v3.3.1, 2015-04-29)

The maps are easy to get like that ph_town - the configs are the hard part. I've been making a few for some maps not posted that others have but its time consuming.
Forum: Source Servers (SRCDS) 05-16-2015, 18:17
Replies: 8
Views: 262
Posted By Horsedick
Re: Windows vs Linux, is there a performance difference?

I have several servers running on a windows server using different cores.. your logic is flawed.

Also as for the memory usage for a TF2 server... well yeah no where near that 1.2 so something is...
Forum: New Plugins 05-10-2015, 11:16
Replies: 132
Views: 43,030
Posted By Horsedick
Re: [TF2] Rate of Fire

This would chew up edicts yes....I'm not sure how it would really do a hit on CPU since TF2 really can be used on a single half of a core and run just fine. Running alot of bosses something uses a...
Forum: Approved Plugins 04-29-2015, 17:41
Replies: 512
Views: 46,041
Posted By Horsedick
Re: [TF2] PropHunt Redux (v3.3.1, 2015-04-29)

I don't see individual links for the new maps?

Added files for ph_petitcourtyard, ph_blockfort, ph_bigbutt, and ph_gorge
Forum: SourceBans 04-27-2015, 17:30
Replies: 16
Views: 454
Posted By Horsedick
Re: Sourceban doesn't kick player after ban issued in game.

using the latest official update of SB's? I know there was a change to adjust from the 1.7.x SM update to react in this manner against the SteamID changes.
Forum: New Plugins 04-27-2015, 08:55
Replies: 86
Views: 15,393
Posted By Horsedick
Re: [Any] LAZERRRRSSSS!! [Updated Jan11 2015] (Ver 1.3.2!)

You wouldn't want that cause then you'd have issues with server latency, crashing from over done edicts etc..
Forum: Approved Plugins 04-27-2015, 08:54
Replies: 164
Views: 25,047
Posted By Horsedick
Re: [TF2] Taunt 'em

You can leave it as is and use overrides
Forum: SourceBans 04-26-2015, 15:40
Replies: 16
Views: 454
Posted By Horsedick
Re: Sourceban doesn't kick player after ban issued in game.

check the debug file against that server see if everything is open.
Forum: SourceBans 04-26-2015, 10:43
Replies: 16
Views: 454
Posted By Horsedick
Re: Sourceban doesn't kick player after ban issued in game.

Did you update it recently from the SM1.7X change?
Forum: Approved Plugins 04-26-2015, 10:41
Replies: 164
Views: 25,047
Posted By Horsedick
Re: [TF2] Taunt 'em

Yeah he needed to compile it himself vs on the website because of the tf2items dependency but certainly easier on him to upload it.
Forum: Source Servers (SRCDS) 04-18-2015, 10:16
Replies: 1
Views: 122
Posted By Horsedick
Re: Help with hacking???

Well this really isn't the place to report anyone for that but I wouldn't concern yourself with it since its very unlikely to be able to do anything. If something seems out of place then have the ISP...
Forum: New Plugins 04-16-2015, 19:11
Replies: 108
Views: 11,023
Posted By Horsedick
Re: [TF2] Kartify

Well ok, its basically like putting // in front of any line with LogAction in it but here ya go
Forum: SourceBans 04-14-2015, 20:03
Replies: 2
Views: 122
Posted By Horsedick
Re: Sourcebans not connecting with server. Need help ASAP.

check the debug connection file and ensure everything shows ok.
Forum: New Plugins 04-13-2015, 19:30
Replies: 108
Views: 11,023
Posted By Horsedick
Re: [TF2] Kartify

comment out anything that says LogAction in it
Forum: Plugin/Gameplay Ideas and Requests 04-09-2015, 20:44
Replies: 0
Views: 80
Posted By Horsedick
Explode random locations on map game

TF2 - Looking for something to enable with a random countdown clock/display with sound maybe the start of round countdown sound effects till a certain point 1 of 4 points is selected to explode. Much...
Forum: Approved Plugins 04-02-2015, 19:10
Replies: 1,361
Views: 569,202
Posted By Horsedick
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

https://builds.limetech.org/?p=tf2items
Forum: Approved Plugins 03-31-2015, 22:45
Replies: 441
Views: 92,206
Posted By Horsedick
Re: [TF2] Melee Only

I had windows at 412 and linux at 419 already..? Are you sure they changed or did you forget to bump them?

wait... damn april fools!

I really don't know what to think lol.. you said you...
Forum: Approved Plugins 03-31-2015, 21:08
Replies: 164
Views: 25,047
Posted By Horsedick
Re: [TF2] Taunt 'em

update TF2items.. also Valve turned on April Fools to force the laugh taunt upon random basic taunting.
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