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Posts Made By:
341464
Forum:
Plugins
05-25-2016, 23:02
Replies:
6
[ANY] Spin my screen [v.1.1] - 5/26/2016
Views:
9,810
Posted By
341464
Re: [ANY] Spin my screen [v.1.0] - 5/25/2016
I don't think you need a client check with CReplyToCommand. The include already does that for you. So just no need for
if(!client)
ReplyToCommand(client, "[SM] Usage: sm_spin <client>...
Forum:
Plugins
05-25-2016, 14:28
Replies:
9
[ANY] CheckValve Chat Relay (Mobile Chat Viewer) [5/26/16, v1.0.8]
Views:
7,151
Posted By
341464
Re: [ANY] CheckValve Chat Relay Plugin (Remote Chat View) [5/26/16, v1.0.8]
1.0.8 update is live.
v1.0.8rel
+ Added port check between 27000 to 27050, the ports are reserved for Source games in general.
+ Added a status command, along with override...
Forum:
Plugins
05-23-2016, 21:10
Replies:
9
[ANY] CheckValve Chat Relay (Mobile Chat Viewer) [5/26/16, v1.0.8]
Views:
7,151
Posted By
341464
Re: [ANY] CheckValve Chat Relay Plugin
AFAIK, this is only available on Android.
Forum:
Plugins
05-21-2016, 02:07
Replies:
9
[ANY] CheckValve Chat Relay (Mobile Chat Viewer) [5/26/16, v1.0.8]
Views:
7,151
Posted By
341464
[ANY] CheckValve Chat Relay (Mobile Chat Viewer) [5/26/16, v1.0.8]
CheckValve Chat Relay (SourceMod edition)v1.0.8
Description:
Since Android has become mainstream, I'm sure you server owners out there have been looking for RCON/server management apps on Play...
Forum:
Plugins
04-13-2016, 05:26
Replies:
307
Custom Votes Redux (v1.7 - 4/13/14)
Views:
148,017
Posted By
341464
Re: Custom Votes Redux (v1.7 - 4/13/14)
Pretty much getting the same thing. I'll try to fix it later today and upload a fixed version.
Forum:
General
04-10-2016, 13:14
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
209,144
Posted By
341464
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Dynamic Autocomplete/Is
Oooh, I just now discovered this. Sweet, might switch from Sublime to this.
Can we change the background color though?
Forum:
Plugins
04-10-2016, 13:07
Replies:
13
[ANY] Warnings (v1.0, 08/04/16) [Dead]
Views:
8,161
Posted By
341464
Re: [ANY] Warnings (v1.0, 08/04/16)
Yeah, that was the one I was talking about.
Forum:
Plugins
04-10-2016, 13:04
Replies:
12
[TF2] G-Fortress - 1.0.4a - 2016/4/24
Views:
9,960
Posted By
341464
Re: [TF2] G-Fortress - 1.0.1 - 2016/4/10
Interesting, might use this in the future.
Forum:
Plugins
04-08-2016, 05:13
Replies:
13
[ANY] Warnings (v1.0, 08/04/16) [Dead]
Views:
8,161
Posted By
341464
Re: [ANY] Warnings (v1.0, 08/04/16)
Don't we already have this years ago? SM Warn or something in this sub.
Forum:
Plugins
04-07-2016, 08:37
Replies:
23
[ANY] Voice Rooms (v0.3 - 2015-11-07)
Views:
14,878
Posted By
341464
Re: [ANY] Voice Rooms (v0.3 - 2015-11-07)
So any updates? I'd love the kick / move feature mentioned in the to-do.
Forum:
Plugins
04-06-2016, 13:54
Replies:
114
[ANY] Cross servers chat (No database)
Views:
32,359
Posted By
341464
Re: [ANY] Cross servers chat (No database)
Yes, TCPView showed like at least 30 new open ports. All active and listening.
Forum:
Plugins
04-06-2016, 03:57
Replies:
114
[ANY] Cross servers chat (No database)
Views:
32,359
Posted By
341464
Re: [ANY] Cross servers chat (No database)
You should close the connection upon map end. If the server switches to another map, it'll open another new connection, thus the server end up with loads of listening ports open.
Also, the timer...
Forum:
Plugins
04-05-2016, 12:22
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
764,729
Posted By
341464
Re: [ANY] CallAdmin - Extended Report Mod
Yeah, it was strange. It seriously kept re-enabling itself over the course of time.
Forum:
Plugins
04-04-2016, 23:51
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
764,729
Posted By
341464
Re: [ANY] CallAdmin - Extended Report Mod
Is there something I'm missing here? Steam bot kept telling me error logging in despite correct password and whatnot. And then Steam Guard keeps re-enabling itself after a while for some reason.
Forum:
Trash
04-03-2016, 13:46
Replies:
5
[Deleted]
Views:
3,072
Posted By
341464
Re: [TF2] AutoAimforBots
I'm gonna assume Deathreus. The thread owner took down the plugin so I cannot confirm though.
Forum:
Scripting
04-03-2016, 11:23
Replies:
9
Unable to read data received from socket?
Views:
1,515
Posted By
341464
Re: Unable to read data received from socket?
Figured it out, if you do %X and then print out the data. It'll only show FFFFFFFF because the rest were cut due to the null delimiter in the packet data before the full message ends. Looks like I'll...
Forum:
Scripting
04-03-2016, 07:41
Replies:
9
Unable to read data received from socket?
Views:
1,515
Posted By
341464
Re: Unable to read data received from socket?
I did try to add the terminator in the end and it still wouldn't show up properly.
Here's the code.
http://pastebin.com/C1FG5PnE
EDIT: Also, ignore the useless ValidateServer function. It was...
Forum:
Scripting
04-03-2016, 03:29
Replies:
9
Unable to read data received from socket?
Views:
1,515
Posted By
341464
Re: Unable to read data received from socket?
Bump. I still can't figure out how to fix this.
Forum:
Scripting
04-02-2016, 12:39
Replies:
9
Unable to read data received from socket?
Views:
1,515
Posted By
341464
Re: Unable to read data received from socket?
It's odd, socket picked up the 30 bytes data, the same from Wireshark as well. I agree that the null delimiter seems to be off, not sure.
Forum:
Scripting
04-02-2016, 12:06
Replies:
9
Unable to read data received from socket?
Views:
1,515
Posted By
341464
Re: Unable to read data received from socket?
Thanks for pointing that out but it didn't answer my question.
Forum:
Scripting
04-02-2016, 06:09
Replies:
9
Unable to read data received from socket?
Views:
1,515
Posted By
341464
Unable to read data received from socket?
I'm currently writing a plugin that communicates with an Android app to forward the chat and game info. I'm pretty new to socket so, I have no idea why this is happening -
public...
Forum:
Plugins
04-01-2016, 12:19
Replies:
20
[TF2] Achievement Mod
Views:
23,131
Posted By
341464
Re: [TF2] Achievement Mod
TIL how these plugins work. But is this plugin allowed here?
Forum:
Plugins
02-08-2016, 05:17
Replies:
8
Bots by command
Views:
6,807
Posted By
341464
Re: Bots by command
You need to update the main thread instead of posting the update in the comment section.
Also, if you wish to expand the usage of the plugin, maybe implementing a check see if there are args...
Forum:
Source Servers (SRCDS)
02-04-2016, 01:56
Replies:
9
..\common\pipes.cpp (528) : Assertion Failed: m_OutstandingCallbackThreadId != Thread
Views:
8,682
Posted By
341464
Re: ..\common\pipes.cpp (528) : Assertion Failed: m_OutstandingCallbackThreadId != Th
I assume most others that 'started another thread' didn't bother to search because they thought they were new. Of course, that ain't the case. As I said, I remember seeing that exact post days~a week...
Forum:
General
02-04-2016, 01:54
Replies:
20
TF2 Upadte is spamming my servers
Views:
11,311
Posted By
341464
Re: TF2 Upadte is spamming my servers
I'm not even sure if that plugin uses SteamTools, but if it does, all you have to do is re-compile the plugin using SteamWorks. Some plugins work right away by replacing Steamtools with SteamWorks in...
Showing results 1 to 25 of 212
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