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Search: Posts Made By: 1M1e
Forum: Scripting Help 09-16-2021, 09:43
Replies: 4
Views: 401
Posted By 1M1e
Re: Random Music

Like this?

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum: Scripting Help 09-15-2021, 09:26
Replies: 4
Views: 401
Posted By 1M1e
Random Music

Hello,

I tried to make this code works on every new round but its not working can you tell me what I did wrong?

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
...
Forum: Scripting Help 08-09-2021, 18:09
Replies: 2
Solved respawn as CT
Views: 332
Posted By 1M1e
Re: respawn as CT

thanks its work
Forum: Scripting Help 08-09-2021, 16:35
Replies: 2
Solved respawn as CT
Views: 332
Posted By 1M1e
respawn as CT

hi,

i have this code


#include <amxmodx>
#include <amxmisc>

new g_iAliveTNum
Forum: Scripting Help 07-31-2021, 15:01
Replies: 18
Views: 919
Posted By 1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !

public plugin_init()
{
register_plugin("[ZE] Special Models", 2.9, 1M1e)
}

it should be with " "


and in public zp_user_infected_pre(iVictim, iInfector)
Forum: Scripting Help 07-31-2021, 08:04
Replies: 18
Views: 919
Posted By 1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !

add #include <amxmodx>

and you don't have reapi_version.inc
Forum: Scripting Help 07-30-2021, 19:38
Replies: 18
Views: 919
Posted By 1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !

this is the problem your file name zombie_escape but it actually zp

add these includes

#include <reapi>
#include <cs_weap_models_api>
#include <zombieplague>
Forum: Scripting Help 07-30-2021, 08:14
Replies: 18
Views: 919
Posted By 1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !

ofc you will have problem cuz this plugin for ze not for zp

just change what i said in my other post

change #include <zombie_escape>
to
what ever your include is

and change...
Forum: Scripting Help 07-30-2021, 05:34
Replies: 18
Views: 919
Posted By 1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !

if you want players model i have one and its working good but its zombie escape you just want to change the include and ze_user_humanized and ze_is_user_zombie

and ofc change the models flags and...
Forum: Scripting Help 07-29-2021, 15:16
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

i tested it and it have no bugs ( For now )

For now Solved

Thanks for @Natsheh And @The overrated maniac

For helping
Forum: Scripting Help 07-29-2021, 15:05
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

this code works but when you said i don't recommend using that, i removed it
Forum: Scripting Help 07-29-2021, 15:03
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

did not work
Forum: Scripting Help 07-29-2021, 14:52
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

https://ibb.co/sj88pQC
Forum: Scripting Help 07-29-2021, 14:33
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

win32 addons/amxmodx/dlls/amxmodx_mm.dll
win32 addons/resemiclip/resemiclip_mm.dll

if you want meta list from console i cant copy it cuz i am using rehlds
Forum: Scripting Help 07-29-2021, 14:09
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

i did but the console give me no errors or anything
Forum: Scripting Help 07-29-2021, 14:07
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

i added it still not working
Forum: Scripting Help 07-29-2021, 14:04
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

i can compile it but the code give to player when his level updated only and if the map change it will removed

there is no errors
Forum: Scripting Help 07-29-2021, 13:59
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

#include <amxmisc>
#include <crxranks>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
}
Forum: Scripting Help 07-29-2021, 13:38
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Forum: Scripting Help 07-29-2021, 13:37
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

dose not work
Forum: Scripting Help 07-29-2021, 10:40
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

Like this?

#include <amxmisc>
#include <crxranks>
#include <zombie_escape>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum: Scripting Help 07-29-2021, 07:20
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Re: Level + flag

and how i can do that?

Set_task ?
Forum: Scripting Help 07-29-2021, 05:10
Replies: 28
Solved Level + flag
Views: 1,002
Posted By 1M1e
Level + flag

hi,

can some one tell me whats the problem?

i want when some one got in level 40 he will get ADMIN_LEVEL_H

#include <amxmisc>
#include <crxranks>

#define PLUGIN "New Plug-In"
Forum: Zombie Plague Mod 07-27-2021, 18:59
Replies: 2
Bug Report Zp 5.0.5 hud bug
Views: 1,207
Posted By 1M1e
Re: Zp 5.0.5 hud bug

make sure you have
#include <zp50_class_survivor>
Forum: Scripting Help 07-24-2021, 13:14
Replies: 7
Views: 407
Posted By 1M1e
Re: set_user_maxspeed with level

Thanks its work now

final code

#include <zombie_escape>
#include <crxranks>
#include <fun>

#define ITEM5 5
#define ITEM10 10
Showing results 1 to 25 of 61

 
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