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Posts Made By:
DieterM75
Forum:
Plugins
11-24-2012, 04:09
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Compile the source (.sp) files as documented in the wiki:
http://wiki.alliedmods.net/Compiling_SourceMod_Plugins
,upload the binary (.smx) file and reload the plugin / restart the server.
Forum:
Plugins
11-16-2012, 12:45
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Hmm, didn't know these characters are allowed for player names by the source engine...
Forum:
Plugins
11-16-2012, 12:45
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Thanks for the contribution!
I would appreciate it if you could merge your changes to the current bleeding_edge branch on https://github.com/dieterm57/cPMod/.
Forum:
Plugins
10-12-2012, 13:35
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Seems ok. Jumps and runtime is just used for the timer part and all players that have '0:0:0' cords have not saved any checkpoints at all. Simple as that.
Forum:
Plugins
10-09-2012, 02:23
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
This does not make sense to me. First of all if the tables were created the plugin was able to access the database and created 'map' and 'player'. If you say it also saves the last CP, the connection...
Forum:
Plugins
07-23-2012, 11:43
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
I have no time testing it with cs:go, but it might help if you tell us what does not work and post some error logs.
Btw it is not mandatory to paste the variables into the server.cfg as the plugin...
Forum:
Plugins
07-20-2012, 12:41
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
In progress...
Forum:
Plugins
07-20-2012, 12:34
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Why did you set the selectors outside of the qoute?
I would give sm_resetrecords "Complexx_SpeeD_jûmper%" a try.
It also looks like there is a another space between _ and j.
You have to be a...
Forum:
Plugins
07-20-2012, 12:28
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Have a look at sm_cp_playerblock
Forum:
Plugins
06-02-2012, 05:23
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Don't you think it is possible that he did this with his own skill?
The times are pretty close to your own one.
The data will be safe if you override the plugin as it is saved in a sqlite file in...
Forum:
Plugins
02-15-2012, 05:51
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
In general for all playernames? Can you tell me the map that was played when these errors occured?
thanks
Forum:
Plugins
02-15-2012, 05:49
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Hey, nachdem du den Wert geändert hast musst du das Plugin noch auf die compile.exe ziehen (windows) oder die compile.sh starten (linux). Dann das compilte Programm auf den Server laden.
Eine...
Forum:
Plugins
11-28-2011, 06:10
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
What does 'sm exts list' say?
Forum:
Plugins
11-17-2011, 04:11
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Why would you want to hide them? These are mentioned to be an indicator for the player where he has to start or end. (Next release might have a cvar)
Thank you it will be added in the next...
Forum:
Plugins
11-06-2011, 05:32
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
There never was one cvar for that.
Forum:
Plugins
10-27-2011, 12:54
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Obviously the database is not being created. Make sure the user accessing the database has enough rights and assure it is possible to connect to the server at all if it is not on the same machine....
Forum:
Plugins
10-26-2011, 15:30
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
MySQL works correctly. Are you sure you changed the login and created the database cpmod?
Btw there will be errors in the logs if the connection fails and the plugin will not work correctly.
Forum:
Plugins
10-23-2011, 15:56
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Should be working now.
Forum:
Plugins
10-15-2011, 13:34
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Thanks for your work looking through all the code. The first one was fixed.
But the second one isn't that easy: if I call the viewrecord method within the db_updateRecord2 it simply does not show up.
Forum:
Plugins
09-28-2011, 03:44
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Hey, this is not the error log and the 'table dropped' lines are not included in the original version.
The output 'PlayerTable dropped. Please restart the server!' gets executed if sm_dropplayers...
Forum:
Plugins
09-06-2011, 14:04
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Are you sure the end point is in the right position and the player can stay in it for more than one second?
Forum:
Plugins
08-12-2011, 04:13
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
I guess not unless it is spammed many times per second.
I would suggest you to check your internet connection first. Then try to disable the plugin and check if the problem still occures.
greets
Forum:
Plugins
08-07-2011, 13:59
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
http://wiki.alliedmods.net/Timers_(SourceMod_Scripting) (http://wiki.alliedmods.net/Timers_%28SourceMod_Scripting%29)
...The smallest possible interval is 0.1 seconds. ...
Man könnte bestimmt...
Forum:
Plugins
08-05-2011, 15:00
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Dort wo deine compile.exe/compile.sh Datei auch liegt, im Sourcemod Verzeichnis. Unter Windows ist es bei mir immer so dass er nicht erneut compilen will, wenn die alte Datei noch da drin liegt....
Forum:
Plugins
08-05-2011, 14:00
Replies:
289
[cP mod]
Views:
152,704
Posted By
DieterM75
Re: [cP mod]
Also die oben genannte Zeile reicht aus. Lösch mal die Datei im compiled Ordner und compile noch mal.
Ich würd gern wissen was du da so viel modifiziert hast^^.
Showing results 1 to 25 of 107
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