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Posts Made By:
Spirit_12
Forum:
Extensions
03-16-2024, 14:38
Replies:
161
CollisionHook
Views:
116,859
Posted By
Spirit_12
Re: CollisionHook
Is there any advantage of using an extension when the same can be done via plugin and is easier to maintain?
Forum:
Extensions
03-08-2024, 15:47
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
278,508
Posted By
Spirit_12
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
I looked at it further and it seems your gamedata is outdated. Try changing the following and provide results.
"SurvivorCounters"
{
"linux" "1056"
"windows" "1048"
}
Forum:
General
02-25-2024, 22:59
Replies:
5
Solved
Calculate NAV distance between entities
Views:
515
Posted By
Spirit_12
Re: Calculate NAV distance between entities
Glad it worked out for you. I'm using the same technique to implement map events which is so much easier since I don't have to compile the map with each instance.
Forum:
General
02-23-2024, 22:46
Replies:
5
Solved
Calculate NAV distance between entities
Views:
515
Posted By
Spirit_12
Re: Calculate NAV distance between entities
You can easily do this with vscripts or Left4Dhooks. Here are the rough pointers.
Vscripts
Get map's flow via GetMaxFlowDistance.
Then you need to get GetLastKnownArea from your bot.
Use...
Forum:
Extensions
02-20-2024, 22:03
Replies:
78
[EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
Views:
150,107
Posted By
Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
"The latest SMJansson build with a memory leak fix from bottiger1 "
Not the original author unless the person uses different aliases.
Forum:
Extensions
02-20-2024, 18:31
Replies:
78
[EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
Views:
150,107
Posted By
Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)
Can you provide source files. Otherwise your attachment will get pulled.
Forum:
Scripting
02-12-2024, 16:16
Replies:
7
Detour AcceptInput
Views:
748
Posted By
Spirit_12
Re: Detour AcceptInput
I would suggest you do this via vscript for a much easier access. Not sure what your goal is, but hooking an input/output is much easier.
Forum:
Plugins
02-11-2024, 21:32
Replies:
7
[L4D2] Charger Incap Damage Multiplier
Views:
1,399
Posted By
Spirit_12
Re: [L4D2] Charger Incap Damage Multiplier
Not a fan of using OnTakeDamage as that gets called on every damage incident. Could you not use "charger_pummel_start". Haven't look at the details but I feel like that would be easier on the server.
Forum:
Plugins
02-08-2024, 20:37
Replies:
1,092
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
421,068
Posted By
Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
The way the game detects whether something/someone is in saferoom is via nav. Navigation is how you detect saferooms unless you hardcode the coordinates which is an ugly ugly way to do it.
I will...
Forum:
Plugins
02-07-2024, 18:48
Replies:
1,092
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
421,068
Posted By
Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Run nav_edit 1 along with z_debug 1. Check if that nav area is actually marked with "Checkpoint" parameter or not.
Forum:
Metamod:Source Plugins
02-07-2024, 18:46
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,761
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
What is your launch parameter? Also what are the convars?
Forum:
Metamod:Source Plugins
02-04-2024, 11:20
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,761
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
I don't think its the metamod or sourcemod version that is at fault.
Can you open the tickrate_enabler.vdf file with a text editor and compare the path with the actual path where you are placing...
Forum:
Plugins
02-03-2024, 20:45
Replies:
69
[L4D(2)] Survivor Identity Fix for 5+ Survivors
Views:
75,496
Posted By
Spirit_12
Re: [L4D(2)] Survivor Identity Fix for 5+ Survivors
The code seems to be fine, so the only reason why it would stop working is the offset change.
Forum:
Metamod:Source Plugins
02-03-2024, 20:43
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,761
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
Something is off with your install. Are you running metamod because even if Tickrate erred out metamod should still be on that list. I would suggest checking the path in your vdf files.
Forum:
Plugins
01-30-2024, 18:10
Replies:
15
[L4D2] Null Commands
Views:
5,375
Posted By
Spirit_12
Re: [L4D2] Null Commands
You may want to add SMAC as a requirement.
Forum:
Metamod:Source Plugins
01-30-2024, 18:05
Replies:
306
L4D/L4D2 Tickrate Enabler
Views:
212,761
Posted By
Spirit_12
Re: L4D/L4D2 Tickrate Enabler
What is the output of this command?
plugins_print
Forum:
Metamod:Source Plugins
01-30-2024, 18:03
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,264,187
Posted By
Spirit_12
Re: Stripper:Source (Updated 2011-04-15)
I don't think demos have ever worked in L4D2. This may not be related to stripper.
Forum:
General
01-10-2024, 11:28
Replies:
10
Solved
[L4D/L4D2] Block buy / points reset in SPEC mode?
Views:
1,003
Posted By
Spirit_12
Re: [L4D/L4D2] Block buy / points reset in SPEC mode?
You are asking for a custom solution and the best way to achieve those are by learning to code. Start small by just trying to alter who can access the command.
Like Martt suggested you need to...
Forum:
Plugins
01-09-2024, 21:16
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,105,528
Posted By
Spirit_12
Re: [L4D(2)] SuperVersus [1.5.4]
Install this to find out.
https://forums.alliedmods.net/showthread.php?t=277703
Forum:
General
01-07-2024, 20:18
Replies:
10
Solved
[L4D/L4D2] Block buy / points reset in SPEC mode?
Views:
1,003
Posted By
Spirit_12
Re: [L4D/L4D2] Block buy / points reset in SPEC mode?
Just block the command then? Seems like you have a pretty good idea of what to do.
Forum:
Metamod:Source Plugins
01-02-2024, 17:36
Replies:
1,527
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,702,265
Posted By
Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
You need to first understand the scope of this extension. What you describe as a problem is not really a problem with this extension.
Here is what this extension does:
It removes the lobby...
Forum:
General
12-03-2023, 20:28
Replies:
3
[L4D2] Bot disappearing when going idle
Views:
1,501
Posted By
Spirit_12
Re: [L4D2] Bot disappearing when going idle
What plugin do you use to add extra bots ? Seems like one of the plugins is being triggered at takeover action and kicking bot.
Forum:
Metamod:Source Plugins
12-01-2023, 13:34
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,264,187
Posted By
Spirit_12
Re: Stripper:Source (Updated 2011-04-15)
You need to target worldspawn and change skybox.
Forum:
Scripting Help
11-12-2023, 20:21
Replies:
26
Hamas Alert v1.1 Plugin For Counter Strike 1.6
Views:
2,562
Posted By
Spirit_12
Re: Hamas Alert v1.1 Plugin For Counter Strike 1.6
You put a political issue in the plugin's name. There is no way you can spin this to make it not political.
I also think in general this issue is creating more bad than the awareness that it was...
Forum:
Source Servers (SRCDS)
10-15-2023, 23:50
Replies:
118
CS2 Linux Dedicated Server
Views:
58,673
Posted By
Spirit_12
Re: CS2 Linux Dedicated Server
I was able to run the server just fine. What's the issue that you are having?
Showing results 1 to 25 of 500
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