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Search: Posts Made By: Mini_Midget
Forum: Approved Plugins 02-01-2012, 06:37
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.1

Update

Zombie Swarm 3.1


Zombie Swarm 3.0.2 - 25th September 2011
- Fixed the bug where CT's get punch-angled by friendly fire
- Added new cvar to disable the gun menu
zswarm_gunmenu...
Forum: Approved Plugins 10-10-2011, 09:06
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

@Sorxx
Open up the .sma file and scroll down to line 30.


//Add extra zombie models here. Follow the formatting or it won't compile!
new const g_ZombiePlayerModels[][] =
{
"zombie_swarm",...
Forum: Approved Plugins 10-07-2011, 08:00
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

Umm... Yes you do need Orpheu...


1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
2. Then unzip the content of the provided archive here in...
Forum: Approved Plugins 10-05-2011, 07:37
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

@Snake beatter
http://forums.alliedmods.net/showthread.php?p=1122356#Installation

Just follow those instructions and try again.

@ijam_j
That's great to know ijam_j.
Can you please provide...
Forum: Approved Plugins 09-24-2011, 10:25
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

@Snaker beatter
Just try both and see for yourself.
If you like classes, then go ahead and use Zombie Plague.
I don't have any plans in adding a class system if there is a mod similar to mine...
Forum: Approved Plugins 09-05-2011, 07:49
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Official

Just uploaded 2 pictures of the objectives and a menu.

Also forgot to mention that I added a few objective origins for some default CS maps.
Forum: Approved Plugins 09-05-2011, 05:08
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Small update
Zombie Swarm 3.0.1

5th September 2011
- Fixed the bug with friendly fire

@rezurect15
Multiple beacons placed around the mapped. CT's have to build them by getting close enough...
Forum: Approved Plugins 08-23-2011, 03:57
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Mmm... Thanks for that noticing that bug.

I often play with FF on when testing.

I'm sure I've fixed it now. I'm still having a bit of troubles catching when a player gets backstabbed.
Forum: Approved Plugins 08-17-2011, 04:20
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

I overwrited the damage dealt.

I can have a multiplier for when a player gets backstab to do more damage. I've seen a script laying around here. All about angles and where he got hit.

When I...
Forum: Approved Plugins 08-13-2011, 05:23
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

The command is

zswarm_lights


You're missing the 's' at the end.

When you set any value for the health (and armour). The zombies will have that set value stored in them. But it will be...
Forum: Approved Plugins 04-24-2011, 11:27
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Mmm... I think I know why... Will fix ASAP.

Thanks
Forum: Approved Plugins 04-23-2011, 07:16
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Make sure you installed all the required files needed before starting your server.
This includes models, sounds, etc...
Forum: Approved Plugins 04-18-2011, 21:57
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Forum: Approved Plugins 04-17-2011, 01:35
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Offical

Updated 3.0 Offical


Version 3.0 Offical - 17 April 2011

- Added new 'Beacons' mode.
* Type "objective_menu" (without speech marks) in console to show menu
- Added Weapons Menu....
Forum: Approved Plugins 04-13-2011, 23:53
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7e

Have midterms coming up soon.

Will post an updated version hopefully very soon!
Has quite a few changes in it.
Forum: Approved Plugins 12-16-2010, 11:18
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7e

Mmm I don't really support old versions. But I will be making some sort of custom to buy all weapons.
Forum: Approved Plugins 12-14-2010, 08:31
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7e

/bm ?? - What?

Don't you think it's kind of rude changing the name of someones work and calling it something else?
Forum: Approved Plugins 12-14-2010, 07:39
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7e

No. There are already many 3rd party plugins for that.
Forum: Approved Plugins 08-29-2010, 06:33
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7e

I play Natural Selection (HL Mod) and the movement key (such as leap, blink and charge) are using the 'reload' key for the aliens team. Its much easier.
Forum: Approved Plugins 08-26-2010, 09:57
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7e

Either you got really big hands or a really small keyboard for it to be 'impossible' for you to strafe left and right....

Anyway... Two solutions...
1. Rebind your 'reload' key to something else....
Forum: Approved Plugins 08-26-2010, 06:03
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7e

@georgik57
Mmm No... It designed to replace the HL long jump module. Besides... Zombies don't need to reload for anything and its much easier to press one key then two.

@BloodMan
No... No reason...
Forum: Approved Plugins 08-20-2010, 10:27
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7d

Been a while...

Update 3.0 Beta 7e


- Added the feature that rounds will now end when timer reaches 0
* Requires Round Terminator plugin!!!...
Forum: Approved Plugins 08-01-2010, 05:43
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7d

Mmm... They should (bots as zombies) change model and are forced to use knives only.
I've only tested this with PodBot MM though and don't have Condition-Zero installed. But I'm quite sure that...
Forum: Approved Plugins 07-04-2010, 10:33
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7d

@BloodMan
I'll add that in the next release.

@wickedd
Hmm... Will look into this.
I've been thinking about using Arkshine's 'Round Terminator' to fix this.
Thanks, will fix typo.
...
Forum: Approved Plugins 07-01-2010, 10:30
Replies: 1,538
Views: 915,682
Posted By Mini_Midget
Re: Zombie Swarm 3.0 Beta 7c

Update 3.0 Beta 7d


- Replaced the hitzone damage manipulator with 'Damage Absorption' (Credits to Bugsy for helping me out with this!)
* Added new cvar "zswarm_dmg_hp_percent"
*...
Showing results 1 to 25 of 281

 
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