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Posts Made By:
Excalibur.007
Forum:
Approved Plugins
12-18-2009, 20:07
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
If you get that please read this
http://forums.alliedmods.net/showpost.php?p=987201&postcount=297
and if your using it for ZP please put it inside plugins.ini instead of plugins-zplague.ini
Forum:
Approved Plugins
11-11-2009, 18:37
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
@ot_207
Can edit your thread and put something like nademodes.amxx must be typed before the plugins-zplague if your using Zombie Plague Mod. That's the problem it didn't work for Proximity, Trip...
Forum:
Approved Plugins
11-09-2009, 20:33
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
It happens to me when all the modes works for me(Now only Normal, Impact and Satchel Charge works for my server only.) I think he used Proximity / Motion Sensor / Trip Laser that causes smoke to come...
Forum:
Approved Plugins
11-03-2009, 07:45
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
I don't know about that. It compiles fine with me in the local compiler in AMXModX 1.8.1. Nvm about that at least you managed to fix yours :).
Edit : Nvm they should know what to do when the read my...
Forum:
Approved Plugins
11-02-2009, 18:47
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
Search for fw_think(ent)
and then you should see this in the 1st line
if (!(bs_forward_collection & FWD_THINK))
I replace that with this.
if (!pev_valid( ent ) || !(bs_forward_collection &...
Forum:
Approved Plugins
10-26-2009, 04:26
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
I disabled the unknown plugins and reinstalled amxmodx with zombie plague still doesn't work. It works for other mods except for this. The trip laser doesn't explode it sticks on the wall after...
Forum:
Approved Plugins
10-21-2009, 02:22
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
Zombie Plague 4.3. I hate having a older version of a plugin. I don't know why. Any mode of it will not work. Only Normal, Proximity and Homing works. Even the
L 06/23/2009 - 17:08:49: [ENGINE]...
Forum:
Approved Plugins
10-21-2009, 01:41
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,378
Posted By
Excalibur.007
Re: Nade Modes (Nomexous) v9.61
Can you fix the bug that it will not detonate when zombie/yourself walk through the Trip Laser, Proximity, Motion Sensor and Satchel Charge. It doesn't work for me after I use it very long.Version:...
Showing results 1 to 8 of 8
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