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Posts Made By:
MeRcyLeZZ
Forum:
Approved Plugins
03-07-2009, 16:26
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,733
Posted By
MeRcyLeZZ
Re: Nade Modes (Nomexous) v7.0
Nice to hear that. About those entity errors, I hope you have checked my post on page 14 (http://forums.alliedmods.net/showpost.php?p=700568&postcount=131)
Forum:
Approved Plugins
10-15-2008, 23:22
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,733
Posted By
MeRcyLeZZ
Re: Nade Modes (Nomexous) v7.0
Hey, I figured why the nades aren't being removed sometimes when turning into zombie. Take a look closely at this code:
while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname))...
Forum:
Approved Plugins
08-19-2008, 22:52
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
446,733
Posted By
MeRcyLeZZ
Re: Nade Modes (Nomexous) v5.9
@ot_207: Perhaps an easy way around this would be storing the owner's team in the grenade at the moment it's thrown, like: set_pev( grenade, pev_team, cs_get_user_team(owner) ). Then whenever you...
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