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Search: Posts Made By: killabotcz
Forum: Approved Plugins 03-31-2015, 11:26
Replies: 1,098
Views: 407,706
Posted By killabotcz
Re: Polymorph: Mod Manager

Hey danonix, what host are you with, I'm experiencing the same sort of issues?
Forum: Approved Plugins 02-10-2015, 15:00
Replies: 1,098
Views: 407,706
Posted By killabotcz
Re: Polymorph: Mod Manager

And the cvars just go in the new file I'm presuming?

Thanks
Forum: Approved Plugins 01-01-2015, 11:57
Replies: 1,098
Views: 407,706
Posted By killabotcz
Re: Polymorph: Mod Manager

Thanks,

It seems the cvars are triggering after the first player joins which is messing me up slightly as I've got 'mod' that's assigning team based on vote.
Forum: Approved Plugins 12-30-2014, 13:33
Replies: 1,098
Views: 407,706
Posted By killabotcz
Re: Polymorph: Mod Manager

So,

If I was to create 2 ini files

1_humanversus2bots.ini
2_humanversus4bots.ini

and change the cvars in the cfg section of each that would essentially achieve what I want?

Please help...
Forum: Approved Plugins 12-30-2014, 12:53
Replies: 1,098
Views: 407,706
Posted By killabotcz
Re: Polymorph: Mod Manager

Would I not be able to put it in the cfg section of the ini file?

; Mod Cofiguration
; Comments here.

[mod]
name "Mod Name"
mapsfile maps1.ini
mapspermod 2
Forum: Approved Plugins 12-29-2014, 14:22
Replies: 1,098
Views: 407,706
Posted By killabotcz
Re: Polymorph: Mod Manager

So, please forgive me I'm very new to this.

I have a server that has 3 bots against every 1 human (bot_quota_match 3)
How would I configure this to have a vote enabled to vote for...
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