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Search: Posts Made By: luffy67
Forum: Approved Plugins 07-17-2008, 15:19
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

For the Player models :

The Players Models name must be always the same as the folder like this :

models/players/zombie-new/zombie-new.mdl


for 16000 $ : there is a cvar in Zombie mod to...
Forum: Approved Plugins 01-27-2008, 02:55
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

SwInGeR (http://forums.alliedmods.net/member.php?u=33734) i don't understand your post , what need to replace , Del ?
Forum: Approved Plugins 01-04-2008, 14:18
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

Mini_Midget ,

Can you add On/OFF cvar for welcome msg and leap Msg Plz :mrgreen:
Forum: Approved Plugins 01-04-2008, 05:02
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

This server use amxmodx 1.8.1 and Metamod v1.19p32

Server From mondialserver :up:

i use amxmodx 1.76d , problem ? i have svc_bad sometimes when its 20/20

My Server From Verygames...:down:
Forum: Approved Plugins 12-31-2007, 19:38
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

Your dont use Any Skins Len ?

i use auto_restartround :up: and its work perfect. each 5 rounds Team Swap with restart :)
Forum: Approved Plugins 12-31-2007, 05:36
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

Len How Many players in your server ^^ ? i test all plugins in my test server 6 slots and never i got kicked with svc_bad error never !

mrPanda

who can do a new HLDS engine ?

Steam ? Or...
Forum: Approved Plugins 12-30-2007, 16:37
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

SCHWEDEN (http://forums.alliedmods.net/member.php?u=33588) are you sur zs_use comande work to stop this bug.

I say No because i dont use zombie_swarm model , i already have zs_use 0 on my...
Forum: Approved Plugins 12-30-2007, 13:36
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

Mini_Midget ,

Nothing we can do to for the svc_bad error ?

It is boring to be kicked each 5 minutes it would good if have a solution
Forum: Approved Plugins 12-09-2007, 10:45
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

Hi !

Dont take the Attached .amxx !

Downloads fakemeta_util.inc here> http://forums.alliedmods.net/showthread.php?t=28284&highlight=fakemeta_util

Then put it in your include folder and...
Forum: Approved Plugins 11-18-2007, 05:19
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

No, you did not understand, I said that we should just be able restric some plugins for zombies like the parachute ; revivalkit or other.

You understand "prohibit "e" For the zombies"

Sorry...
Forum: Approved Plugins 11-18-2007, 03:40
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.3a

I know 100 pages :) but read...
Forum: Approved Plugins 11-17-2007, 13:44
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

hi !

Hum Midget ,

I have another suggestion. Maybe If you Add a cmd restrict Use (E) for Zombie example : zs_nouse 1

or just incapable to use special plugins like revivalkit or whatever ....
Forum: Approved Plugins 11-11-2007, 03:55
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

Its a plugin For restrict Weapon
Forum: Approved Plugins 11-10-2007, 07:50
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

@luffy67
Yeah, I guess I can do that but properly do that in future versions.
Just wanna throw out 2.5 with some fixes and stuff.
Forum: Approved Plugins 11-03-2007, 17:44
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

I have find this plugin for random teams : http://forums.alliedmods.net/showthread.php?t=20563

but , maybe need a "each X round" cvar (X by a number :o)
Forum: Approved Plugins 11-03-2007, 09:02
Replies: 1,538
Views: 915,593
Posted By luffy67
Re: Zombie Swarm 2.4

Hello !

I have a suggestion for the zombie mod:

It Would be nice if the teams change every 5; 6 rounds for example. We would have not always the same Cts or zombies :)
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