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Posts Made By:
SGT
Forum:
Approved Plugins
11-27-2011, 16:08
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
* Make sure your ini files are ini. Not ini.txt
* name your mods "0_runemod.ini" "1_gungame.ini" ..etc "File must begin with a number."
and "The plugin will fail the first time it is run. Simply...
Forum:
Approved Plugins
11-15-2011, 18:41
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
Yeah. It works, Thanks.
Forum:
Approved Plugins
11-13-2011, 09:09
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
Oh, I get it now. So it won't change to that mod when I type amx_nextmod, but rather it would pick that mod and map when the server crashes? right?
Thanks.
Forum:
Approved Plugins
11-13-2011, 08:43
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
Yes I did. When I type amx_nextmod 4, it says nextmod will be mod 4. That's it. It doesn't actually change the mod. Doesn't the core plugin already use the amx_nextmod command? Perhaps you need to...
Forum:
Approved Plugins
11-13-2011, 04:44
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
I did, it does nothing new. It just lets me pick the next mod. I still have to manually change the map or/and rtv.
Forum:
Approved Plugins
11-13-2011, 03:55
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
I still can't change the mod immediately. amx_nextmod just lets you pick the next mod. It doesn't immediately change the mod, yeah you could still do amx_map but it would be alot more practical if it...
Forum:
Approved Plugins
11-12-2011, 19:33
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
Well I just need to be able to change the mod it uses on a crash/restart to one specific mod. That way I'll be able to pick a default map [through the command line] that's compatible with the mod.
Forum:
Approved Plugins
11-12-2011, 07:05
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
Could you make the plugin load a certain mod if/when the server crashes? Currently when the server crashes the plugin loads a random mod I think. So most of the time you get the wrong map for the...
Forum:
Approved Plugins
11-08-2011, 08:12
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
Try hostname "something". Instead of "hostname something".
Forum:
Approved Plugins
10-31-2011, 19:08
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
No, I'd rather do it myself.
I figured out how to set up the server as a service with auto restart. I also used a plugin that blocks autobuy after someone pointed out it could be exploited. The...
Forum:
Approved Plugins
10-30-2011, 20:49
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
I get this in my server service log.
10/30/11 16:18:05 : BOpenService failed (1060)
10/30/11 16:18:05 : ServiceStart: failed to start (183)
I don't have auto server reboot. But how do I get...
Forum:
Approved Plugins
10-30-2011, 20:09
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
I'm not sure. I think it always used to crash, but it only crashed about once a day. Now it crashes alot more often.
The only thing I added recently is advanced bans....
Forum:
Approved Plugins
10-30-2011, 17:09
Replies:
1,098
Polymorph: Mod Manager
Views:
417,352
Posted By
SGT
Re: Polymorph: Mod Manager
My server crashes at least three times a day while using this plugin. It only crashes on map change.
I'm not getting any errors and the crashes happen randomly. Not using Gungame or CSDM. But I do...
Showing results 1 to 13 of 13
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