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Posts Made By:
RazorBack
Forum:
Suggestions / Requests
01-05-2007, 16:59
Replies:
9
CS game mode :
Views:
2,371
Posted By
RazorBack
Re: CS game mode :
All else that is needed, is to set Terror(rabbit) running speed, and an alt-model for the shotgun.
*The "ES-engine" takes care of the team switching and the escaping rabbits.
*Myself, i make sure...
Forum:
Suggestions / Requests
01-05-2007, 16:43
Replies:
9
CS game mode :
Views:
2,371
Posted By
RazorBack
Re: CS game mode :
well its not really that important atm, i just would like the playtest the barebone. And it shouldn't refer much to the ES-maps, as it just uses the "ES-engine", aiming at a stand along game mode...
Forum:
Suggestions / Requests
01-05-2007, 16:37
Replies:
9
CS game mode :
Views:
2,371
Posted By
RazorBack
Re: CS game mode :
oh, haven't dubbed it yet, RabbitHunt most lickely
something after the gamemode
Forum:
Suggestions / Requests
01-05-2007, 16:25
Replies:
9
CS game mode :
Views:
2,371
Posted By
RazorBack
Re: CS game mode :
exactly, 1 tight, neat, snip of code, that handles just that.
Models , sounds, mapping is all taken care of.
Forum:
Suggestions / Requests
01-05-2007, 16:16
Replies:
9
CS game mode :
Views:
2,371
Posted By
RazorBack
CS game mode :
Hello guys,
I'm looking for a plugin that can do a predefined set of tasks for me.
This all, to create a new "Game mode" inside CS, loosely based upon the allmost forgotten EScape gameplay modus...
Forum:
Suggestions / Requests
01-05-2007, 15:52
Replies:
15
Suggestion: Change CS weapons into HL weapon.
Views:
5,417
Posted By
RazorBack
Re: Suggestion: Change CS weapons into HL weapon.
The animations inside the model, called upon by the game engine, are named differently, some animations aren't used by CS<->HL or some animations needed wouldn't be present.
When does a model...
Forum:
Suggestions / Requests
01-05-2007, 13:30
Replies:
15
Suggestion: Change CS weapons into HL weapon.
Views:
5,417
Posted By
RazorBack
Re: Suggestion: Change CS weapons into HL weapon.
+ you'll have to port the models
Forum:
Suggestions / Requests
01-04-2007, 18:10
Replies:
4
Resize models?
Views:
1,564
Posted By
RazorBack
Re: Resize models?
not by definition
Forum:
Suggestions / Requests
01-02-2007, 05:42
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,754
Posted By
RazorBack
Re: Making Custom AdminModels/Models For Ne one
http://www.RazorBack.be/duhuh.jpg
/RazorBack slowly turning crazy, runs away screaming ....
http://gallery.brawl-hall.com/data/media782245/5/killurself.gif
Forum:
Suggestions / Requests
12-30-2006, 20:22
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,754
Posted By
RazorBack
Re: Making Custom AdminModels/Models For Ne one
@unclenaps
I nearly never use Milkshape anymore. I'm a devoted 3d studio max user.
Sorry, don't have the time to teach you milkshape, google tutorials, like i did couple of years ago :) .
...
Forum:
Suggestions / Requests
12-30-2006, 10:53
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,754
Posted By
RazorBack
Re: Making Custom AdminModels/Models For Ne one
ya need to put them in a zip file (or *.tar) anyways, vBulletin forums do not allow *.mdl files to be attached to a message.
Or maybe the Webmaster could set mdl-extension to allowed ?
Valid...
Forum:
Suggestions / Requests
12-29-2006, 13:46
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,754
Posted By
RazorBack
Re: Making Custom AdminModels/Models For Ne one
yes
Forum:
Suggestions / Requests
12-29-2006, 11:23
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,754
Posted By
RazorBack
Re: Making Custom AdminModels/Models For Ne one
I'm glad you took over, keep it up, whatever yer doing. I just did the Keeper model as it isn't a admin model clan tag reskin. Just an appetiser.
Forum:
Suggestions / Requests
12-28-2006, 22:35
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,754
Posted By
RazorBack
Re: Making Custom AdminModels/Models For Ne one
Seeing unclenaps "version" of the keeper made me want to do a proper/decent port myself. Looking at these, I see no difference whatsoever between unclenaps's version and the original keeper model...
Forum:
Suggestions / Requests
12-28-2006, 22:04
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,754
Posted By
RazorBack
Re: Making Custom AdminModels/Models For Ne one
I knew that model was going to go tits up :p
Forum:
Suggestions / Requests
12-26-2006, 20:45
Replies:
129
Admin models mod. Request custom models here.
Views:
38,579
Posted By
RazorBack
Re: Admin models mod. Request custom models here.
^_^
Seriously now, i'm not gonna repeat myself on this topic...
Stop it, like Bo0m! neatly put it.
Any mod feel free to lock this topic and trow away the key.
I still do custom models,...
Forum:
Unapproved/Old Plugins
12-20-2006, 13:05
Replies:
38
Replace Player Models
Views:
12,184
Posted By
RazorBack
Re: Replace Player Models
I did say
format in ini used :
CT xmasct
and as model dir and modelname needs to be identical, this has to point out a buggerybug in the code, as GHW_Chronic stated above.
Forum:
Unapproved/Old Plugins
12-18-2006, 18:45
Replies:
38
Replace Player Models
Views:
12,184
Posted By
RazorBack
Re: Replace Player Models
FATAL ERROR (shutting down): Mod_NumForName: models/player/xmasctt/xmasct.mdl not found
format in .ini used :
CT xmasct
Forum:
Unapproved/Old Plugins
12-14-2006, 17:43
Replies:
80
The Samurai
Views:
17,681
Posted By
RazorBack
Re: The Samurai
He's been banned for causing a little riot.
Anyways, i've helped him out with custom railgun models, checking this out, i gotta ask.
Are we looking for Samurai :...
Forum:
Scripting Help
12-03-2006, 15:08
Replies:
4
Adress all clients
Views:
1,908
Posted By
RazorBack
Re: Adress all clients
Sweet that works !
Thanks alot bro :)
The reason why i had those many lines in was 'cos i didn't include the "credits+info" in the code on the forum here.
Forum:
Scripting Help
12-03-2006, 13:54
Replies:
4
Adress all clients
Views:
1,908
Posted By
RazorBack
Re: Adress all clients
When i compile the following code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
public plugin_init() {
register_plugin("AMX Admin Model", "1.1.1", "whitemike")
...
Forum:
Scripting Help
12-03-2006, 13:44
Replies:
4
Adress all clients
Views:
1,908
Posted By
RazorBack
Adress all clients
Hiya fellas,
wondering if ya could help me here.
This is the admin models plugin, now i was wondering what i needed to change to the following code, so that all players/clients get a Custom CT-T...
Forum:
Suggestions / Requests
10-22-2006, 07:36
Replies:
129
Admin models mod. Request custom models here.
Views:
38,579
Posted By
RazorBack
Re: Admin models mod. Request custom models here.
Ok ok, since i publically stated i don't do admin models again (still getting bugged about it:) ) I'll do a quick little tutorial for the amx- mod x community only. yeay ! ;)
How to Re-skin a...
Forum:
Suggestions / Requests
10-22-2006, 07:18
Replies:
129
Admin models mod. Request custom models here.
Views:
38,579
Posted By
RazorBack
Re: Admin models mod. Request custom models here.
Yer all very much welcome
I'm just waiting for this thread to sink away in the back of the forum :p
Forum:
Suggestions / Requests
09-28-2006, 17:40
Replies:
129
Admin models mod. Request custom models here.
Views:
38,579
Posted By
RazorBack
Re: Admin models mod. Request custom models here.
Man Sweaty, i'm happy to see you here ! ;)
Yes back, and did i "sweat" today, spend nearly my entire day off backtracking and working off my admin model to do pile :)
Now they're all done, i resign...
Showing results 1 to 25 of 168
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