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Posts Made By:
redboyke
Forum:
Suggestions / Requests
08-20-2008, 07:41
Replies:
6
Need a Maintainer for amx_push plugin
Views:
2,271
Posted By
redboyke
Re: Need a Maintainer for amx_push plugin
tryto comment this and compile it so you dont need to push a button to push someone away:
// #define IS_IN_USE // COMMENT TO DISABLE. IF ENABLED USE KEY MUST BE PRESSED.
// #define...
Forum:
Suggestions / Requests
08-19-2008, 07:20
Replies:
6
Need a Maintainer for amx_push plugin
Views:
2,271
Posted By
redboyke
Re: Need a Maintainer for amx_push plugin
it works for me
Forum:
Approved Plugins
08-18-2008, 18:00
Replies:
332
Advanced Team Attack Control v3.0.1
Views:
282,041
Posted By
redboyke
Re: Advanced Team Attack Control v3.0.1
not sure but i think go to plugins-atac.ini
and comment those you are not going to use.
Forum:
Off-Topic
08-17-2008, 11:52
Replies:
45
Motd HTML - Different Images Every Connect
Views:
8,157
Posted By
redboyke
Re: Motd HTML - Different Images Every Connect
does motd iframe works with php pages? like http://blablabla.foo/motd.php
Forum:
Approved Plugins
08-17-2008, 07:53
Replies:
451
Loading Song Advanced (Updated Thread)
Views:
338,268
Posted By
redboyke
Re: Loading Song Advanced (Updated Thread)
i use: i changed it a bit so the sound still plays when they choose a team and play. reason why i named the mp3 redboyke is to make sure it wouldnt use a loading song from a difrend server with...
Forum:
Suggestions / Requests
08-16-2008, 12:50
Replies:
0
[req]weapon dmg range + other usefull plugin requests
Views:
645
Posted By
redboyke
[req]weapon dmg range + other usefull plugin requests
I had serveral plugins request but i dont know if i needed to make a new thread for each of them.
first request:weapon dmg range.
plugin that can change the bullets dmg depending on the range....
Forum:
Suggestions / Requests
08-15-2008, 17:02
Replies:
3
Players cant watching for admins
Views:
1,162
Posted By
redboyke
Re: Players cant watching for admins
probably cause he's a cheating admin so they cant see when he add's more health :nono:
Forum:
Suggestions / Requests
08-15-2008, 07:29
Replies:
20
New server coming up! [need ideas]
Views:
4,509
Posted By
redboyke
Re: New server coming up! [need ideas]
i like a server that is realistic (well till some point that is)
i think those warcraft and zombie stuff are just way over of what CS is.
My 'server' that i put online sometimes(due banwith limit...
Forum:
Approved Plugins
08-14-2008, 16:19
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous) v5.9
ot_207: i use http://forums.alliedmods.net/showthread.php?t=49487
for admin spectating
lets you spectate without showing on the spectator list. so you still stay on your actual team
Forum:
Scripting Help
08-13-2008, 13:57
Replies:
2
play sound on player death
Views:
1,164
Posted By
redboyke
Re: play sound on player death
thx i will try
Forum:
Scripting Help
08-13-2008, 12:05
Replies:
2
play sound on player death
Views:
1,164
Posted By
redboyke
play sound on player death
i want to play a sound when players dies how do i check this?
public song(id) {
new CsTeams:team
team = cs_get_user_team(id)
if...
Forum:
Approved Plugins
08-12-2008, 15:02
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous) v5.9
ot_207
There is a small bug that i'm admin and the admin is able to spectate both teams while dead
therefor the mines that i put before i died can kill both teams
is there a way so it can...
Forum:
Approved Plugins
08-11-2008, 12:16
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
thx man :)
Forum:
Approved Plugins
08-11-2008, 11:02
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
Well i try to make my server realistic thats why i have friendly fire on
but i dont want everybody to run in to someone's nade on purpose
people get banned for 20min after 3TK's
is there some way...
Forum:
Approved Plugins
08-11-2008, 09:33
Replies:
124
Real Weapon Drop
Views:
113,257
Posted By
redboyke
Re: Real Weapon Drop
i decided to use http://forums.alliedmods.net/showthread.php?p=200531
it may not be so realistic but at least the nades do not bounce in that once.
Forum:
Approved Plugins
08-11-2008, 04:20
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
Is it possible to add team color trip laser so that the own team can walk trough them without the nade detonating
also the nade have to stick out a bit to make it shootable
lets say that the...
Forum:
Approved Plugins
08-10-2008, 15:56
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
i've now tested GHW_Weapon_Replacement.amxx
without the costum nade models and it works
seems that nade modes can only see the default nade models
if you use other then default nades it will...
Forum:
Approved Plugins
08-10-2008, 15:00
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
no i just disabled the addon and it worked.
also i tryed to change line 124 on your addon:
new const NADE_MODEL[][] =
{
"models/w_hegrenade.mdl",
"models/w_flashbang.mdl",
...
Forum:
Approved Plugins
08-10-2008, 13:58
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
nademodes doesnt work when GHW_Weapon_Replacement.amxx is turned on
i have disabled GHW_Weapon_Replacement.amxx and nademodes was working
Forum:
Approved Plugins
08-10-2008, 08:28
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
and if i change the models in nademodes
to the new location?
but ill try to put it before to see what it gives.
models/p_flashbang.mdl" "models/newgren/Flashbang/p_flashbang.mdl"...
Forum:
Approved Plugins
08-10-2008, 07:58
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
could it also be that it is not working because i changed the sprite of the nade with: GHW_Weapon_Replacement.amxx ?
only addons i have that control something about nades are:
grenaderealism.amxx...
Forum:
Approved Plugins
08-10-2008, 07:53
Replies:
124
Real Weapon Drop
Views:
113,257
Posted By
redboyke
Re: Real Weapon Drop
yes they are still bouncing
this is my list with plugins:
-----------------------
lastmanbets.amxx
atac.amxx
atac_ta.amxx
pdm.amxx
admin_check.amxx
admin_force_fire.amxx
Forum:
Approved Plugins
08-10-2008, 05:02
Replies:
35
Grenade Enhancer
Views:
45,853
Posted By
redboyke
Re: Grenade Enhancer
how do i remove:i just want the screenfade and the trail
grenade_enhancer_damage
grenade_enhancer_damagetype
is it also possible to add difrend trails for flashbang and smoke please.thanks in...
Forum:
Approved Plugins
08-10-2008, 03:20
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
440,823
Posted By
redboyke
Re: Nade Modes (Nomexous)
Is the trip nade colored red for terrorist and blue for CS ?
how do i change:
set_task(EXPLODE_DELAY, "make_explode", id)
task[id] = true
do i remove the...
Forum:
Suggestions / Requests
08-10-2008, 02:05
Replies:
7
Question/Request - Map history
Views:
1,778
Posted By
redboyke
Re: Question/Request - Map history
why not use mapvote pluging?
players can vote for map they 5 maps they want and
voting automaticly starts
also the plugin remembers what maps already been voted(last X) for and will not put them...
Showing results 1 to 25 of 69
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