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Posts Made By:
fiction
Forum:
Scripting
11-02-2017, 16:21
Replies:
9
Solved
KeyValues
Views:
1,544
Posted By
fiction
Re: KeyValues
Appreciate your response, I did play around with what you posted a little but KeyValues seems to lack a clear difference between a section and a key. I've decided to use the SMCParser class instead...
Forum:
Scripting
11-01-2017, 15:12
Replies:
9
Solved
KeyValues
Views:
1,544
Posted By
fiction
Re: KeyValues
Is that what the API implies by saying "or NULL_STRING", you can get the current keys value without its name?
Forum:
Scripting
11-01-2017, 13:47
Replies:
9
Solved
KeyValues
Views:
1,544
Posted By
fiction
Re: KeyValues
Hey, thanks for your response but it doesn't really solve my issue.
In your plugin you already know the name of the key, in that case it's "Current Money". For example let's say I want to make a...
Forum:
Scripting
11-01-2017, 13:29
Replies:
9
Solved
KeyValues
Views:
1,544
Posted By
fiction
KeyValues
Hello AM, I'm hoping someone can inform me how to parse some KeyValues correctly.
Here is an example of what I need to parse:
"Root"
{
"Random Section 1"
{
"Random Key 1" "Random Value 1"...
Forum:
General
10-11-2017, 08:26
Replies:
11
PLease help
Views:
1,454
Posted By
fiction
Re: PLease help
Make sure you have the default adminmenu.smx present.
Forum:
General
10-11-2017, 07:52
Replies:
11
PLease help
Views:
1,454
Posted By
fiction
Re: PLease help
If that's the plugin I think you really need to read the thread, that plugin is unapproved for a reason.
https://i.imgur.com/5XbmrBW.png
Delete that plugin and use !admin > Server Commands >...
Forum:
General
10-11-2017, 06:21
Replies:
11
PLease help
Views:
1,454
Posted By
fiction
Re: PLease help
/cfg/sourcemod/rtv.cfg
[...]
// When to change the map after a succesful RTV: 0 - Instant, 1 - RoundEnd, 2 - MapEnd
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"...
Forum:
Trash
10-05-2017, 08:22
Replies:
5
Problem with compling
Views:
1,298
Posted By
fiction
Re: Problem with compling
You need all the third-party includes in your include folder.
hosties.inc
lastrequest.inc
emitsoundany.inc
smartjaildoors.inc
hosties.inc
franug_jb.inc
simon.inc
Forum:
Plugin/Gameplay Ideas and Requests
09-26-2017, 17:45
Replies:
2
!ghost plugin
Views:
782
Posted By
fiction
Re: !ghost plugin
Lookup the Redie plugin.
Forum:
Plugins
09-24-2017, 16:33
Replies:
213
[CSS/CS:GO] Influx Timer (2020/03/23)
Views:
108,320
Posted By
fiction
Re: [CSS/CS:GO] Influx Timer (2017/07/15)
? You do not need to enable sv_cheats to use sv_autobunnyhopping 1, just put it in your server.cfg.
Forum:
Scripting
09-20-2017, 19:40
Replies:
8
compile error
Views:
1,469
Posted By
fiction
Re: compile error
Quite a few more errors than that. That specific error is because of this line:
public test(Handle:menu, MenuAction:action, param1, param2, client)
That 5th paramter doesn't exit, it's just menu,...
Forum:
Scripting
09-20-2017, 19:11
Replies:
13
Selecting a random player
Views:
2,370
Posted By
fiction
Re: Selecting a random player
It shouldn't be MaxClients+1 though, just MaxClients https://github.com/alliedmodders/sourcemod/blob/237db0504c7a59e394828446af3e8ca3d53ef647/plugins/include/sdktools_tempents.inc#L186-L198
Forum:
Scripting
09-20-2017, 18:36
Replies:
13
Selecting a random player
Views:
2,370
Posted By
fiction
Re: Selecting a random player
You should post some more code around WasFirstZombie and explain what GetRandomPlayer is being used for.
Forum:
Scripting
09-20-2017, 15:31
Replies:
10
how create a lot of zombies?
Views:
1,887
Posted By
fiction
Re: how create a lot of zombies?
It's the "new" Transitional Syntax: https://wiki.alliedmods.net/SourcePawn_Transitional_Syntax#New_Declarators
Forum:
Scripting
09-20-2017, 14:54
Replies:
10
how create a lot of zombies?
Views:
1,887
Posted By
fiction
Re: how create a lot of zombies?
That won't work because the code inside is only ran if the condition is true.
for(int i; i < 6; i++)
{
//Code here will be run 6 times.
}
Forum:
Scripting
09-20-2017, 14:20
Replies:
4
Bracketing in a for loop?
Views:
1,042
Posted By
fiction
Re: Bracketing in a for loop?
I believe it's just preference, so you can use whichever looks better to you. The SourceMod contributing guidelines says to always use braces for block statements, so if you want to follow that...
Forum:
Plugin/Gameplay Ideas and Requests
09-19-2017, 15:32
Replies:
13
Looking for a pluggin - Auto slay bunnyhoppers.
Views:
2,768
Posted By
fiction
Re: Looking for a pluggin - Auto slay bunnyhoppers.
Any time a player jumps they can no longer jump for sm_jump_blocked_ticks ticks. I recommend you set it to 100 as it is by default.
Forum:
Plugins
09-17-2017, 16:33
Replies:
36
TOGs Jump / Bhop Stats
Views:
30,878
Posted By
fiction
Re: TOGs Jump / Bhop Stats
You should update it to use an EngineVersion check instead of using the game folder, maybe that will solve his issue.
Forum:
Scripting
09-16-2017, 08:02
Replies:
1
[CS:GO] How to block jump sound?
Views:
815
Posted By
fiction
Re: [CS:GO] How to block jump sound?
sv_min_jump_landing_sound 999999
Forum:
Scripting
09-15-2017, 10:55
Replies:
5
Error with my store
Views:
1,570
Posted By
fiction
Re: Error with my store
else if(action == MenuAction_End)
{
CloseHandle(classhandle);
}
Forum:
Scripting
09-15-2017, 10:05
Replies:
3
I cant compile this file, help??
Views:
773
Posted By
fiction
Re: I cant compile this file, help??
Try the up to date version https://github.com/0125/l4d-server/blob/master/sourcemod/plugins/source/CSM/scripting/l4dcsm_a.sp
Forum:
Scripting
09-15-2017, 09:58
Replies:
10
Bhop only for CT
Views:
2,370
Posted By
fiction
Re: Bhop only for CT
That error is because you reverted a change that I put in my first response to you, you removed the "int" between public and VIP_OnVIPLoaded.
Forum:
Scripting
09-14-2017, 15:09
Replies:
10
Bhop only for CT
Views:
2,370
Posted By
fiction
Re: Bhop only for CT
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <vip_core>
#pragma semicolon 1
#pragma newdecls required
public int VIP_OnVIPLoaded()
{
Forum:
Source Servers (SRCDS)
09-14-2017, 10:57
Replies:
2
Solved
[HELP] removing exclamation from chat
Views:
947
Posted By
fiction
Re: [HELP] removing exclamation from chat
Open addons/sourcemod/configs/core.cfg and change this:
/**
* String to use as the public chat trigger. Set an empty string to disable.
*/
"PublicChatTrigger" "!"
/**
* String to...
Forum:
Scripting
09-14-2017, 03:44
Replies:
27
NegateVector() broken?
Views:
5,604
Posted By
fiction
Re: NegateVector() broken?
Because c+p, I've updated my post. Thanks
Showing results 1 to 25 of 99
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