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Posts Made By:
-=hunter=-
Forum:
Suggestions / Requests
01-06-2012, 13:09
Replies:
2
[Suggestion] Realtime KZ Rank System (Module)
Views:
1,128
Posted By
-=hunter=-
Re: [Suggestion] Realtime KZ Rank System (Module)
I have little experience with SQL. I do not know what to do with player's rank position.
Every time you add a record will have to change the rank of the player and the rank of other players. These...
Forum:
Suggestions / Requests
01-05-2012, 10:59
Replies:
2
[Suggestion] Realtime KZ Rank System (Module)
Views:
1,128
Posted By
-=hunter=-
[Suggestion] Realtime KZ Rank System (Module)
This idea bothered me for a long time. I want to do KZ rank system but not obtained. I was plagued by two issues. The first question is to store all data in files or on SQL Server? The second...
Forum:
Module Coding
01-02-2012, 10:07
Replies:
3
How correctly to load/unload a module?
Views:
2,595
Posted By
-=hunter=-
Re: How correctly to load/unload a module?
I tried to change srvcmd.cpp in amxmodx but server hangs.
What wrong in this code?
else if (!strcmp(cmd, "unload_module") && CMD_ARGC() > 2)
{
const char *szModuleFilename;
char *szModule...
Forum:
Module Coding
01-01-2012, 11:35
Replies:
3
How correctly to load/unload a module?
Views:
2,595
Posted By
-=hunter=-
Re: How correctly to load/unload a module?
Problem is relevant again. In module I added natives but amxx plugin can use its when module is written in addons\amxmodx\configs\modules.ini.
How to be in this situation?
I think should to add...
Forum:
Module Coding
12-31-2011, 00:15
Replies:
3
How correctly to load/unload a module?
Views:
2,595
Posted By
-=hunter=-
Re: How correctly to load/unload a module?
I found my error: I added module in addons\amxmodx\configs\modules.ini but for correct load/unload should to add in addons\metamod\plugins.ini
Forum:
Module Coding
12-30-2011, 03:00
Replies:
3
How correctly to load/unload a module?
Views:
2,595
Posted By
-=hunter=-
How correctly to load/unload a module?
I have problem while testing module.
In the game I print in console "meta unload mymodule" and module unloads but incorrectly. After this action I cant to rewrite module-file. How correctly to...
Forum:
Module Coding
12-28-2011, 22:03
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,302
Posted By
-=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
I understand the code. In this code players are removed from the ppmove -> physents. Code difficult to understand therefore I decided to write a simplified and slightly faster code:
void...
Forum:
Module Coding
12-28-2011, 07:20
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,302
Posted By
-=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
Someone explain please this lines in module:
for( int i = 0; i < g_iWantedCount; i++ )
if( i != g_iWantedPlayers[ i ] )
ppmove -> physents[ i ] = ppmove -> physents[ g_iWantedPlayers[ i ] ];
Forum:
Off-Topic
08-22-2011, 12:52
Replies:
16
How to evaluate the performance of the server?
Views:
3,357
Posted By
-=hunter=-
Re: How to evaluate the performance of the server?
I mean how to calculate how much time it takes for processing modules or plugins generally.
Forum:
Off-Topic
08-22-2011, 04:24
Replies:
16
How to evaluate the performance of the server?
Views:
3,357
Posted By
-=hunter=-
How to evaluate the performance of the server?
See title of thread
Forum:
Module Coding
08-21-2011, 07:48
Replies:
143
Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Views:
90,302
Posted By
-=hunter=-
Re: Modules: Semiclip & Team Semiclip v3.0 [ALL GAMES]
int dist = 5;
__int64 Start = TimerInit();
for ( int i=0; i<30000000;i++)
{
//if (dist < sqrt(25)) {};
if (dist*dist < 25) {}; this is...
Forum:
Module Coding
08-19-2011, 17:23
Replies:
10
Problem during compiling amxmodx
Views:
4,347
Posted By
-=hunter=-
Re: Problem during compiling amxmodx
Arkshine Thanks for metamod but I already solved problem in previous post.
I tried your version of fixed metamod and uncommented lines above. After this again appeared warnings.
Forum:
Module Coding
08-19-2011, 14:22
Replies:
10
Problem during compiling amxmodx
Views:
4,347
Posted By
-=hunter=-
Re: Problem during compiling amxmodx
I have found solution (deleted a superfluous transfer of a line):
Also was some warnings. For removing this warnings I commented "#define SERVER_EXECUTE" in winspool.h and "#define ARRAYSIZE(A)"...
Forum:
Module Coding
08-19-2011, 13:32
Replies:
10
Problem during compiling amxmodx
Views:
4,347
Posted By
-=hunter=-
Problem during compiling amxmodx
Hello! I have read the following article: http://wiki.amxmodx.org/Module_Writing and do what are written. Some links are broken in this url (in Unix2Dos the Files and in Platform SDK) and I dont know...
Forum:
News
08-08-2011, 12:56
Replies:
65
Developer Builds Available
Views:
96,401
Posted By
-=hunter=-
Re: Developer Builds Available
If I do this in Pawn then code will be slow than with structure in this function and hard to code.
Do not need this feature? I think for many users would be useful
Forum:
General
08-08-2011, 08:03
Replies:
130
Sticky:
amxmodx profiler
Views:
209,787
Posted By
-=hunter=-
Re: amxmodx profiler
Arkshine Thank you very much! :)
Forum:
News
08-08-2011, 07:13
Replies:
65
Developer Builds Available
Views:
96,401
Posted By
-=hunter=-
Re: Developer Builds Available
Hello, I want to suggest to add function array_fast_compare which will be to compare two array with instantaneous speed (50ms, 2 two arrays with 20000 elements) to find difference or union.
Which...
Forum:
General
08-06-2011, 14:55
Replies:
130
Sticky:
amxmodx profiler
Views:
209,787
Posted By
-=hunter=-
Re: amxmodx profiler
On windows7 always crashes
Forum:
Scripting Help
06-12-2011, 01:33
Replies:
3
Read the entire file into a variable
Views:
795
Posted By
-=hunter=-
Re: Read the entire file into a variable
Is no longer necessary. I thought that reading the file will take less time than when using fgets but I was wrong.
Forum:
Scripting Help
06-12-2011, 01:17
Replies:
3
Read the entire file into a variable
Views:
795
Posted By
-=hunter=-
Read the entire file into a variable
How to do this? I tried so:
static stream[51000]
new hFile = fopen(g_TopFile, "rb")
fread_raw(hFile, stream, 500, 100)
fclose(hFile)
new text[400]
formatex(text, 399, "stream = %s", stream)...
Forum:
Approved Plugins
12-28-2010, 21:57
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,063,565
Posted By
-=hunter=-
Re: Galileo 1.1.290 (a feature rich map voting plugin)
Arkshine
My tests:
http://s44.radikal.ru/i104/1012/35/4a655a6b8d2b.png
Used:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <celltrie>
Forum:
Approved Plugins
12-28-2010, 13:37
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,063,565
Posted By
-=hunter=-
Re: Galileo 1.1.290 (a feature rich map voting plugin)
Arkshine When player print to chat any word then plugin checks word on valid map.
If number of maps is about 2000 (on example, on KZ server) then possible lag.
I already wrote that this method is...
Forum:
Approved Plugins
12-28-2010, 11:31
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,063,565
Posted By
-=hunter=-
Re: Galileo 1.1.290 (a feature rich map voting plugin)
No, this is a very big optimization when number of maps is about 2000.
Where I can to download and read about TravTrie? And why not Trie?
Brad This way is faster in about 30 times when number...
Forum:
Approved Plugins
12-28-2010, 01:45
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,063,565
Posted By
-=hunter=-
Re: Galileo 1.1.290 (a feature rich map voting plugin)
Brad Maybe to change this
map_getIdx(text[])
{
new map[MAX_MAPNAME_LEN + 1];
new mapIdx;
new nominationMap[32];
for (new prefixIdx = 0; prefixIdx < g_mapPrefixCnt; ++prefixIdx)
{...
Forum:
Approved Plugins
12-17-2010, 03:54
Replies:
1,633
Galileo 1.1.290 (a feature rich map voting plugin)
Views:
1,063,565
Posted By
-=hunter=-
Re: Galileo 1.1.290 (a feature rich map voting plugin)
I suggest in the new version to use Trie for map list because number of maps can be about 2000.
Showing results 1 to 25 of 138
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