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Posts Made By:
The Great Weegee
Forum:
Plugin/Gameplay Ideas and Requests
03-26-2021, 21:37
Replies:
1
[TF2] [FF2] Plugins commission.
Views:
237
Posted By
The Great Weegee
[TF2] [FF2] Plugins commission.
Title says it all. Want some subplugins, may look pretty big, will pay for them.
Will discuss price and tell more details in PMs - if you're interested, send me a message.
Forum:
VSH / Freak Fortress
01-15-2021, 05:17
Replies:
3
FF2
Can somebody explain to me how health formulas work?
Views:
649
Posted By
The Great Weegee
Re: Can somebody explain to me how health formulas work?
Engineer calculators that do actions like making an exponent exist, so if you want to check how does it work - search for them, I suppose. I also wrote a small tool on Pascal, based on my previous...
Forum:
VSH / Freak Fortress
12-19-2020, 12:11
Replies:
2
FF2
Fujiwara no Mokou life-loss flamethrower trouble
Views:
722
Posted By
The Great Weegee
Re: Fujiwara no Mokou life-loss flamethrower trouble
FF2 has a nasty error which deletes needed hidden attributes on flamethrowers fully, and because of this flames doesn't have neither speed nor any gravity. I would suggest to you to use subplugin...
Forum:
VSH / Freak Fortress
12-16-2020, 20:19
Replies:
0
FF2
[REQUEST] Freeze plugin.
Views:
718
Posted By
The Great Weegee
[REQUEST] Freeze plugin.
Heya.
Can someone do the plugin that reuses sarysa's freeze mechanics from rage_meteor_shower (ff2_sarysamods4) (with applying model to the player, freezing them in place, making this applied model...
Forum:
VSH / Freak Fortress
12-10-2020, 06:21
Replies:
0
FF2
In search for programmers.
Views:
844
Posted By
The Great Weegee
In search for programmers.
(deleted)
Forum:
VSH / Freak Fortress
10-11-2020, 12:22
Replies:
2
FF2
[BOSS] Puro
Views:
1,620
Posted By
The Great Weegee
Re: [BOSS] Puro
Sorry to ask, not meant to be rude or somewhat like this, but what's the point of making a thread for a boss that you can't even publish?
Wouldn't it be better for you to first ask Artvin about this...
Forum:
Plugins
08-20-2020, 16:10
Replies:
37
[TF2] Hidden dev attributes
Views:
4,419
Posted By
The Great Weegee
Re: [TF2] Hidden dev attributes
How can I add my own attributes and will it read custom attribute plugins from CW3?
Forum:
VSH / Freak Fortress
12-28-2019, 04:11
Replies:
2
FF2
How do you make sure the boss can see the players in the dark?
Views:
1,149
Posted By
The Great Weegee
Re: How do you make sure the boss can see the players in the dark?
Probably "special_outline" from M7's extended abilities... Try that.
Forum:
VSH / Freak Fortress
08-27-2019, 11:08
Replies:
2
FF2
cp_ to arena_
Views:
2,340
Posted By
The Great Weegee
Re: cp_ to arena_
Thanks! I was searching it for a long time!
Forum:
VSH / Freak Fortress
08-26-2019, 19:12
Replies:
2
FF2
cp_ to arena_
Views:
2,340
Posted By
The Great Weegee
cp_ to arena_
Is there any way (possibly easy) to change cp_ map to arena_?
Forum:
VSH / Freak Fortress
08-06-2019, 08:06
Replies:
4
FF2
[Subplugin] Bat's Generic Abilities
Views:
3,215
Posted By
The Great Weegee
Re: [Subplugin] Bat's Generic Abilities
Hm... As a suggestion: Maybe to add a configurable glide as well, or something like "passive type of moving" with options like FLY and NOCLIP MOVETYPE options? It will fit some bosses like most of...
Forum:
VSH / Freak Fortress
08-06-2019, 07:01
Replies:
2
FF2
[Subplugin]Give Flamethrower (Version 1)
Views:
2,355
Posted By
The Great Weegee
Re: [Subplugin]Give Flamethrower (Version 1)
Actually, flamethrowers are broken without some important attributes, and most of the new bossmakers doesn't know the needed attributes.
Forum:
VSH / Freak Fortress
08-06-2019, 06:59
Replies:
9
FF2
[SUBPLUGIN] Thruster v1.1
Views:
3,956
Posted By
The Great Weegee
Re: [SUBPLUGIN] Thruster v1.1
Sweet! Many thanks for this ability!
Forum:
VSH / Freak Fortress
08-05-2019, 08:07
Replies:
33
FF2
Releasing all my private rages/bosses to the public.
Views:
10,088
Posted By
The Great Weegee
Re: Releasing all my private rages/bosses to the public.
(to sarysa)
Sorry to actually ask, but when I was looking a the source of some packs, it says that there was a pack 10 - do you still have it, and just forgot about him, or it is actually private?
Forum:
VSH / Freak Fortress
07-30-2019, 05:12
Replies:
4
FF2
[Subplugin] Bat's Generic Abilities
Views:
3,215
Posted By
The Great Weegee
Re: [Subplugin] Bat's Generic Abilities
What about overlay on boss and mercs (separate abilities) on mercs kill, boss kill, buildings destroyed and so on?
But actually, this plugin is great!
Forum:
VSH / Freak Fortress
07-25-2019, 06:51
Replies:
9
FF2
[SUBPLUGIN] Thruster v1.1
Views:
3,956
Posted By
The Great Weegee
Re: [SUBPLUGIN] Thruster
Sorry, returned with news - I thought that I can use additional charges IMMEDIATELY, rather than charging them again.
I have a suggestion - can you make that boss can passively stack up charges like...
Forum:
VSH / Freak Fortress
07-25-2019, 06:43
Replies:
17
FF2
[Subplugin] AMS Do Ability
Views:
5,506
Posted By
The Great Weegee
Re: [Subplugin] AMS Do Ability
I would actually say about one critical bug - I don't know, is this the ability working like that, but is there possible to use this ability on boss with multiple lives? When I tried to set ability...
Forum:
VSH / Freak Fortress
07-17-2019, 14:03
Replies:
17
FF2
[Subplugin] AMS Do Ability
Views:
5,506
Posted By
The Great Weegee
Re: [Subplugin] AMS Do Ability
Hmm... What about same ability plugin, but for DOT rages (continous or simple-use), as an idea and suggestion, and possibly an open-port for sarysa's Mega Abilities?
Forum:
VSH / Freak Fortress
07-17-2019, 08:53
Replies:
17
FF2
[Subplugin] AMS Do Ability
Views:
5,506
Posted By
The Great Weegee
Re: [Subplugin] AMS Do Ability
Holy shit, Batfoxkid, I can only say a BIG thanks about that additions! This is absolutely one of the best things around! I was thinking about it since I found that we need to rewrite sometimes the...
Forum:
VSH / Freak Fortress
07-14-2019, 16:46
Replies:
9
FF2
[SUBPLUGIN] Thruster v1.1
Views:
3,956
Posted By
The Great Weegee
Re: [SUBPLUGIN] Thruster
It was at the 600, as I remember what I set, but I think I will try it at the 500 or something, and then tell. Possibly it's a glitch, or maybe I set it too low.
Forum:
VSH / Freak Fortress
07-09-2019, 16:31
Replies:
4
FF2
Freak Fortress 2 1.11.0 suggestions
Views:
1,864
Posted By
The Great Weegee
Re: Freak Fortress 2 1.11.0 suggestions
Naydef, idk, but maybe to help Batfoxkid with FF2 fork, and turn it to something like FF2 2.0, because it IS clearly looks like FF2 2.0 and even better.
Forum:
VSH / Freak Fortress
07-07-2019, 17:16
Replies:
9
FF2
[SUBPLUGIN] Thruster v1.1
Views:
3,956
Posted By
The Great Weegee
Re: [SUBPLUGIN] Thruster
Can I ask about one bug? Boss only launch once in the air and I can't use the additional launches, even with arg4 set at 0.
Forum:
VSH / Freak Fortress
07-06-2019, 15:26
Replies:
0
FF2
Request for a plugin.
Views:
401
Posted By
The Great Weegee
Request for a plugin.
This is a request for my incoming boss on server update, but I actually don't know SourcePawn even on some basic levels, can anyone help me?
I wanted to make a plugin which freeze player on hit by...
Forum:
VSH / Freak Fortress
06-15-2019, 06:41
Replies:
2
FF2
Question about subplugins.
Views:
1,385
Posted By
The Great Weegee
Re: Question about subplugins.
"life"? Can you explain this in PM, I remember only the thing about "arg0", which is the way to add something through the lifeloss like weapon.
Forum:
VSH / Freak Fortress
06-14-2019, 13:24
Replies:
2
FF2
Question about subplugins.
Views:
1,385
Posted By
The Great Weegee
Question about subplugins.
I want to ask some code-writers from this forum, because we've been discussing this issue lately with our coder - is there any way to swap rages on lifeloss? When I tested sarysa's "fnap_rages" on...
Showing results 1 to 25 of 51
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