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Search: Posts Made By: Durzel
Forum: Snippets and Tutorials 05-25-2010, 09:36
Replies: 358
Views: 550,041
Posted By Durzel
Re: Convert STEAMID to Steam Community ID

Apologies for being a bit slow, have read through a few pages of this thread but haven't found the answer.

I can see how this would be used (in all its different programming language guises)...
Forum: Plugin/Gameplay Ideas and Requests 09-03-2009, 05:28
Replies: 15
Views: 6,691
Posted By Durzel
Re: [TF2] Kick Players With Halo?

Would you want to kick/ban them for wearing it, or even possessing it in their backpack?
Forum: Unapproved Plugins 07-06-2009, 06:21
Replies: 118
Views: 46,810
Posted By Durzel
Re: [L4D] Infected HUD

Hi,

All of that sounds possible, I'll look into it.

I haven't played L4D for a few months so I'm a bit out of the loop as far as current developments go. I've heard of this 8v8 thing, is that...
Forum: Unapproved Plugins 03-14-2009, 12:55
Replies: 87
Views: 50,729
Posted By Durzel
Re: TF2 Achievement Honeypot Plugin

It's not spiteful?

Frankly I think this plugin & the authors motives is the very definition of spiteful/malicious behaviour.

Also, you haven't refuted what I've said. Just because something...
Forum: Unapproved Plugins 03-13-2009, 17:15
Replies: 87
Views: 50,729
Posted By Durzel
Re: TF2 Achievement Honeypot Plugin

Where do you draw the line though?

If someone writes a plugin that replaces textures with pornographic images - does it get approved? If not, why not? It works by design so why shouldn't it get...
Forum: Unapproved Plugins 03-03-2009, 06:51
Replies: 87
Views: 50,729
Posted By Durzel
Re: TF2 Achievement Honeypot Plugin

I have to say I agree with this 100%.

I really don't understand the motivation for a plugin like this. If there was a finite number of unlock "slots" available (e.g. only the first 10000 people...
Forum: Plugin/Gameplay Ideas and Requests 02-19-2009, 06:35
Replies: 4
Views: 2,942
Posted By Durzel
Re: [L4D] A simple Mute-Function

Strikes me as pretty redundant, why play with people you don't want to listen/talk to?
Forum: Plugin/Gameplay Ideas and Requests 02-11-2009, 11:49
Replies: 2
Views: 1,532
Posted By Durzel
Re: [L4D] Hunter steals victim smoker

Not possible with the SDK, and kinda stupid (imo).

There are situations when it is a good idea for a Hunter to "steal" a Smokers target (e.g. person playing Smoker might want to be released to...
Forum: Plugins 02-11-2009, 02:40
Replies: 115
Views: 98,412
Posted By Durzel
Re: [L4D] HideHUDOnVomit (Blind Luck)

Played on a random server that happened to have this installed a couple of days ago, was quite a surprise at first until I remembered this thread. Not having a HUD when puked on seems so logical I'm...
Forum: Plugin/Gameplay Ideas and Requests 02-09-2009, 21:02
Replies: 16
Views: 6,980
Posted By Durzel
Re: [L4D] Randomize Tanks Spawns

I guess you missed what I said then.

The problem with random spawns (the old system) is that you end up in a situation where one team can get a Tank when the Survivors are in corridors or other...
Forum: Plugin/Gameplay Ideas and Requests 02-08-2009, 14:04
Replies: 16
Views: 6,980
Posted By Durzel
Re: [L4D] Randomize Tanks Spawns

I was thinking about doing a plugin for this.

Personally I kinda like that both teams are guaranteed a Tank at around the same place, the problem with the old system imo is that one team could get...
Forum: Plugins 02-05-2009, 09:34
Replies: 115
Views: 98,412
Posted By Durzel
Re: [L4D] HideHUDOnVomit (Blind Luck)

Great idea for a plugin :)
Forum: Unapproved Plugins 01-20-2009, 06:37
Replies: 118
Views: 46,810
Posted By Durzel
Re: [L4D] Infected HUD

Really? Thanks :)

One thing I've noticed about Valves HUD is that occasionally it doesn't seem to track peoples respawn times, sometimes people will just have the skull to show they're dead with...
Forum: Unapproved Plugins 01-16-2009, 06:18
Replies: 131
Views: 103,063
Posted By Durzel
Re: [L4D] Unscrambler

One possible update you might like to do to this in light of the recent patch changes to Tank/Witch (Tank now spawns at the same % for both teams) is making is so the team currently winning has to...
Forum: Unapproved Plugins 01-15-2009, 08:53
Replies: 118
Views: 46,810
Posted By Durzel
Re: [L4D] Infected HUD

If an admin/mod is reading feel free to unapprove this mod now - from what I can gather the Valve HUD pretty much replicates everything my mod did.
Forum: Unapproved Plugins 01-15-2009, 06:10
Replies: 13
Views: 8,439
Posted By Durzel
Re: [L4D] Tank Burner

Looking at the code the timer runs every 0.1 seconds, not every 1 second, unless I'm missing something obvious.
Forum: Unapproved Plugins 01-15-2009, 04:53
Replies: 118
Views: 46,810
Posted By Durzel
Re: [L4D] Infected HUD

Yeah, I'm not upset or anything - I'm glad they added it. I knew from speaking to Chet earlier in the week that it was most likely going to be in the patch but didn't want to say anything for...
Forum: Plugin/Gameplay Ideas and Requests 01-14-2009, 18:10
Replies: 19
Views: 4,387
Posted By Durzel
Re: [L4D] Melee Fatigue

...or set them with sm_cvar either via the console (if you are an SM admin on the server) or in the server.cfg file.

If the last 5 cvars definitely have been removed then you haven't really got...
Forum: Unapproved Plugins 01-14-2009, 17:32
Replies: 118
Views: 46,810
Posted By Durzel
Re: [L4D] Infected HUD

It depends on what control the SDK gives you really, but I imagine it will be possible to make a much better solution with it. Having said that it probably wouldn't be a SourceMod, I'm not sure what...
Forum: Plugin/Gameplay Ideas and Requests 01-14-2009, 11:56
Replies: 8
Views: 3,001
Posted By Durzel
Re: L4D Request - Smoker Smoke/Gas Cloud Damage Effect

If you use sm_cvar, yes. They're all cheat cvars.
Forum: Plugin/Gameplay Ideas and Requests 01-14-2009, 11:51
Replies: 19
Views: 4,387
Posted By Durzel
Re: [L4D] Melee Fatigue

Oops, forgot all about this thread - sorry! :)

Not sure what they they all do, but here are the relevant cvars with their default values:
z_gun_swing_duration : 0.2 : ,...
Forum: Unapproved Plugins 01-14-2009, 11:13
Replies: 13
Views: 8,439
Posted By Durzel
Re: [L4D] Tank Burner

They have 4000 (6000 in VS) by default.
Forum: Plugins 01-14-2009, 10:02
Replies: 435
Views: 220,722
Posted By Durzel
Re: L4D Director Enforcer

One strange thing I've noticed as a consequence of using this plugin (at least I think it is - I'm quite happy to be wrong) is that when I disabled it temporarily if I loaded a VS map my server would...
Forum: Unapproved Plugins 01-14-2009, 09:57
Replies: 13
Views: 8,439
Posted By Durzel
Re: [L4D] Tank Burner

Well assuming you made all of the above changes it would take 80 seconds to die assuming nothing else was hurting it (z_tank_health is multiplied by 150% in VS making 8000 = 12000 actual).
Forum: Unapproved Plugins 01-14-2009, 09:46
Replies: 118
Views: 46,810
Posted By Durzel
Re: [L4D] Infected HUD

Can anyone who has tested 1.0.0.4c posted above tell me whether or not me padding the HUD down by two lines is much of an improvement or not? (I don't really like how it looks because it still draws...
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