Raised This Month: $222 Target: $400
 55% 

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: MasterMind420
Forum: Scripting 05-05-2021, 10:45
Replies: 15
Views: 7,076
Posted By MasterMind420
Re: [TF2] How to disable player picks up weapons?

Readability, why change the original functions labeling? The client is the activator of the use input.
Forum: Scripting 05-04-2021, 15:33
Replies: 15
Views: 7,076
Posted By MasterMind420
Re: [TF2] How to disable player picks up weapons?

This will prevent any item pickup you choose in onentitycreated...

public void OnEntityCreated(int entity, const char[] classname)
{
if (StrEqual(classname, "item classname you don't want to...
Forum: Scripting 04-23-2021, 14:44
Replies: 26
Views: 1,756
Posted By MasterMind420
Re: [L4D2] Tank hits multi players with one punch in Coop?

Working on L4D2 Linux server, great job...
Forum: Plugins 04-21-2021, 22:43
Replies: 5
Views: 1,026
Posted By MasterMind420
Re: [L4D/L4D2] Damage Temp Before Full Health

I'm going to speculate you have another plugin causing that issue. This plugin doesn't heal anything or effect the health applied when taking pills or adrenaline, it applies damage to temp health...
Forum: Plugins 04-12-2021, 17:50
Replies: 5
Views: 1,026
Posted By MasterMind420
[L4D/L4D2] Damage Temp Before Full Health

In Left 4 Dead and Left 4 Dead 2 when you take damage your permanent health drains before your temporary health. Personally I think that's ridiculous so I made this plugin to reverse that effect so...
Forum: Plugins 04-12-2021, 11:59
Replies: 10
Views: 1,321
Posted By MasterMind420
Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]

yah i can see it being an issue, you'd have to detect the SI attacking the player and prob set the collision group back to default. Don't know though...Imo more work than its worth. There is...
Forum: Plugins 04-12-2021, 11:21
Replies: 10
Views: 1,321
Posted By MasterMind420
Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]

maybe try changing the players collision group when pouring.
SetEntProp(client, Prop_Data, "m_CollisionGroup", 2); //Debris
SetEntProp(client, Prop_Data, "m_CollisionGroup", 5); //Player

Set it...
Forum: Plugins 04-09-2021, 09:51
Replies: 13
Views: 1,603
Posted By MasterMind420
Re: [L4D2] suicide blocker

Survivor Griefer Protection teleport works, admins aren't affected by the plugin at all which was likely the case.
Forum: Scripting 04-03-2021, 16:02
Replies: 15
Views: 962
Posted By MasterMind420
Re: Entity not being created

Put a delay in between player death and creating it, im guessing its hitting the dead player. Try a RequestFrame delay if that doesn't work then use a timer at 0.1 sec...that should work, if it does...
Forum: Scripting 03-31-2021, 14:55
Replies: 3
Views: 552
Posted By MasterMind420
Re: about players slowing down the game

u could potentially look into this entity, i'm not sure it will help but it might, u can detect the entity and check the flags to see if its the finale nav...u can clear the attributes or mess around...
Forum: Plugins 03-26-2021, 10:16
Replies: 24
Views: 5,007
Posted By MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection

UPDATE
[ v1.7 ]
Fixed - Corrected an issue with admins triggering jump protection
Forum: Plugins 03-25-2021, 18:16
Replies: 24
Views: 5,007
Posted By MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection

UPDATE
[ v1.6 ]
Feature - Added do not grief warning when close to being kicked or banned
Fixed - An error with ban support(permanent and timed) has been corrected
Being charged, ridden, smoked...
Forum: Scripting 03-25-2021, 16:49
Replies: 16
Views: 2,217
Posted By MasterMind420
Re: Hooking player actions (+reload, +attack2, etc)

To add to this discussion...there are rare scenarios where using think will not work to even detect certain buttons. Example...L4D2 detecting IN_USE while incapacitated will not work from anywhere...
Forum: Plugins 03-25-2021, 10:27
Replies: 34
Views: 8,441
Posted By MasterMind420
Re: [L4D/L4D2] Return To Lobby Fix

If all u are reading is the title...the whole purpose this was made was to fix an issue where return to lobby fires before an automatic campaign switcher can change maps, which is described in the...
Forum: Scripting 03-23-2021, 14:19
Replies: 16
Views: 2,217
Posted By MasterMind420
Re: Hooking player actions (+reload, +attack2, etc)

This should do what you want...adjust the checks for what u need. Like friagram said unless you need to change the buttons use think instead.


int iActiveWeapon[MAXPLAYERS+1];
char...
Forum: Scripting 03-22-2021, 12:05
Replies: 7
Views: 484
Posted By MasterMind420
Re: [L4D1] List of User Messages?

Awesome, thanks Dragokas
Forum: Plugins 03-21-2021, 10:31
Replies: 34
Views: 8,441
Posted By MasterMind420
Re: [L4D/L4D2] Return To Lobby Fix

V1.1 - New Better Method Supporting L4D1 Thanks to Crasher_3637
Forum: Scripting 03-21-2021, 00:31
Replies: 7
Views: 484
Posted By MasterMind420
Forum: Scripting 03-21-2021, 00:13
Replies: 7
Views: 484
Posted By MasterMind420
Re: [L4D1] List of User Messages?

Cool appreciate your help and the better method, i'll update the plugin with your code and give credit. I am curious though, VotePass user message hook failed in L4D1. have you tested this in L4D1 to...
Forum: Plugins 03-20-2021, 19:52
Replies: 24
Views: 5,007
Posted By MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection

[ v1.5 ]
Feature - Added Ban Support(Permanent And Timed)

This feature is untested but should work, let me know if there are any problems.
Don't forget to delete the old cfg file because of new...
Forum: Scripting 03-20-2021, 14:08
Replies: 7
Views: 484
Posted By MasterMind420
[L4D1] List of User Messages?

Need some help figuring out what VotePass and DisconnectToLobby user messages exist in L4D1, or some type of equivalent to detect these events. I don't use L4D1 anymore but would like to update my...
Forum: Plugins 03-20-2021, 14:00
Replies: 34
Views: 8,441
Posted By MasterMind420
Re: [L4D/L4D2] Return To Lobby Fix

sorry for the late reply, looks to me the message id for return to lobby is different in l4d1, i'll have a look and see if it can be fixed.
Forum: Plugins 03-17-2021, 15:09
Replies: 104
Views: 50,436
Posted By MasterMind420
Re: [l4d2] Save Weapon (Co-op)

In order to properly save afk...use player_bot_replace event...save the bots weapons to the arrays, not the players, then transfer the bots weapon arrays over to the players weapon arrays immediately...
Forum: Plugins 03-14-2021, 19:08
Replies: 2
Views: 722
Posted By MasterMind420
[L4D2] Always Lasers

Always have lasers attached to weapons
Forum: Plugins 03-09-2021, 13:12
Replies: 24
Views: 5,007
Posted By MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection

Fix pragma being below includes....the reason why this is not recommended is because that would invalidate the plugin being compiled on older versions of sourcemod so i will keep it as is because it...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 23:59.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode